What's new in Secret Maryo Chronicles 1.8

Apr 14, 2009
  • Better Moving Platforms and Static Enemy
  • Sprite updates
  • New GUI design and updated Menu
  • Bugfixes and Optimizations

New in Secret Maryo Chronicles 1.7 (Dec 29, 2008)

  • Many new sprites
  • Collision handling updates
  • Editor updates
  • New levels
  • Many fixes

New in Secret Maryo Chronicles 1.6 (Sep 28, 2008)

  • basic translation support without support for some cegui objects, levels, images and credits text yet
  • added german translation
  • mac support patch ( from auria )
  • implemented geometry and texture detail setting
  • implemented clipboard text handling for copy, cut and paste
  • updated options menu
  • plastic_1 ground recreated
  • sprites updated : ghost mushroom, arrow image, beanstalk_2 ( from youngheart80 ), green climbing plant ( from youngheart80 ), green_2 hedges, furball, spika, green_1 and light_blue_1 hills
  • implemented background image type for all directions !
  • implemented background image position and constant velocity
  • image cache resize is now done in software and only caches images who need to
  • updated ambient wind sound and removed the old one ( from consonance )
  • new ambient sounds ( from consonance )
  • updated and fixed audio engine
  • install VC 2005 SP1 runtime (vcredist_x86.exe) on windows (this removes the need for the Microsoft.VC80.CRT directory)
  • implement continuous ambient sound
  • added heightsticks for the level editor ( from BowserJr and small update from me )
  • pipe connection blocks in blue, green and red
  • new furball turn around image
  • handle page up/down and home/end keys in the world/level listbox
  • new level sauer2_nolin ( from sauer2 ) and ita_1 ( from italian )
  • updated levels ( some updates from sauer2 )
  • text box can be set invisible
  • updated command line handling and added world and debug arguments
  • changed gui slider style from vertical to horizontal
  • new big maryo and power jump sounds
  • add particle emitter iteration interval and quota limits
  • added a debug printf macro
  • get supported resolutions from SDL and display the good ones in green and bad ones in red
  • fixed destroyed objects got saved
  • fixed invisible state was ignored on box, level entry, level exit and particle emitter
  • fixed destroyed state was ignored on sprite and ambient sound
  • copying a text box also copies the text
  • configure.ac updated : added check for header files and check for gettext library
  • ducking small maryo should not be bigger than big maryo ducking ( thanks bowserjr )
  • fixed deleting ground object of an moving object crashed if exiting editor
  • updated overworld and level input system
  • fixed pressing left and right defaults to wrong key
  • fade ambient sound out if camera gets out of range
  • fixed an editor item menu endless loop because std::string::size_type is not used ( thanks nyhm )
  • updated editor object settings tooltips
  • move some txt author files to image settings data
  • updated float_to_string function (with a function from stringencoders)
  • renamed rex to krush
  • updated level loading
  • stop playing ambient sounds if a new one is set
  • fixed gee fly_distance_counter was framerate dependent
  • fixed could not cancel set joystick button dialog
  • changed shooting to be time interval based
  • rokko, thromp, gee and jpiranha always show the distance rect if the object settings are active
  • fixed moving platform height is not set if using a non default image
  • fixed world 4 first line is not always detected
  • fixed crash if creating cache failed
  • updates for cegui 0.6 support
  • fixed thromp did collide with massive objects if not moving
  • fixed frozen thromp is still used as ground object if hit
  • fixed furball turn around image is set if colliding with an object on top or bottom
  • fixed rokko death animation smoke z position
  • movingsprite col_move performance improved
  • updated the fixed colorbox effect
  • updated rokko and now shows the distance if in editor mode
  • fixed ostringstream openmode was wrong in float_to_string
  • fixed power jump is always set if ducking
  • updated furball and turtle collision rect
  • fixed green turtle color is displayed wrong in editor
  • fixed spika killed turtle boss on contact so it now only causes a state change
  • updated fonts
  • updated many tooltip help messages
  • removed the global cegui namespace
  • renamed all header include check defines
  • changed naming of pipe connections
  • correct direction rotation for gee
  • only convert to a new software image if needed
  • pixel removed in underground ground ( from sauer2 )
  • changed banzai bill to rokko in history
  • added check if the the window icon does exist
  • reset player animation if walking against a massive object
  • fixed endless loop if entering a not existing level with level entry set
  • removed old and unused image settings
  • removed some very old and unused images