Second Life Viewer Changelog

What's new in Second Life Viewer 3.7.7.289441 Beta

Feb 18, 2015
  • SH-2728 pants becoming "high waters"
  • SH-3455 Cleanup - remove temporary/old baked texture pipeline code from viewer once new homogenous grid is deployed
  • SH-3635 Investigate un-sticking outfit changes after a copy or link failure
  • SH-3652 Morph mask edits not visible to others after relog
  • SH-3860 New account created (from sl registration) with first login on sunshine region shows as cloud to others and grey to self
  • SH-3875 Failure to bake face wrinkles on texture-less skins - *Clone of SUN-17*
  • SH-3889 shining Editing wearable causes it to appear unworn in Inventory.
  • SH-3895 LLInventoryModelFetchDescendentsResponder error after moving from non-SB region to SB region
  • SH-3943 Beard morph masks applied inconsistently on login to server bake region
  • SH-3944 Merge CHUI code to sunshine-internal
  • SH-3959 Make sure baked textures cache and load from cache correctly.
  • SH-4010 CLONE - Shaped System "Pants" Don't Display Properly with SSB.
  • SH-4027 Manage code pushes to third party viewers
  • SH-4030 Review image extension/partial loading logic for SB textures.
  • SH-4035 Prompt user to save the current state of outfit when Appearance window is closed
  • SH-4046 updates are sent to observers while editing avatar on a SLS region
  • SH-4048 Avatar sinks into ground while editing pants color.
  • SH-4050 camera points at the sky when Hover is set to 0 on a SLS region
  • SH-4060 Setting hover to a low value causes it to be set to an even lower value.
  • SH-4061 Review missing image logic for server bakes
  • SH-4104 x button on Inventory window does not close Inventory
  • SH-4106 Sunshine needs some better HttpHeaders handling ASAP
  • SH-4108 Outfit 'req' does not update.
  • SH-4109 height for macro avatar is different on SB and non-SB regions
  • SH-4116 Initial viewer work for AIS V3
  • SH-4123 'req' is incorrect if one outfit change was saved and one change abandoned.
  • SH-4124 Closing Appearance without saving should close whatever wearable was being edited.
  • SH-4128 Remove inventory links during outfit change using AISv3 (when available)
  • SH-4137 use callback-based remove_inventory_item() for non-cof calls to purgeObject() where applicable.
  • SH-4140 Cof mismatch errors shown for new users logging into sunshine region and changing outfits
  • SH-4142 Crash when changing outfits
  • SH-4144 (revisit AISv3 debug setting once sim takes over managing enablement) multiple wearables appear in COF when link deletion requests are 404s
  • SH-4146 petite avatars cannot touch the ground because their default hover is too high.
  • SH-4147 Macro avatars with Hover = 0 look incorrect on SLS region after relog
  • SH-4154 Inventory - validity check for LLInventoryModel
  • SH-4155 Inventory - Update LLInventoryModel based on LLSD returned by AISv3 - item/category removal operations
  • SH-4160 Inventory - Review observers for changes needed to support AISv3
  • SH-4166 Viewer support for COF slammer.
  • SH-4168 Inventory: Loading... Loading... shown on folders moved into trash with AIS V3 debug setting enabled on Uma
  • SH-4171 Avatar bounces after changing Hover height
  • SH-4175 Investigate - 404 errors on delete and RequestAgentUpdateAppearanceResponder error when changing outfits quickly
  • SH-4176 cof_mismatch errors and 1 minute delay in outfit change resolution on Destination Island 8 on Agni
  • SH-4197 Update inventory model based on deleted items returned by response
  • SH-4200 Handle 503 errors, retry requests
  • SH-4207 Update description field (used for outfit ordering) via AIS
  • SH-4216 Extend item update
  • SH-4221 sunshine: the viewer must be quit twice
  • SH-4222 sunshine: CoF mismatch again
  • SH-4226 Dragging the petite outfit onto my AV gives appearance responder errors.
  • SH-4234 "Unsaved Changes" may have changed
  • SH-4237 onAISUpdateReceived: unrecognized embedded field item Warning on AIS V3 regions when changing outfits
  • SH-4238 Viewer unresponsive after SlamFolderCommand is called with a large # of wearables
  • SH-4240 Users can set their hover height to 0 even if the UI does not allow it.
  • SH-4243 Save As outfit in Appearance editor floater does not always update the outfit you are shown as wearing or gives inventory error
  • SH-4250 Investigate/fix texture loading issues in testylvania and elsewhere
  • SH-4262 Reordering newly created clothing items does not update in appearance editor clothing list
  • SH-4263 Cannot get wearable Warning given when creating new clothing items in appearance editing mode
  • SH-4274 Update viewer to send regionhandshakeresponse flags
  • SH-4275 outfit wearable changes are broadcast before outfit edit mode is exited
  • SH-4300 Outfit ordering fixes
  • SH-4304 Viewer support for copy from inventory
  • SH-4305 Use COF-slammer for saving outfits as well as updating COF
  • SH-4319 Looking for host-bake images on server-bake servers
  • SH-4321 Shape deformed after switching from strangling avatar to default avatar
  • SH-4333 Viewer support for category patch
  • SH-4344 Make findCategoryUUIDForType() deterministic if multiple candidate folders exist
  • SH-4401 Outfits to observers not correct on Uma server bake regions
  • SH-4422 Check whether s-i is over-requesting bakes
  • SH-4455 Update LLWearableHoldingPattern metrics, remove redundant work.
  • SH-4456 Add tag for viewer version string in viewer appearance metrics
  • SH-4458 CLONE - Pant flares rendering as tights after SSA rollout, and prim attachments dissapearing
  • SH-4470 AIS V3 Renaming or editing clothing items in appearance editor gives 400 httpFailure error
  • SH-4548 QA - test that changes to avatar physics wearables are propagated to other observers
  • SH-4571 New user first logging into with Sunshine Internal has no avatar selected when logging into Viewer Release
  • SH-4572 Changing clothing parameters do not take effect in Edit Appearance editor in Sunshine Internal
  • SH-4578 Could not put on outfit notification given when logging into Sunshine Internal on Agni for first time with Brunelle Laval
  • SH-4586 More frequent COF mismatch errors in s-i
  • SH-4595 Fix UDP-dependent inventory observers
  • SH-4621 Inventory accounting error on first-time login
  • SH-4625 LLInventoryModel::validate: Found locks on some categories error given on login

