Conquest Changelog
What's new in Conquest 8.4.1i
Mar 29, 2010- unless there is a big problem, a 'stable' official release will be
- up next.
- Switch to using Mercurial (hg) for source code control. I totally
- love it compared to svn.
- MAC OS X (Darwin) support. Note this support is still a little
- fuzzy, in regards to counquest group creation, etc. I do not have
- direct access to a Darwin system, so this port was accomplished by
- back-and-forth with a friend who does. Once you can get it built,
- OpenGL and sound is fully functional.
- Windows (XP) native support via MinGW cross-compiler toolchain :)
- See README.Windows for installation instructions (or INSTALL.TXT
- if you download the .zip package). Full HW acceleration and
- sound. Oh yes.
- I will build a binary .zip package for Windows XP systems and make
- it available on sourceforge. Only the conquestgl executable and
- required config/data files will be provided.
- I do not have access to Windows 7, so I have no idea if it would
- work on those systems.
- The zip file will contain an INSTALL.TXT file for instructions on
- installation.
- Allow various GL functions to be able to detect when geometry is
- changed so they can compensate.
- Fix problem where using undefined mouse macros could inadvertantly
- cancel beaming or bombing.
- Fix problem wereby the doomsday AP beam was being drawn with
- length PHASER_DIST rather than DOOMSDAY_DIST.
- add missing contrib/ dir to src dist.
- remove 'telnet' support. None of these servers have been in
- operation for years, so there's no need for 'telnet' server hacks.
- Remove conquestsh, and conquestsh.man. Update SERVER.TXT and
- conquest.man
- change Conquest licensing from Artistic v1 to Artistic v2. Based
- on stumbling across:
- http://www.linux-archive.org/fedora-games/140611-good-candidate-packaging-conquest.html
- Really - if any dist has issues with Conquest's license, I can't
- do squat about it if I don't know about it.
- correct a server problem with UDP keepalive packets. UDP
- keepalive packets are sent to the server by the client on a
- periodic basis to convince some firewalls that the UDP link is
- still active.
- During certain operations (like beaming, bombing, self destruct,
- etc) these packets could improperly terminate these activities on
- the server, leaving the client to believe these activities were
- still in progress.
- Now, the lower level packet handling routines filter out these
- packets, preventing them from accidentally affecting the game's
- state.
- since nWelcome can be called multiple times, init the state in the
- Init routine.
- add server name and version to (O)ptions display.
- add '%option noyywrap' to the yacc parser. Do not need it, and this
- is required for macosx, apparently.
- Remove Unixware specific privilege support.
- In the old days, when I was running Conquest on i386/i486 hardware
- under Unixware, being able to escalate the drivers process
- priority and lock the commonblock into memory was a good win for
- performance.
- These days, the hardware is so fast, and memory so expansive, it
- makes no sense to do this anymore :) Also, I haven't run unixware
- in over 10 years, so....
- Remove terminfo src files (ti/*) from the source distribution.
- While these files will still be available in the source code repo,
- they will no longer be supplied in the src distribution tarballs.
- get rid of portable snprintf implementation - used as a fallback
- if the target OS does not support it. All target OS's do support
- it, and the fallback implementation could not handle floats
- without crapping on itself anyway.
- Get rid of localhost data and checks. Totally uneccessary. Buh
- bye.
- Fix a memory leak when dealing with cInfo.remotehost
- Under windows, default to -m if no server (-s) explicitly
- specified.
- Fix up the 'CLIENTID' (client type) stuff. Differentiate between
- 'Unix' and 'Windows' systems.
- Add check for gzipped .cqr files and no LIBZ support. Emit a more
- useful error if you attempt to replay a compressed game recording
- (.cqr) but your client was not built with libz support.
- Add sdl.m4 and libtool.m4 autoconf files in m4/, in case the
- target build system does not have it
- Update several of the autoconf scripts (ltmain.sh, yylwrap, etc)
- to more current versions.
- Use CONQUEST_NAME for the Window title (GL client)
- On Windows(MINGW), use $APPDATA/Conquest to store per-user
- settings and config.
- Provide a mechanism when running under windows to locate the
- various files conquesgl needs to run (etc/, img/, sound/)
- Under Windows, CONQETC/CONQSHARE don't really mean much. So, we
- add a new funtion, utGetPATH() that will attempt to locate the
- various directories conquestgl needs at runtime. These are: etc/
- (for global configuration), img/ (for textures) and sound/ (for
- the sound files).
- First, if there is an env variable CONQUEST_ROOT set to some path,
- this will be used to find the other directories.
- If this env var is not present, then the 'standard' Windows
- %COMMONPROGRAMFILES%/Conquest/ will be used to locate these
- directories.
- Otherwise we will default to /Conquest.
- For example, if you download a conquestgl .zip file, and unpack it
- under C:\ , you will want to set CONQUEST_ROOT equal to
- "C:\Conquest", and add "C:\Conquest\bin" to your Path, and all
- will be well.
- Add a makewinzippkg script for building the windows binary zip
- package, add the DLL's neccessary for packaging under windows
- (windlls/).
- a variety of other misc stuff. See 'hg log' (if you have the hg
- repo cloned) for any missing details.
New in Conquest 8.4.1 (Sep 13, 2008)
- This version corrects some issues with conquering players unable to leave their "Last Words" in the gl client, and adds some aggressiveness in dealing with ship-slot starvation.