ezQuake Changelog

What's new in ezQuake 2.1

Aug 24, 2011
  • Major Features:
  • bar_armor bar_health HUD elements - feature by aas
  • score_own score_enemy score_difference score_position score_bar HUD elements - feature by aas
  • new linux sound code, ported from fodquake - feature by dimman
  • ported FTE plugin system - feature by johnnycz
  • gl_texturemode2d default GL_LINEAR - feature by qqshka
  • voice communication support, ported from FTEQW - feature by qqshka
  • GPL maps support (AquaShark's dm1..dm6+end simpletexture maps are supported) - feature by tonik
  • Major Fixes:
  • +cfg_load on command-line should now lead to proper config execution (for those sinners who still use this way) - fixed by aas
  • Major Changes:
  • gl_fb_models affects all models except eyes and backpack - changed by aas
  • add megahealth and 15 health pikcup sounds to f_modified - changed by johnnycz
  • software-rendering config saved and loaded from configsw.cfg - changed by johnnycz
  • For major contributions thanks goes to
  • Credits to external contributors
  • localghost for nightly builds migration and maintenance
  • More Features:
  • tracker images - feature by KaszpiR
  • demo_jump_status - feature by Medar
  • scr_autoid_barlength and other scr_autoid improvements - feature by Medar
  • sys_inactivesound for non-Windows builds - feature by Medar
  • tp_msgitemsoon tp_msgnocancel tp_msgpack - feature by Medar
  • map right shift on linux, add support for some extra keys on linux - feature by Medar
  • support for russian letters input in linux - feature by VVD
  • +score_bar similar to +scores in KTX - feature by aas
  • cfg_use_gamedir load/save config to current game mod dir - feature by aas
  • con_completion_changed_mark - feature by aas
  • additional con_completion_format values - feature by aas
  • HTTP (URL) source server support - feature by johnnycz
  • Q key in server browser joins QTV with given server - feature by johnnycz
  • QTV in-game menu - feature by johnnycz
  • match_auto_logupload auto match log upload - feature by johnnycz
  • observeqtv join QTV with given server - feature by johnnycz
  • set_eval richer alternative of set_calc - feature by johnnycz
  • teamlock to lock enemy/teammate detection on one team - feature by johnnycz
  • troubleshoot command - feature by johnnycz
  • vid_conaspect auto-adjusts vid_conheight to vid_conwidth - feature by johnnycz
  • server browser columns sortable with mouse - feature by johnnycz
  • support for /qtvplay http://..watch.qtv?sid=.. - feature by johnnycz
  • demo_jump_mark seeking special marks in demos, set marks with "demomark" cmd while server is recording - feature by qqshka
  • gl_squareparticles toggles between circle and square particles - feature by qqshka
  • qtvdemolist, similar to qtvlist - feature by qqshka
  • pasting in linux - feature by qqshka
  • gl_particle_style - feature by sss
  • Mac OSX: bounce dock icon on activity - feature by tuna
  • Mac OSX: growl support - feature by tuna
  • Mumble support in Mac OSX - feature by tuna
  • iTunes pause/play on minimize/quit - feature by tuna
  • More Fixes:
  • fix suicide colors with cl_useimagesinfraglog - fixed by Medar
  • gameclock desync when using demo_jump - fixed by Medar
  • make con_funchars_mode work without WITH_KEYMAP - fixed by Medar
  • gl_smoothfont fixes - fixed by biomass
  • players can look around when console is down - fixed by biomass
  • dual monitors mouse handling - fixed by dimman
  • jpeg screeshots work on linux64 - fixed by dimman
  • gl_ext_texture_compression fixed, works after startup - fixed by johnnycz
  • do not save cl_delay_packet, cl_proxyaddr and hud_planmode into the config - fixed by johnnycz
  • fix starting of multiplayer game after singleplayer session - fixed by johnnycz
  • itemsclock fixes - fixed by johnnycz
  • cl_nolerp_on_entity fixes jerking when standing on moving platforms - fixed by sss
  • make colored lights actually look good - fixed by tonik
  • More Changes:
  • inbuilt teamplay messages updates - changed by Medar
  • convert nicks to white color in frag tracker with images - changed by aas
  • disabled loading of default.cfg - changed by aas
  • removed "serveronly" code parts - changed by aas
