Glnemo2 Changelog

What's new in Glnemo2 1.11.0

Apr 24, 2018
  • (new) support new RAMSES file format with particle families
  • (new) xyz/min max support for RAMSES (GUI and CLI)
  • (new) improve camera module
  • (new) improve velocity vectors rendering on nvidia GPU
  • better objects creation when particles range< 1
  • fix reset matrix when disable osd
  • phiGrape format supported again

New in Glnemo2 1.10.0 (Apr 28, 2016)

  • (new) particles can be stretch along Z direction (useful for 3D FITS)
  • (new) add gadget2 double file support
  • (new) add gadget3 (hdf5) file support
  • (new) automatic linux binaries building via Docker
  • (new) automatic windows binaries building via cross compilation (MXE)
  • set application name title with release version
  • fix a regression on auto sreenshots with GL events fix memory leak when reloading snapshot

New in Glnemo2 1.9.0 (Oct 16, 2015)

  • experimental FITS files plugin reader
  • objects creation feature from GUI
  • new shader to display velocity, better interactivity
  • velocity factor in floating point format
  • particles can be colored by velocity norm
  • add option to load velocities from GUI
  • background and text color can be set from CLI
  • add button to select all particles on screen
  • osd print out center instead of transfer
  • zoom/rot/center can be modified from GUI
  • improve toggle perspective/orthographic view
  • coronograph also works with particles without density
  • fix a slow rendering issue with qt 5.2.1 and above (linux)
  • add busy cursor when processing

New in Glnemo2 1.8.1 (Feb 11, 2015)

  • improve drag and drop files support
  • fix regression #1594
  • fix and polish auto screenshot for custom resolution
  • Linux/Win/Mac binaries package building via cmake

New in Glnemo2 1.8.0 (Nov 4, 2014)

  • drag and drop files support
  • double click on file works on MacOSX
  • ramses 2D support
  • ramses velocities vectors for gas particles added
  • fix bad rendering for highest density points
  • colorbar display correct temperature when selected
  • screenshots from command line works again
  • Mac OS X Maverick/QT5 compilation success

New in Glnemo2 1.7.1 (Jul 12, 2014)

  • Fix issue #1460 regarding to size of gas particles (regression against version 1.7.0)
  • Remove tipsy support for windows target

New in Glnemo2 1.7.0 (Jul 5, 2014)

  • major release
  • add tipsy file support
  • improve auto texture size computation
  • add alternative play action with space bar

New in Glnemo2 1.6.0 (Jan 10, 2014)

  • It now compiles with both QT4 and QT5.

New in Glnemo2 1.53 (Jan 17, 2013)

  • bug fix release
  • phiGrape snasphots can be loaded again (see issue #443)

New in Glnemo2 1.52 (Dec 3, 2012)

  • bug fix release
  • bug fix on temperature with gadget files
  • fix about rescaling data when physical values

New in Glnemo2 1.51 (Jul 26, 2012)

  • bug fix release
  • fix density threshold not correctly set between frames (see issue #125)
  • fix bug on accumulation blending rendering (key press "m")

New in Glnemo2 1.50 (May 31, 2012)

  • add GUI option to control timeline and to play forward and backward direction from a list of snaphots
  • add option to render opaque sphere like the SUN
  • add GUI and CLI for center of density option

New in Glnemo2 1.42 (May 16, 2012)

  • Happy qt4.6 compilation

New in Glnemo2 1.41 (Feb 15, 2012)

  • fix wrong density value displayed on colorbar when min/max phys set from cli
  • fix compilation issue with gyrfalcON manipulator

New in Glnemo2 1.40 (Feb 8, 2012)

  • rotation interface totally rewritten. Rotations are now applied around SCREEN axis x,y,z, which are fixed. It's more intuitive for the user.
  • add new tab option to manage automatic rotations
  • add screen axis display
  • add orthographic projection
  • density threshold controlled with mouse middle button
  • fix bug#58 crashs on ramses file loading
  • fix bug#61 colorbar disapear on ATI/Intel hardware
  • happy qt4.8 compilation

New in Glnemo2 1.30 (Nov 26, 2011)

  • add color bar display on 3D view (see "color bar" tab)
  • fix a bug when physical values are out of limits
  • fix a bug when list of files contains blank lines
  • experimental object creation

New in Glnemo2 1.20 (May 3, 2011)

  • new rendering pipeline based on a new shader
  • better interactivity with density threshold
  • faster rendering according to density threshold
  • experimental temperature display sorted by density
  • all components are selected when, from cli, select="all"
  • add hotkeys to autorotate around x,y,z axis counter clockwise
  • add lmin value for ramses amr file
  • fix bug on histogram display if phys value glnemo2 install in $NEMOBIN)
  • add glnemo2 manual (man glnemo2)
  • many bugs fixed

New in Glnemo2 1.11 (Mar 21, 2011)

  • happy gcc 4.5.x
  • fix a segmentation fault on intel gpu
  • huge speedup for phiGRAPE snapshot loading (x5 !)
  • MacOs gyrfalcON plugin updated and fixed
  • selected particles saved by their IDs now

New in Glnemo2 1.1 (Feb 22, 2011)

  • change text rendering engine, it's based on PLIB now, and allows to properly display OSD during off-screen rendering (PLIB : see http://plib.sourceforge.net/)
  • fix an issue on shader program with NVIDIA 260.19.12 driver. ( glPointsize is no more used, it has been replaced by a uniform texture factor variable)
  • add a new tab in Options dialog box to control On Screen Display
  • use widget->setStyleSheet to set color and to be platform independant
  • fix a bug when reading multiple gadget files

New in Glnemo2 preview.2009-Oct-23 (Oct 24, 2009)

  • new input parameters enhance screenshot from the command line:
  • mindens : set minimum density threshold
  • maxdens : set maximum density threshold
  • com : boolean to center according to the center of mass
  • cmapindex : give the colormap index
  • colormap can be selected directly from the user interface
  • experimental temperature display
  • bugs fixed

New in Glnemo2 preview.2009-Jul-16 (Jul 17, 2009)

  • Glnemo2 gets accelerated !!!
  • huge speed up on the rendering engine (up to 1000% !), thanks to :
  • vertex buffer object
  • vertex and pixel shader (via glsl)
  • GL_POINT_SPRITE_ARB and GL_VERTEX_PROGRAM_POINT_SIZE_NV
  • density rendering engine, to display and color particles according to their
  • density and the distance of their Kth neighbours. It works with gadget2
  • snapshots with gas components, and with NEMO snapshots with density field.
  • offscreen rendering, using frame buffer object, to take screenshot from the command line and from the GUI
  • new input file format phiGRAPE
  • possibility to record and display orbits
  • list of files does not need header anymore
  • camera path using b-splines, to fly over the simulation
  • **TONS** of bugs fixed