New in Second Life Viewer 3.6.12.284430 Beta (Dec 5, 2013)

  • Resolved Issues:
  • MAINT-3068[c] Inconsistent option menus on resident names in Conversations floater
  • MAINT-3150[c] Since CHUI, COF no longer displays a folder link to your currently worn outfit.
  • MAINT-3163[c] Since CHUI, floaters can be moved totally underneath bottom toolbar buttons and "lost".
  • MAINT-3169[c] [Improvement] Prevent latest Voice service from connecting or error popup from occurring when Voice Chat setting is disabled in the viewer.
  • MAINT-3174[c] When resident is sharing some item with you, there is no context menu in IM conversation.
  • MAINT-3231[c] Remove prompt to create new account
  • MAINT-3250[c] Dragging on the Map does not working correctly
  • MAINT-3269[c] crash in LLMessageSystem::callExceptionFunc
  • MAINT-3275[c] No auto response when sending IM to a person that is in DND mode
  • MAINT-3285[c] RenderDepthOfField debug setting needs description tweak
  • MAINT-3289[c] User is not able to open mini inspector by one click on 'i' icon
  • MAINT-3305[c] 'Chat history' is enabled in contex menu for yourself.
  • MAINT-3308[c] Crash in viewer with removeMissingBakedTextures() / updateMeshTextures() loop
  • MAINT-3336[c] Double call to deleteAndClear in LLAvatarAppearance destructor
  • MAINT-3339[c] Adjust content permissions floater has invalid default 'next owner' permissions
  • MAINT-3343[c] Conversation window folds on rightclick on IM tab in Second Life 3.6.9
  • MAINT-3374[c] It is no longer possible to have only display names showing in chat when using Compact mode.
  • MAINT-3375[c] FPS Drop when Expanded Chat is open, worse with long Nearby chat history
  • MAINT-3377[c] Replace per-object time dilation factor with region-wide time dilation factor
  • MAINT-3394[c] add localization handler for ProblemAddingEstateBanManager message
  • MAINT-3397[c] add localization handler for EstateManagerFailedllTeleportHome message
  • MAINT-3400[c] The participant list isn't shown in separate window, after some actions.
  • MAINT-3432[c] Help -> Report Bug should open jira with pre-populated fields
  • MAINT-3469[c] '\n' is shown in 'Can't divide land' notification instead of new string.
  • MAINT-3471[c] Thousands separator comma in inventory count has gone missing.
  • MAINT-3474[c] crash on startup in LLTextureCache::purgeAllTextures(bool) attempting to delete texture cache
  • MAINT-3480[c] Two duplicated IDs in XUI files
  • MAINT-3499[c] Region Debug Console is broken after resize
  • MAINT-535[c] Wiki-style link markup hides potentially malicious secondlife: app URLs

