AKFAvatar Changelog

What's new in AKFAvatar 0.24.3

Jan 23, 2014
  • audio: big audio files are read directly from file while playing (if possible via mmap)
  • audio: AU and WAV data can be read from non-seekable streams (loaded into memory)
  • fix: Pascal sound support fixed ...

New in AKFAvatar 0.23.1 (Mar 30, 2013)

  • This version fixes two vulnerabilities, splits the source code for better maintainability, and gives the name sign a 3D effect.

New in AKFAvatar 0.23.0 (Dec 27, 2012)

  • The code was made less dependend on SDL, and there is a new experimantal backend for a Linux framebuffer device (ie. no SDL and no X11 needed).
  • Furthermore, it supports combining Unicode characters.
  • Support for XPM files with more than 256 colors has been fixed.

New in AKFAvatar 0.22.1 (Aug 29, 2012)

  • There are a lot of changes in the APIs, and it uses Lua-5.2 now.
  • The (avatar-)image can now be a header or footer logo.
  • Audio files can be played while loading.

New in AKFAvatar 0.21.2 (Sep 16, 2011)

  • Setting the title/shortname works again.
  • The filechooser now shows files with the system-specific charset.

New in AKFAvatar 0.20.0 (Jul 15, 2011)

  • The program avatarsay is no more.
  • Everything it could do can be done with lua-akfavatar now.
  • The documentation can be viewed from within the program.
  • There are new Lua-modules for UTF8-strings, the terminal emulation is now a Lua module, and there is a module to load Ogg Vorbis audio-files and a module to draw graphics.
  • Notable new Lua-applications are a function-plotter, a clock, and an audio player.

New in AKFAvatar 0.16.0 (Feb 28, 2009)

  • There are many new features, mainly for making demos.
  • Demo scripts must be rewritten (sorry).
  • You can bundle demo files with images and sounds in an archive file.
  • There is a large new demo in the download area that shows more of what can be done with the software.
  • There are also some bugfixes.