  • removed -dedicated command-line option - changed by aas
  • updated 3rd party libs - changed by aas
  • powerupshells default colors adjusted - changed by cuky
  • cl_idrive always off in ruleset smackdown - changed by johnnycz
  • best route will always be used when sb_findroutes is enabled - changed by johnnycz
  • cl_earlypackets default to 1 - changed by johnnycz
  • load files from userdir too - changed by sss
  • Minor Features:
  • +movedown +moveup toggle POVs - feature by Medar
  • r_tracker_positive_enemy_suicide - feature by aas
  • scr_scoreboard_fadescreen separate fade setting for scoreboard - feature by aas
  • ctrl+del, ctrl+backspace delete whole word - feature by aas
  • rail and coil tracker images - feature by aas
  • cl_startupdemo plays a demo on startup and stops on key press - feature by johnnycz
  • flash taskbar when server gets full - feature by johnnycz
  • server browser pings colorized - feature by johnnycz
  • show_velocity_3d - feature by sss
  • Minor Fixes:
  • add "dir up" to browsing of archives - fixed by David Wiberg
  • minor fixes in Linux software version - fixed by Medar
  • player prediction fix - fixed by Medar
  • send all delayed packets on disconnect, fixes "ghost" player bug - fixed by Medar
  • fix for saving user-created teamplay variables - fixed by aas
  • dates of zipped demos were incorrect on Windows - fixed by biomass and gronsaken
  • HUD bignum wouldn't show minus - fixed by johnnycz
  • fix rawsockets availability in Windows - fixed by johnnycz
  • removed inputlag HUD element - fixed by johnnycz
  • server browser scrolling - fixed by johnnycz
  • unknown command when diconnected message - fixed by johnnycz
  • vsynclagfix+demo speed 0+alt-tabbed away led to freeze - fixed by johnnycz
  • apply gl_anisotrophy only to mip-mapped (in 3D) textures - fixed by qqshka
  • fixes of gl_ext_arb_texture_non_power_of_two - fixed by qqshka
  • r_fullbright fixed - fixed by qqshka
  • third person cam smoother - fixed by qqshka
  • in SW grenade had only one trail - fixed by sss
  • successful config exec message - fixed by sss
  • fix direct input unload - fixed by tuna
  • Minor Changes:
  • cmd+v instead of ctrl+v on Mac OS X (nomination for the best change of 2.1) - changed by aas
  • mwhook removed - changed by aas
  • cfg_save prints full path of saved config - changed by johnnycz
  • cl_upspeed default 400 - changed by johnnycz
  • r_nearclip upper limit lowered to 4 - changed by johnnycz
  • unified settings for all file browsers - changed by johnnycz

New in ezQuake 2.0.0 (Nov 29, 2009)

  • Major Features:
  • more models by Primevil and Ruohis accepted by f_modified - feature by aas
  • Mumble positional audio support - feature by biomass
  • vid_wideaspect helps switching your settings easily to widescreen display - feature by biomass
  • multimonitor support, fullscreen mode will start on the screen where the window is placed - feature by cokeman
  • initial irc support - feature by johnnycz
  • proper support for QWFwd in server browser - feature by johnnycz
  • MVDSV merged into ezQuake - ability to run KTX and KTPro - feature by qqshka
  • cl_earlypackets lowers the ping feeling on some connections - feature by qqshka
  • gl_simpleitems simple items support - feature by qqshka
  • interpolate pov angles in spectator mode cl_physfps_spectator (increases your ping) - feature by qqshka
  • mvd cutting & qtv recording with mvdrecord and mvdstop - feature by qqshka
  • Major Fixes:
  • server browser serverinfo crash, server browser sb_autoupdate 1 crash - fixed by biomass
  • set working directory properly so that launching e.g. from web browser doesn't confuse demo browser menu - fixed by biomass
  • qw url dialogue answer saving - fixed by cokeman
  • removed fps drop with opened console - fixed by cokeman
  • hide teamfortress related stats from scoreboard unless gamedir is fortress - fixed by johnnycz
  • Major Changes:
  • options menu structure improved - changed by aas
  • demo_controls update - changed by cokeman
  • allow_scripts 0 locked under smackdown ruleset - changed by johnnycz
  • For major contributions thanks goes to:
  • PrimeviL for simpleitems
  • Credits to external contributors:
  • darin for extensive testing
  • ruskie for linux feedback
