What's new in C-Dogs SDL Port 0.5.7
Dec 19, 2014
- Add GCW-Zero port (#292)
- Add gore effects (#180)
- Add dogfight AI (#279)
- Add auto-strafe mode (#304)
- Add character shuffle (#135)
- Add wiki pages for making custom weapons (#277)
- Add out-of-sight sound attenuation
- Add in-game weapon descriptions (#322)
- Add new scream sounds (#39)
- Add doom mission
- Add --debug argument
- Add laser sight option (#267)
- Fix occasional game crashes (#302, #305, #307)
- Fix many editor bugs (#308, #309, #311, #313, #314, #315, #316, #318, #319)
- Fix molotov spread
- Fix credit text changing too fast under Windows (#288)
- Fix config path for Windows (#260)
- Fix using shared physfs library if available (#280)
- Improve AI engagement and targeting (#20, #23)
- Improve player collision around corners (#261)
- Improve number of autosaves created (#309)
- Change font (#138)
- Change music (#301)
- Change graphics for map items (#173)
- Change RNG to be consistent
- Change weapons to use separate reload counters (#170)
- Change camera to not follow AI players (#271)
New in C-Dogs SDL Port 0.5.4 (Feb 12, 2014)
- This release adds static maps, enhanced "classic" maps, and a big frame rate improvement.
- This release has been a long time in the making, so there's a long laundry list of enhancements.
New in C-Dogs SDL Port 0.5.2 (Nov 30, 2013)
- This release adds support for 3 and 4-players for all the game modes - campaign, dogfight and quickplay! There's also two secret weapons; just type "cdogs" or "noaim" in-game and try them out!
New in C-Dogs SDL Port 0.5.1.2 (Nov 18, 2013)
- This release fixes serious bugs introduced in 0.5.1.1, and includes a new campaign!
New in C-Dogs SDL Port 0.5.1.1 (Nov 15, 2013)
- This release fixes serious bugs in the editor introduced in 0.5.1, and includes a new campaign.