Lockdown Protocol Changelog

What's new in Lockdown Protocol 1.3.0

Jul 12, 2015
  • Changed to a completely redesigned game logo. Created a new menu background shader effect that looks better with the new logo. Dropped custom full version keys in favor of separate demo and full version packages. Fixed ugly alpha blending on some UI components. Fixed auto-detection of original XBox controller on Linux. - See more at: http://www.fractilegames.com/posts/20150708-lockdown-protocol-1.3.0-on-itch-io/#sthash.NHoj8jYy.dpuf

New in Lockdown Protocol 1.2.0 (Jun 8, 2015)

  • Increased movement speed and decreased wait times for all platforms and elevators. Increased player walking acceleration to make movement a bit more responsive. Increased player jump height slightly. Fixed randomly missing sentry gun muzzle flashes. Made sentry gun muzzle flash fade in and out smoothly similar to player weapons. Fixed crashes when exiting the game due to an error. Minor adjustments to level completion target times. Removed an unused sound file from installation. - See more at: http://www.fractilegames.com/posts/20150607-lockdown-protocol-1.2.0-released/#sthash.taVeEHTY.dpuf

New in Lockdown Protocol 1.1.0 (May 17, 2015)

  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.

New in Lockdown Protocol 1.0.0 (Mar 21, 2015)

  • Added alternative shooting with gamepad right analog trigger.
  • Created an installer for Windows.
  • Minor tweaks to Armory multiplayer level.
  • Fixed a crash on sending a chat message to client connected after match completion.

New in Lockdown Protocol 0.23.0 Beta (Mar 7, 2015)

  • Added online high-scores.
  • Weapon recoil no longer pushes player backwards while on ground.
  • Improved look of high-score, shared level and online match listings.
  • Fixed font artifacts on top of w -letters.
  • Fixed level sharing silently failing if no title is set for level.
  • Fixed unnecessary warnings in log when using long player name with non-ascii characters.
  • Hide old messages after 10 seconds from the in-game "console" to clear the screen.
  • Disable built-in update checks when running inside Desura.
  • Removed "share online" feature, the extra player skin is now available in full version.
  • Log formatted version numbers instead of hex values.
  • Updated many external libraries to latest stable versions.
  • Show option to launch browser when new version is available on the website.
  • Redetect connected gamepads in player controller settings menu.
  • Default to first available gamepad layout if it auto-detection fails.

New in Lockdown Protocol 0.22.0 Beta (Feb 3, 2015)

  • Added full-screen red flash "pain effect".
  • Added a new weapon: Plasma cannon.
  • Added one more multiplayer level.
  • Fixed closing window with title bar close button.
  • Made guards randomly misaim to make them a bit less deadly over long distances.
  • Added basic gamepad control to menus.
  • Single player gameplay is now paused while menu is open.
  • Tweaked all levels for a bit more action and less walking through empty corridors.
  • Made elevators and platforms move a little faster.
  • Increased player walk speed a tiny bit to make jumping over gaps easier.
  • Fixed duplicate "Player X entered" messages in split-screen multiplayer matches.
  • Fixed randomly changing direction before mouse was first moved on remote clients.
  • Fixed player occasionally damaging himself when shooting while running up a ramp or falling.
  • Fixed choppy or completely missing reload animations on remote clients.
  • Fixed heartbeat loop sound not always stopping on death.
  • Shortened sentry gun target detection range.
  • Fixed spiders sometimes walking really slowly.
  • Increased guard AI stun duration after damage.
  • Added hit sound to pulse rifle and sentry drone projectiles.
  • Increased sentry drone fire rate, lowered its projectile speed and damage.
  • Lowered jellyfish projectile speed.
  • Fixed crash in case of too many simultaneous explosions.
  • Fixed object destruction when moving outside of level area.
  • Doubled laser rifle range.
  • Fixed explosions not applying forces to indestructible objects (e.g. blue barrels).
  • Adjusted visible/audible ranges to fix ugly looping sound cutoff.
  • Fixed missing particle fade out in some of the weapon hit effects.
  • Fixed badly oriented rocket smoke trail particle effect on clients.

New in Lockdown Protocol 0.12.0 (May 30, 2013)

  • Removed line of sight visibility tests so that enemies are always visible.
  • Replaced all explosion sound effects with much beefier ones.
  • Added separate stand pose to human animation for more natural standing position.
  • Made damaged walk speed limitation fade in and out smoothly.
  • Minor tweaking to human walk cycle animation.
  • Fixed AI treating flying body parts and grenades as obstacles.
  • Made AI react to door opening sounds.
  • Guards now slowly aim at targets instead of instantly having perfect aim.
  • Gave dragon AI ability to go around obstacles while attacking.
  • Fixed reconfigure scripts that broke due to executable name change.
  • Fixed dragon wing flap sounds not stopping when dragon dies.
  • Fixed crash on match start after deleting and re-downloading the used level.