Secret Maryo Chronicles Changelog
What's new in Secret Maryo Chronicles 1.8
Apr 14, 2009- Better Moving Platforms and Static Enemy
- Sprite updates
- New GUI design and updated Menu
- Bugfixes and Optimizations
New in Secret Maryo Chronicles 1.7 (Dec 29, 2008)
- Many new sprites
- Collision handling updates
- Editor updates
- New levels
- Many fixes
New in Secret Maryo Chronicles 1.6 (Sep 28, 2008)
- basic translation support without support for some cegui objects, levels, images and credits text yet
- added german translation
- mac support patch ( from auria )
- implemented geometry and texture detail setting
- implemented clipboard text handling for copy, cut and paste
- updated options menu
- plastic_1 ground recreated
- sprites updated : ghost mushroom, arrow image, beanstalk_2 ( from youngheart80 ), green climbing plant ( from youngheart80 ), green_2 hedges, furball, spika, green_1 and light_blue_1 hills
- implemented background image type for all directions !
- implemented background image position and constant velocity
- image cache resize is now done in software and only caches images who need to
- updated ambient wind sound and removed the old one ( from consonance )
- new ambient sounds ( from consonance )
- updated and fixed audio engine
- install VC 2005 SP1 runtime (vcredist_x86.exe) on windows (this removes the need for the Microsoft.VC80.CRT directory)
- implement continuous ambient sound
- added heightsticks for the level editor ( from BowserJr and small update from me )
- pipe connection blocks in blue, green and red
- new furball turn around image
- handle page up/down and home/end keys in the world/level listbox
- new level sauer2_nolin ( from sauer2 ) and ita_1 ( from italian )
- updated levels ( some updates from sauer2 )
- text box can be set invisible
- updated command line handling and added world and debug arguments
- changed gui slider style from vertical to horizontal
- new big maryo and power jump sounds
- add particle emitter iteration interval and quota limits
- added a debug printf macro
- get supported resolutions from SDL and display the good ones in green and bad ones in red
- fixed destroyed objects got saved
- fixed invisible state was ignored on box, level entry, level exit and particle emitter
- fixed destroyed state was ignored on sprite and ambient sound
- copying a text box also copies the text
- configure.ac updated : added check for header files and check for gettext library
- ducking small maryo should not be bigger than big maryo ducking ( thanks bowserjr )
- fixed deleting ground object of an moving object crashed if exiting editor
- updated overworld and level input system
- fixed pressing left and right defaults to wrong key
- fade ambient sound out if camera gets out of range
- fixed an editor item menu endless loop because std::string::size_type is not used ( thanks nyhm )
- updated editor object settings tooltips
- move some txt author files to image settings data
- updated float_to_string function (with a function from stringencoders)
- renamed rex to krush
- updated level loading
- stop playing ambient sounds if a new one is set
- fixed gee fly_distance_counter was framerate dependent
- fixed could not cancel set joystick button dialog
- changed shooting to be time interval based
- rokko, thromp, gee and jpiranha always show the distance rect if the object settings are active
- fixed moving platform height is not set if using a non default image
- fixed world 4 first line is not always detected
- fixed crash if creating cache failed
- updates for cegui 0.6 support
- fixed thromp did collide with massive objects if not moving
- fixed frozen thromp is still used as ground object if hit
- fixed furball turn around image is set if colliding with an object on top or bottom
- fixed rokko death animation smoke z position
- movingsprite col_move performance improved
- updated the fixed colorbox effect
- updated rokko and now shows the distance if in editor mode
- fixed ostringstream openmode was wrong in float_to_string
- fixed power jump is always set if ducking
- updated furball and turtle collision rect
- fixed green turtle color is displayed wrong in editor
- fixed spika killed turtle boss on contact so it now only causes a state change
- updated fonts
- updated many tooltip help messages
- removed the global cegui namespace
- renamed all header include check defines
- changed naming of pipe connections
- correct direction rotation for gee
- only convert to a new software image if needed
- pixel removed in underground ground ( from sauer2 )
- changed banzai bill to rokko in history
- added check if the the window icon does exist
- reset player animation if walking against a massive object
- fixed endless loop if entering a not existing level with level entry set
- removed old and unused image settings
- removed some very old and unused images