ColEm is a ColecoVision videogame console emulator.. #ColecoVision emulator #Videogame console #Console emulator #ColecoVision #Videogame #Console
While developing fMSX, I got a request to take a look at the ColecoVision videogame console. The request contained a short document on the ColecoVision internals, from which I found that ColecoVision was not much different from MSX. Thus, I got to work and in a short while made a ColecoVision emulator, later known as ColEm.
From the very beginning, ColEm has been an open rather than commercial project, so its sources are freely available for those who would like to learn from them. Thus, you can use ColEm sources for free, as long as your project is not commercial and you are making a clear reference to me, Marat Fayzullin, as the author. Please note that while ColEm source code is open, it is not available under GPL license terms.
ColEm is written in portable C language and will work on any sufficiently fast computing platform, be it a computer, a videogame console, a PDA, a cell phone, a DVD or MP3 player, or even a digital camera. If your company considers using ColecoVision emulation in its products, you can license the ColEm source code from me.
What's New in This Release:
� Starting with version 2.4, I have ported ColEm to the UIQ3-based smartphones from Sony Ericsson and Motorola. Unfortunately, I only have one UIQ phone, the MotoRIZR Z8 generously lent by Motorola. I would like to ask people with UIQ3 phones to test the ColEm-UIQ on their devices and report any found problems by email or via the EMUL8 discussion group. � Other changes include a better "soft video" and scanline simulation mode, and multiple stability fixes in ColEm-Symbian (S60 version). Please see the documentation for the full list of changes and additions. � ColEm supports both standard and SuperAction controllers, including the spinners (controlled with mouse movement). I have also started adding Coleco Adam emulation but it is not finished yet.
ColEm 2.4
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