What's new in SuperTux 0.6.1
Dec 16, 2019
- Rework of the first 3 Bonus Worlds
- Added 3 new bonus worlds to the core game
- Improvements to the story mode
- Addition of Ghost Forest to the Story Mode
- New Backgrounds and Music by BlasterMaster
- Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
- New enemy: The Ghoul
- Fixes and optimizations (Fixing buggy controls, game speed, etc.)
- Level Editor Improvements, Fixes and Optimisations
- Revamp of the Credits Menu
- Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
- Trampolines as bonus block contents no longer hurt Tux
- An issue causing music not to get saved in the level editor was fixed
New in SuperTux 0.6.1 Beta 2 (Dec 10, 2019)
- Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
- Trampolines as bonus block contents no longer hurt Tux
- An issue causing music not to get saved in the level editor was fixed
- The translations were updated
New in SuperTux 0.6.0 (Oct 4, 2019)
- Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
- Complete revamp of our rendering engine, the game should be much faster than it was previously
- We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
- A few graphics have been updated, and effects have been added
- The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
- Improved big Tux graphics and animations (Thanks to Alzter)
- Various effects and shaders (Thanks to Grumbel)
- Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
- A lot of other under-the-hood changes and bugfixes
- Official Linux binaries
New in SuperTux 0.5.1 (May 25, 2018)
- Editor: Tilemap: Add an option to change the draw target
- Editor: Add an option to snap objects to the grid (this will make it easier to
- add objects to a nice location in levels)
- Editor: Camera: Remove autoscroll option, as it is deprecated and should not
- be used anymore
- Editor: Fix an issue where some areas in the editor would be excessively large
- relative to the window/screen size
New in SuperTux 0.5.0 (Sep 25, 2016)
- In-game level editor
- Improved levels in Antarctica and Forest Island
- Language packs are fixed
- Engine performance improvements
- Extended the scripting API: gradients are now scriptable
- Added a few more tiles and music
- New console commands and command line options (related to the editor)
- Various other bugfixes of issues reported since the v0.4.0 release
- And more (minor) improvements and changes
New in SuperTux 0.4.0 (Dec 21, 2015)
- a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...
- support for translations
- in-game manager for downloadable add-ons and translations
- Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island
- a final boss in Icy Island
- new and improved soundtracks and sound effects
- new badguys, bonuses and power-ups (air-, earth- and ice-flower)
- a halloween tilemap
- new graphic effects (glowing objects, particles, ...)
- levels and worldmaps are scriptable using squirrel
- much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs
- improved statistics
- many invisible changes, like unit tests, efficiency improvements and more bugfixes
- much more...
New in SuperTux 0.3.3 (Mar 19, 2010)
- The Forest world has been removed from the main game. This means that there is no longer a passage from Icy Island to the Forest. The world is still available under "Contrib Levels", though.
- New badguys from the Milestone 2 design document, for example the icecrusher "Krush" added.
- Retouched levels in Icy Island.
- The Forest world is completable.