New in Second Life Viewer 3.6.11.283895 Beta (Nov 16, 2013)

  • more viewer-side control of which objects are loaded in memory at any given time
  • more aggressive scene caching - viewer stores whole region in cache, not just the parts in view when you log out
  • faster scene load when visiting a region you've never been to before
  • viewer does not load object from cache that are completely hidden by scene geometry
  • expanded performance metrics

New in Second Life Viewer 3.6.10.283403 Beta (Nov 16, 2013)

  • finer access control for estate/parcel owners
  • CHUI: toggle expanding Conversations by clicking on icon
  • clean up messaging & notifications
  • Mac 10.7.5 crash on startup/update
  • fix crashes & hangs
  • GPU table update
  • translations update

New in Second Life Viewer 3.6.6.280963 Beta (Sep 30, 2013)

  • MATBUG-194[c] Projected light shining on objects with any transparency has crazy effects
  • NORSPEC-284[c] CLONE - Projected light shining on objects with any transparency has crazy effects
  • MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
  • VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-213[c] Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-250[c] In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchMATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchMATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-240[c] Full bright alpha-masked faces appear non-fullbright underwater
  • NORSPEC-241[c] Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
  • NORSPEC-246[c] CLONE - Shiny objects or objects with reflections look shiny white
  • NORSPEC-262[c] Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
  • NORSPEC-265[c] Impostors, of mesh avatars using materials, are not displaying in Materials viewer
  • MATBUG-286[c] Meshes not loading on impostered avatars
  • NORSPEC-274[c] Overblown bloom with corrupt pixels on MacOS 10.6.8
  • NORSPEC-277[c] on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
  • NORSPEC-278[c] CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
  • NORSPEC-280[c] CLONE - Shader compiling error with OpenGL 3.3 card
  • NORSPEC-285[c] CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)
  • VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-194[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-190[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004) NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-29[c] Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
  • NORSPEC-290[c] Optimize shaders
  • NORSPEC-291[c] Materials do not work underwater
  • NORSPEC-292[c] Lights don't change back to point lights if you assign and then remove a projected texture.
  • NORSPEC-293[c] CLONE - Textured items appear washed out with glow and advanced lighting
  • MATBUG-165[c] Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model
  • NORSPEC-296[c] CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
  • NORSPEC-298[c] CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value. (Similar to, but not same as MATBUG-108 and MATBUG-78.)
  • MATBUG-213[c] Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)NORSPEC-285[c] CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-19097[c] RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.EXT-6528[c] In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.VWR-12719[c] Meta-Issue: Deferred RenderingVWR-13201[c] Meta-Issue: Shadow-Draft bugs & improvements MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)VWR-16972[c] In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.MATBUG-309[c] In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight or point lights, than objects that are full-value (255) (Similar to MATBUG-250 and MATBUG-108.)MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatchNORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch MATBUG-108[c] with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-194[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .NORSPEC-190[c] CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not "255" (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .MATBUG-78[c] MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004) NORSPEC-311[c] WL Haze effects are inconsistent between solid and transparent objects under water.SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay. SH-1427[c] In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
  • NORSPEC-304[c] CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • MATBUG-175[c] Non-texture transparency rendering as blackNORSPEC-250[c] CLONE - Non-texture transparency rendering as blackNORSPEC-294[c] CLONE - Non-texture transparency rendering as blackNORSPEC-333[c] CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced LightingNORSPEC-304[c] CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting
