SuperTux Changelog

What's new in SuperTux 0.6.1

Dec 16, 2019
  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu
  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed

New in SuperTux 0.6.1 Beta 2 (Dec 10, 2019)

  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed
  • The translations were updated

New in SuperTux 0.6.0 (Oct 4, 2019)

  • Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
  • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
  • Improved big Tux graphics and animations (Thanks to Alzter)
  • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

New in SuperTux 0.5.1 (May 25, 2018)

  • Editor: Tilemap: Add an option to change the draw target
  • Editor: Add an option to snap objects to the grid (this will make it easier to
  • add objects to a nice location in levels)
  • Editor: Camera: Remove autoscroll option, as it is deprecated and should not
  • be used anymore
  • Editor: Fix an issue where some areas in the editor would be excessively large
  • relative to the window/screen size

New in SuperTux 0.5.0 (Sep 25, 2016)

  • In-game level editor
  • Improved levels in Antarctica and Forest Island
  • Language packs are fixed
  • Engine performance improvements
  • Extended the scripting API: gradients are now scriptable
  • Added a few more tiles and music
  • New console commands and command line options (related to the editor)
  • Various other bugfixes of issues reported since the v0.4.0 release
  • And more (minor) improvements and changes

New in SuperTux 0.4.0 (Dec 21, 2015)

  • a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...
  • support for translations
  • in-game manager for downloadable add-ons and translations
  • Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island
  • a final boss in Icy Island
  • new and improved soundtracks and sound effects
  • new badguys, bonuses and power-ups (air-, earth- and ice-flower)
  • a halloween tilemap
  • new graphic effects (glowing objects, particles, ...)
  • levels and worldmaps are scriptable using squirrel
  • much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs
  • improved statistics
  • many invisible changes, like unit tests, efficiency improvements and more bugfixes
  • much more...

New in SuperTux 0.3.3 (Mar 19, 2010)

  • The Forest world has been removed from the main game. This means that there is no longer a passage from Icy Island to the Forest. The world is still available under "Contrib Levels", though.
  • New badguys from the Milestone 2 design document, for example the icecrusher "Krush" added.
  • Retouched levels in Icy Island.
  • The Forest world is completable.