  • sss for software build bugreporting
  • More Features:
  • linux joystick support - feature by Dirk
  • better lava and slime fumes gl_surface_lava gl_surface_slime - feature by HyperNewbie
  • sshot_autoname prefix screenshots with map name - feature by PhrostByte
  • server AntiWallHack tweak - feature by R00k
  • attempt to detect console key on Mac - feature by Tuna
  • HUD262 load/save support - feature by aas
  • con_prompt_charcode - feature by aas
  • gl_lightning_color gl_lightning_sparks_size (default ruleset) - feature by aas
  • better console variables completion print out - feature by aas
  • client-side entity transparency support - feature by avirox
  • hud_gameclock_offset for mods like QWTF which don't provide expected countdown messages - feature by biomass
  • floor-only or wall-only r_drawflat modes - feature by biomass
  • more fields support in teaminfo hud element (trackid) - feature by biomass
  • r_explosiontype 10 disabled explosion effect completely - feature by biomass
  • say_game available via messagemodeqtvtogame - feature by biomass
  • qtv_reconnect - feature by cokeman
  • cl_proxyaddr easier usage of QWfwd - feature by johnnycz
  • itemsclock display which items will spawn soon in mvd/qtv observing - feature by johnnycz
  • legacyquake command updated with more stuff - feature by johnnycz
  • match_auto_unminimize brings client back from minimized state when countdown starts - feature by johnnycz
  • r_viewmodellastfired view last fired weapon instead of the current one - feature by johnnycz
  • sb_hidehighping hide servers with too high ping from server browser list - feature by johnnycz
  • sb_listcache caches the list of active servers, allows fast refresh of server browser after startup - feature by johnnycz
  • scr_conpicture change console background image dynamically - feature by johnnycz
  • version command prints more info - feature by moodless
  • gl_part_detpackexplosion_fire_color and gl_part_detpackexplosion_ray_color - feature by qqshka
  • initial GLSL support (no major features associated yet) - feature by qqshka
  • qtv spectators nick completion - feature by qqshka
  • accept multi-packet reply from master server - feature by raz0
  • fixed gun model look with high FOV - feature by sss
  • NetQuake progs.dat support (WITH_NQPROGS, sv_progtype 0; set sv_forcenqprogs 1) - feature by tonik
  • entity hiding - KTX alpha race mode uses this - feature by tonik
  • more packet entities support - feature by tonik
  • More Fixes:
  • Mac pasting to console - fixed by Tuna
  • TCL commands work again - fixed by biomass
  • gl_smoothfont 0 works correctly - fixed by biomass
  • scr_teaminfo_show_self fixed - fixed by biomass
  • fixed loading hud group pictures on startup - fixed by biomass
  • gl_smoothfont and crosshairimage dont affect each other anymore - fixed by biomass
  • keyboard mapping works properly now in several menus - fixed by biomass
  • more elaborated z-fighting fix - fixed by cokeman
  • faster server browser pinging phase - fixed by johnnycz
  • hopefully definitive mvd_autotrack fix - fixed by johnnycz
  • no players will be recognized as teammates when teamplay is disabled - fixed by johnnycz
  • server browser source deletion crash - fixed by johnnycz
  • proper full bright pixels on skins (not full bright skins case here) - fixed by qqshka
  • accept hostname as address of master server - fixed by raz0
  • independent physics interpolation reduced jerkiness/warping - fixed by tonik
  • More Changes:
  • default.cfg not loaded during cfg_load / cfg_reset - changed by aas
  • enable NetQuake progs support - changed by aas
  • don't start ping phase when not necessary - updating server browser is faster - changed by johnnycz
  • enable loading of NetQuake progs by default and add sv_forcenqprogs - changed by johnnycz
  • master.quakeservers.net added to source servers - changed by johnnycz
  • win32 software build is with assembler parts enabled again - changed by johnnycz
  • window caption format changed - changed by johnnycz
  • gl_playermip affects 24-bit skins now too - changed by qqshka
  • vid_xpos vid_ypos vid_minpos enhanced - changed by qqshka
  • Minor Features:
  • better blood particle look - feature by HyperNewbie