  • NORSPEC-305[c] CLONE - HUD animations broken
  • NORSPEC-312[c] Full Bright textures aren't effected by the underwater color.
  • NORSPEC-314[c] Materials Viewers crashing on Macs
  • NORSPEC-315[c] CLONE - Sky showing underwater in Linden ocean when ALM is enabled.
  • MATBUG-296[c] Sky showing underwater in Linden ocean when ALM is enabled.
  • NORSPEC-316[c] Gamma is too bright on water surface
  • NORSPEC-318[c] CLONE - textures that have transparency and specular are too dark when ALM is enabled.
  • MATBUG-294[c] textures that have transparency and specular are too dark when ALM is enabled.
  • NORSPEC-319[c] CLONE - Full bright textures that have transparency are too pale when ALM is enabled.
  • MATBUG-295[c] Full bright textures that have transparency are too pale when ALM is enabled.
  • NORSPEC-320[c] CLONE - Multiple issues with 278882 - Transparancy completely broken
  • MATBUG-306[c] Transparency is broken
  • NORSPEC-321[c] Alpha channel rendering opaquely with Full Bright enabled on alpha-masked objects.
  • NORSPEC-322[c] CLONE - Avatar Impostors are black when ALM & Local Lights are enabled.
  • MATBUG-303[c] Avatar Impostors are black when ALM & Local Lights are enabled.
  • NORSPEC-323[c] CLONE - lighting of flexy object endcaps changed in SL 3.6.0
  • MATBUG-311[c] lighting of flexy object endcaps changed in SL 3.6.0
  • NORSPEC-324[c] Avatar eyelashes are rendering white.
  • NORSPEC-326[c] Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-327[c] The display is completely corrupt with ALM on OSX 10.8.6 Mac
  • NORSPEC-326[c] Cannot enable ALM on OSX 10.8.6 Mac
  • NORSPEC-328[c] Regression: As of 279076 glow is no longer working with ALM disabled.
  • NORSPEC-329[c] CLONE - Applying 24bit TGA to face causes face to render as transparent
  • MATBUG-320[c] Applying 24bit TGA to face causes face to render as transparentNORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-332[c] CLONE - texture indexing wrong when some faces have 100% vertex transparency
  • MATBUG-324[c] Transfer of faces to other faces with transparancy
  • NORSPEC-335[c] CLONE - object scale changes no longer morph in SL 3.6.0
  • MATBUG-312[c] object scale changes no longer morph in SL 3.6.0NORSPEC-305[c] CLONE - HUD animations broken NORSPEC-305[c] CLONE - HUD animations broken
  • NORSPEC-336[c] Glow doesn't render if diffuse map has alpha transparency.
  • MATBUG-333[c] Glow + Transparency/Alpha = No Glow
  • NORSPEC-340[c] Alpha Lighting difference under all sun settings.
  • NORSPEC-341[c] CLONE - Sun reflections are missing or skewed w/ ALM.
  • MATBUG-336[c] Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.
  • NORSPEC-342[c] Rigged alpha attachments don't render for impostors.
  • NORSPEC-343[c] Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.
  • NORSPEC-329[c] CLONE - Applying 24bit TGA to face causes face to render as transparentMATBUG-320[c] Applying 24bit TGA to face causes face to render as transparentNORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded. NORSPEC-330[c] Objects with legacy bumpiness and new specular appear flat shaded.
  • NORSPEC-345[c] CLONE - layered transparent items disappear and cause bad flicker when ALM is off.
  • MATBUG-345[c] layered transparent items disappear and cause bad flicker when ALM is off.
  • NORSPEC-346[c] CLONE - Unable to set Alpha Masking Cutoff greater than zero
  • MATBUG-348[c] Unable to set Alpha Masking Cutoff greater than zero
  • NORSPEC-348[c] CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • MATBUG-353[c] Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a "halo" effect and "self glow" on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch
  • NORSPEC-349[c] Impostors are rendering full-bright.
  • NORSPEC-352[c] Alphas rendering for rigged animated mesh attachments in Impostors.
  • MATBUG-393[c] Impostered avatars are having objects omitted from being drawnNORSPEC-342[c] Rigged alpha attachments don't render for impostors.
  • NORSPEC-355[c] Crash in Materials viewer: LLDrawable::destroy: Illegal deletion of LLDrawable!
  • NORSPEC-356[c] Crash in Materials viewer: LLViewerTextureList::removeImageFromList: Error happens when remove image from mImageList: 0
  • NORSPEC-360[c] CLONE - Anomalous environmental reflection from projected lights.
  • MATBUG-379[c] Anomalous environmental reflection from projected lights.
  • NORSPEC-362[c] CLONE - Second Life 3.6.4 (280048) Aug 19 2013 21:45:32 (Second Life Release) "memory leak"
  • MATBUG-386[c] Second Life 3.6.4 (280048) Aug 19 2013 21:45:32 (Second Life Release) "memory leak"

New in Second Life Viewer 1.21.6.99587 Beta (Feb 6, 2009)

  • Support for Mono
  • Moderation for Group Text and Group Voice
  • llDetectedTouch features in LSL
  • Usability Improvements and Fixes