Lime3DS Changelog

What's new in Lime3DS 2112

May 15, 2024
  • Added support for Artic Base
  • Desktop: Added favourite game functionality
  • Desktop: Added play time counter
  • Windows+Linux: Added game desktop shortcut functionality
  • Desktop: Updated right-click user interface layout
  • Updated executable names to follow a new naming scheme
  • `lime.exe` --> `lime3ds-cli.exe`
  • `lime-qt.exe` --> `lime3ds-gui.exe`
  • `lime-room.exe` --> `lime3ds-room.exe`

New in Lime3DS 2111 (Apr 30, 2024)

  • Linux: Downgraded minimum glibc version from 2.38 to 2.36
  • This fixes a regression introduced in 2110 where certain Linux distros, such as the Steam Deck's SteamOS, were unable to launch Lime3DS via AppImage due to the glibc version being too recent
  • Android: Updated internal resolution selection interface to more closely match the desktop equivalent
  • The setting is now configured using a dropdown menu instead of a slider
  • Alongside the multiplier, the resulting resolution is now also displayed
  • Updated log filenames:
  • citra_log.txt --> lime3ds_log.txt
  • citra_log.txt.old.txt --> lime3ds_log.old.txt
  • NOTES:
  • It is recommended to delete the old citra_log.XXX files to avoid accidentally sending them instead of the newer files when filing bug reports
  • We are currently looking for maintainers to help with reviewing PRs and investigating issues
  • Must have prior experience contributing to open source projects and familiarity with C++
  • Bonus points if you contributed to Citra
  • Inquire at our Discord server if you are interested in helping out

New in Lime3DS 2110 (Apr 23, 2024)

  • Fixed a crash when entering fullscreen while playing Super Smash Bros. 3DS on Vulkan (#87)
  • Minor across-the-board performance improvements on Mali GPUs
  • Android: Fixed on-screen overlay joysticks having an incorrect draw order
  • Updated build environments
  • Formatting: Clang 15 --> 18
  • Linux build: Clang 15 --> 18
  • Android build: AGP 8.2.1 --> 8.3.2
  • Gradle 8.2 --> 8.4
  • Notes:
  • The Smash Bros fix included a large-scale restructure of several sections of the Vulkan renderer. This may result in compatibility improvements for other games which we did not expect. Please feel free to share these with us if you find any!