PyORPG Changelog

What's new in PyORPG 0.3.3

Nov 9, 2013
  • Added 2 more map layers.
  • There are now 4 different layers: ground 1-3 and the fringe layer.
  • Ground layers are rendered beneath the player while the fringe layer is rendered above the player.
  • The new layers allow for much nicer looking map editing.

New in PyORPG 0.3.2 (Oct 25, 2013)

  • Spells! All spells have animations and use spritesheets for animation. An example The sprite animations are currently borrowed from the original Mirage Source project. There are currently 5 types of spells which can be used for creating your own spells in the in-game spell editor. These are: Add HP - adds a specified amount of HP to the target Add MP - adds a specified amount of MP (mana) to the target Remove HP - removes a specified amount of HP from the target Remove MP - removes a specified amount of MP from the target Give item - gives the caster a specified item. This will be useful for conjuring items such as bread etc. (like the Mage spell in World of Warcraft) [b]Targetting[/b] Another focus has been targetting. Players can now target NPCs and other players by clicking on them using the mouse. This will add a hovering arrow to highlight which player/NPC is currently targeted.

New in PyORPG 0.3.1 (Aug 28, 2013)

  • New 32x64 pixel character sprites thanks to Liberated Pixel Cup entries.

New in PyORPG 0.3.0 (Aug 24, 2013)

  • NPCs and NPC editor.

New in PyORPG 0.2.4 (Aug 19, 2013)

  • Spawnable items, new item sprites and new tilesheet. Admins can now spawn items right onto the map and these items are obtainable by players using the RETURN key.

New in PyORPG 0.2.3 (Aug 15, 2013)

  • Performance improvements.
  • Started working on NPCs and NPC editor.
  • Added automatic executable generator using PyInstaller.

New in PyORPG 0.2.2 (Jul 29, 2013)

  • PvP is now working in PyORPG. Players can attack and kill each other, but they don't drop their inventory (yet). The damage is based on the player stats and the bonus attributes of the weapon. The player respawns after being killed.

New in PyORPG 0.2.0 (Jul 12, 2013)

  • A lot new features and improvements since 0.1.
  • Some of the biggest are items (with stats), inventory and item editor support.
  • Next step is player stats and equipment.

New in PyORPG 0.1.1 (Jul 4, 2013)

  • A lot of improvements here and there, but all in all it's a lot more stable and it requires less performance now. I've also set up a GitHub wiki which should hopefully help people out, so that it's easier to test out PyORPG. You can find it here: https://github.com/marcusmoller/pyorpg-client/wiki