godotGem Changelog

What's new in godotGem 1.2.0

Jan 5, 2023
  • New feature! You can can now use a bridge to communicate outside a Local area network. It's a middle man between a client and server. Check the docs(extras/bridgeHowTo.md) to find out more
  • Client - vibrations coming back from the server can now be ignored through a toggle. This was added so that the dualSense doesn't go into legacy vibration mode if you're routing audio to the controller from elsewhere.
  • Server - a bridge mode was added, which effectively doubled the code size. Also vibrations from the emulated controller go to all clients instead of one.
  • Bridge + Server - optimized stability when disconnecting and reconnecting