C-Dogs SDL Port Changelog

What's new in C-Dogs SDL Port 0.5.7

Dec 19, 2014
  • Add GCW-Zero port (#292)
  • Add gore effects (#180)
  • Add dogfight AI (#279)
  • Add auto-strafe mode (#304)
  • Add character shuffle (#135)
  • Add wiki pages for making custom weapons (#277)
  • Add out-of-sight sound attenuation
  • Add in-game weapon descriptions (#322)
  • Add new scream sounds (#39)
  • Add doom mission
  • Add --debug argument
  • Add laser sight option (#267)
  • Fix occasional game crashes (#302, #305, #307)
  • Fix many editor bugs (#308, #309, #311, #313, #314, #315, #316, #318, #319)
  • Fix molotov spread
  • Fix credit text changing too fast under Windows (#288)
  • Fix config path for Windows (#260)
  • Fix using shared physfs library if available (#280)
  • Improve AI engagement and targeting (#20, #23)
  • Improve player collision around corners (#261)
  • Improve number of autosaves created (#309)
  • Change font (#138)
  • Change music (#301)
  • Change graphics for map items (#173)
  • Change RNG to be consistent
  • Change weapons to use separate reload counters (#170)
  • Change camera to not follow AI players (#271)

New in C-Dogs SDL Port 0.5.4 (Feb 12, 2014)

  • This release adds static maps, enhanced "classic" maps, and a big frame rate improvement.
  • This release has been a long time in the making, so there's a long laundry list of enhancements.

New in C-Dogs SDL Port 0.5.2 (Nov 30, 2013)

  • This release adds support for 3 and 4-players for all the game modes - campaign, dogfight and quickplay! There's also two secret weapons; just type "cdogs" or "noaim" in-game and try them out!

New in C-Dogs SDL Port 0.5.1.2 (Nov 18, 2013)

  • This release fixes serious bugs introduced in 0.5.1.1, and includes a new campaign!

New in C-Dogs SDL Port 0.5.1.1 (Nov 15, 2013)

  • This release fixes serious bugs in the editor introduced in 0.5.1, and includes a new campaign.