  • cl_fakename_suffix - feature by aas
  • con_hide_chat_input hide own chat text from console - feature by aas
  • gl_turbfog_color_water gl_turbfog_color_lava gl_turbfog_color_slime - feature by aas
  • scr_menudrawhud hide hud elements when in server browser - feature by aas
  • %R runes teamplay macro - feature by biomass
  • hud_clock_format 3 and 4 remove seconds - feature by biomass
  • netproblem hud item - feature by biomass
  • scr_autoid_drawname ability to turn off name in autoid text - feature by biomass
  • confirm IP in server browser address field also by Enter - feature by biomass
  • headers for teams when hud_teaminfo_show_enemies is 1 - feature by biomass
  • cl_weaponhide_axe axe as optional dummy weapon - feature by johnnycz
  • fs_search - feature by johnnycz
  • in_di_buffered switch between "Immediate data" and buffered Direct Input modes (doesn't affect input lag) - feature by johnnycz
  • sb_nosockraw makes SB use UDP QW packet for pinging (+mutithreaded) - feature by johnnycz
  • sb_pingsdump writes pings to servers into a text file - feature by johnnycz
  • sb_sourceadd, sb_sourcesupdate, f_sbupdatesourcesdone trigger - feature by johnnycz
  • inputlag hud item for measuring your reaction time - feature by johnnycz
  • recordqwd and stopqwd enforce qwd recording on local server (otherwise mvd recording is commenced) - feature by johnnycz
  • unfinished console lines are put in console history too (accessible via uparrow) - feature by qqshka
  • Minor Fixes:
  • fix in eyes+vwep+twctf behavior - fixed by R00k
  • problems on case-sensitive filesystems - fixed by Tuna
  • fixed locs saving - fixed by aas
  • length calculation for "tracking" HUD element with colored nick - fixed by aas
  • cl_showkeycodes fixed - fixed by biomass
  • filter out protocol verion output - fixed by biomass
  • fix of the display of player's name in multiview - fixed by biomass
  • more multiview fixes - fixed by biomass
  • r_explosiontype 9 fixed - fixed by biomass
  • server browser won't crash on missing sources.txt - fixed by biomass
  • shift key detected properly in funchars mode 0 - fixed by biomass
  • demo code clean up - fixed by cokeman
  • hud editor cursor sensitivity - fixed by cokeman
  • textcoords were stretched vertically - fixed by electro
  • cfg_save created config wasn't found by subsequent cfg_load - fixed by hexum
  • gl_particle_gibtrails works now - fixed by johnnycz
  • hud element names case-insensitivy (bye bye legendary 'wtf?' error message) - fixed by johnnycz
  • inbuilt tp messages fixes - fixed by johnnycz
  • low viewsize and scr_newhud 1 refreshing via scr_newhud_clear - fixed by johnnycz
  • preselected weapon (drawviewmodel) shows even when not in inventory - fixed by johnnycz
  • refresh players coloring after joining the game - fixed by johnnycz
  • some servers would get ping 999 - fixed by johnnycz
  • evdev fixes - fixed by qqshka
  • fix cheat commands functionality (server) - fixed by qqshka
  • skip invalid chars in info strings - fixed by qqshka
  • Minor Changes:
  • better default water color when using r_drawflat - changed by DrugsBunny
  • vid_wait renamed to vid_vsync - changed by Tuna
  • disable switching to qw gamedir on single player new game / load - changed by aas
  • restart MVDSV command removed - changed by aas
  • two horizontal spaces in the ingame menu (nomination for the best change of 2.0) - changed by aas
  • enabled custom textures on halflife maps - changed by avirox
  • $weaponnum reflects cl_weaponpreselect setting - changed by johnnycz
  • adjusted some graphics default values - changed by johnnycz
  • messagemode2 triggers messagemodeqtvtogame when qtv observing, saves additional key binding - changed by johnnycz
  • more intuitive server browser refresh behavior - changed by johnnycz
  • disable "checking ..." messages for local server - changed by tonik
  • better server browser dialogues key control - changed by biomass

New in ezQuake 1.9.3 (May 14, 2009)

  • new f_ruleset reply - removes the need for all other f_* checks
  • more strict movement scripts protection with keeping "strafe script" functionality via cl_iDrive
  • in_raw_allbuttons - helps get more mouse buttons working in the game for some users