OpenXcom Changelog
What's new in OpenXcom 0.9
May 20, 2013- The game is now fully playable, which means everything should work as intended.
- Many bugfixes and additions.
- This goes along with a new Web site and a few added translations.
New in OpenXcom 0.4.5 (Nov 6, 2012)
- New features:
- Ufopaedia
- Hungarian translation
- Rightclick mouse scrolling
- Rightclick arrow buttons to min/max values
- Weapons can be toggled on/off during dogfights
- Modular rulesets (specified in options.cfg)
- Soldier reordering
- New options
- Man page / command-line help
- Logging
- Bugfixes:
- Updated translations
- Updated soldier names
- Various string clipping issues
- Various UI issues
- Infinite error message when tanks didn’t have ammo
- Tanks getting it on in the storage room (recovered when mission ended)
- Multiple “Tracking Lost” windows per UFO
- Improved auto-equipping to ignore empty weapons and load weapons on the ground
- Brought alien weapons counted towards score
- Civilians didn’t count towards score
- Crash when completing a research
- Crash during dogfights
- Wrong mouse input in minimap
- Starting inventory didn’t work correctly in mission simulator
- HWP ammo popped up in soldier inventory
- Incorrect armor damage modifiers
- Workaround for big corpse pieces being recovered
- Missing rules for Reaper (crashed terror missions)
- Ammo being reused after loaded
- Civilians counting as saved when mission failed
- Projectiles went through UFO if missed
- Weird avenger spawn point
- Item in elevator crash
- Diagonally walking through trees
- Items flying in the air when flying unit drops items
- Fixed proximity grenade
- Wrong craft speed when patrolling
- Crash when patrolling after UFO lost
- “Go to last known UFO position” button not working
- Incorrect UFO recovery items
- Ammo in weapons wasn’t recovered after missions
- Crafts were fully unloaded after missions
- New crafts don’t start in base position
- Ammo graphics weren’t cleared after unloading weapon
- Minimap doesn’t update level when using scroll wheel
- Missing “Not enough equipment to fully re-equip squad” screen
- Incorrect title in Promotions screen
- Various changes to item creation/recovery in Battlescape
- Wrong UFO graphics in interception window
- Wrong craft/UFO altitudes
- “UFO tracking lost” window missing sometimes
- Crash when targeted terror site disappears
- Reapers having incorrect behavior
- Soldiers can turn without TUs
- Walking through knocked down walls takes 4 TUs
- Primed state of a grenade is not saved in the savegame
- Firing and throwing accuracy does not decrease on injury
- Diagonal line of sight through windows
- Minimap not showing visible aliens on invisible tiles
- Visible units not stored in save
- Beam weapons not dealing any damage to UFOs
- Rewritten dogfight radar animation
- Dogfight UFO hit animation
- Dogfight UFO crash animation
- Dogfight projectiles animation
- Projectiles could hit UFO even if it was out of their range
- Added craft damage indication
- Added translated terrain names to New Battle
- Sound and graphics of flying suit
- Small pathfinding issue
- Segfault when mindprobing empty space
- Untranslated Geoscape sidebar
- Implemented faster unit walk speed off screen
- Items visible on minimap on undiscovered tiles
- Units walking on top of each other
- Incorrect behavior with ground items in inventory
- Options screen and resolution selection
- Craft has wrong position when transferred
- Craft doesn’t reequip when transferred
- Game returns to the actual game after saving (instead of previous menu)
- Drawing issue in medikit and scanner view
- Improved explosion animation scaling with power
- Explosion sound
- Added Elerium-115 to battlescape
- Vertical pathfinding
- Cancel firing mode when pressing move up/down
- Flying up/down graphics
- Show damage percent of craft on its state-panel
- Buttons not pressing with right-clicks
- Bugs in soldier name generation
- Added geoscape position to saves
- Added “We can now produce” Geoscape window
- Walk/move sounds
- Proper ammo accounting after battles
- Added “loading/saving…” messages to savegame screens
- Being able to input text in resolution
- Non-ASCII character input
- Non-ASCII savegame names
- Crash when trying to rearm crafts with empty weapon slots
- Weapons glitching when dropped by panicked soldiers
- UFO trying to escape after being destroyed
- Freeze in wordwrapping
- Big text automatically switches to small if string doesn’t fit
- Battlescape crash when items were dropped
- Unlimited ammo weapons being incorrectly recovered
- Mouse being restricted to 320×200 area in some systems
- Not being able to overwrite saves with non-ASCII names
- Save list not synchronizing with text input
- Weapon unload not clearing text
- Basescape not resetting time to 5 Secs
- Random seed missing in saves
- Crash when large units tried to move outside the map
- Wrong reaper sound
New in OpenXcom 0.3 (Jan 30, 2012)
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
- Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)