ezQuake Changelog
What's new in ezQuake 2.1
Aug 24, 2011- Major Features:
- bar_armor bar_health HUD elements - feature by aas
- score_own score_enemy score_difference score_position score_bar HUD elements - feature by aas
- new linux sound code, ported from fodquake - feature by dimman
- ported FTE plugin system - feature by johnnycz
- gl_texturemode2d default GL_LINEAR - feature by qqshka
- voice communication support, ported from FTEQW - feature by qqshka
- GPL maps support (AquaShark's dm1..dm6+end simpletexture maps are supported) - feature by tonik
- Major Fixes:
- +cfg_load on command-line should now lead to proper config execution (for those sinners who still use this way) - fixed by aas
- Major Changes:
- gl_fb_models affects all models except eyes and backpack - changed by aas
- add megahealth and 15 health pikcup sounds to f_modified - changed by johnnycz
- software-rendering config saved and loaded from configsw.cfg - changed by johnnycz
- For major contributions thanks goes to
- Credits to external contributors
- localghost for nightly builds migration and maintenance
- More Features:
- tracker images - feature by KaszpiR
- demo_jump_status - feature by Medar
- scr_autoid_barlength and other scr_autoid improvements - feature by Medar
- sys_inactivesound for non-Windows builds - feature by Medar
- tp_msgitemsoon tp_msgnocancel tp_msgpack - feature by Medar
- map right shift on linux, add support for some extra keys on linux - feature by Medar
- support for russian letters input in linux - feature by VVD
- +score_bar similar to +scores in KTX - feature by aas
- cfg_use_gamedir load/save config to current game mod dir - feature by aas
- con_completion_changed_mark - feature by aas
- additional con_completion_format values - feature by aas
- HTTP (URL) source server support - feature by johnnycz
- Q key in server browser joins QTV with given server - feature by johnnycz
- QTV in-game menu - feature by johnnycz
- match_auto_logupload auto match log upload - feature by johnnycz
- observeqtv join QTV with given server - feature by johnnycz
- set_eval richer alternative of set_calc - feature by johnnycz
- teamlock to lock enemy/teammate detection on one team - feature by johnnycz
- troubleshoot command - feature by johnnycz
- vid_conaspect auto-adjusts vid_conheight to vid_conwidth - feature by johnnycz
- server browser columns sortable with mouse - feature by johnnycz
- support for /qtvplay http://..watch.qtv?sid=.. - feature by johnnycz
- demo_jump_mark seeking special marks in demos, set marks with "demomark" cmd while server is recording - feature by qqshka
- gl_squareparticles toggles between circle and square particles - feature by qqshka
- qtvdemolist, similar to qtvlist - feature by qqshka
- pasting in linux - feature by qqshka
- gl_particle_style - feature by sss
- Mac OSX: bounce dock icon on activity - feature by tuna
- Mac OSX: growl support - feature by tuna
- Mumble support in Mac OSX - feature by tuna
- iTunes pause/play on minimize/quit - feature by tuna
- More Fixes:
- fix suicide colors with cl_useimagesinfraglog - fixed by Medar
- gameclock desync when using demo_jump - fixed by Medar
- make con_funchars_mode work without WITH_KEYMAP - fixed by Medar
- gl_smoothfont fixes - fixed by biomass
- players can look around when console is down - fixed by biomass
- dual monitors mouse handling - fixed by dimman
- jpeg screeshots work on linux64 - fixed by dimman
- gl_ext_texture_compression fixed, works after startup - fixed by johnnycz
- do not save cl_delay_packet, cl_proxyaddr and hud_planmode into the config - fixed by johnnycz
- fix starting of multiplayer game after singleplayer session - fixed by johnnycz
- itemsclock fixes - fixed by johnnycz
- cl_nolerp_on_entity fixes jerking when standing on moving platforms - fixed by sss
- make colored lights actually look good - fixed by tonik
- More Changes:
- inbuilt teamplay messages updates - changed by Medar
- convert nicks to white color in frag tracker with images - changed by aas
- disabled loading of default.cfg - changed by aas
- removed "serveronly" code parts - changed by aas
- removed -dedicated command-line option - changed by aas
- updated 3rd party libs - changed by aas
- powerupshells default colors adjusted - changed by cuky
- cl_idrive always off in ruleset smackdown - changed by johnnycz
- best route will always be used when sb_findroutes is enabled - changed by johnnycz
- cl_earlypackets default to 1 - changed by johnnycz
- load files from userdir too - changed by sss
- Minor Features:
- +movedown +moveup toggle POVs - feature by Medar
- r_tracker_positive_enemy_suicide - feature by aas
- scr_scoreboard_fadescreen separate fade setting for scoreboard - feature by aas
- ctrl+del, ctrl+backspace delete whole word - feature by aas
- rail and coil tracker images - feature by aas
- cl_startupdemo plays a demo on startup and stops on key press - feature by johnnycz
- flash taskbar when server gets full - feature by johnnycz
- server browser pings colorized - feature by johnnycz
- show_velocity_3d - feature by sss
- Minor Fixes:
- add "dir up" to browsing of archives - fixed by David Wiberg
- minor fixes in Linux software version - fixed by Medar
- player prediction fix - fixed by Medar
- send all delayed packets on disconnect, fixes "ghost" player bug - fixed by Medar
- fix for saving user-created teamplay variables - fixed by aas
- dates of zipped demos were incorrect on Windows - fixed by biomass and gronsaken
- HUD bignum wouldn't show minus - fixed by johnnycz
- fix rawsockets availability in Windows - fixed by johnnycz
- removed inputlag HUD element - fixed by johnnycz
- server browser scrolling - fixed by johnnycz
- unknown command when diconnected message - fixed by johnnycz
- vsynclagfix+demo speed 0+alt-tabbed away led to freeze - fixed by johnnycz
- apply gl_anisotrophy only to mip-mapped (in 3D) textures - fixed by qqshka
- fixes of gl_ext_arb_texture_non_power_of_two - fixed by qqshka
- r_fullbright fixed - fixed by qqshka
- third person cam smoother - fixed by qqshka
- in SW grenade had only one trail - fixed by sss
- successful config exec message - fixed by sss
- fix direct input unload - fixed by tuna
- Minor Changes:
- cmd+v instead of ctrl+v on Mac OS X (nomination for the best change of 2.1) - changed by aas
- mwhook removed - changed by aas
- cfg_save prints full path of saved config - changed by johnnycz
- cl_upspeed default 400 - changed by johnnycz
- r_nearclip upper limit lowered to 4 - changed by johnnycz
- unified settings for all file browsers - changed by johnnycz
New in ezQuake 2.0.0 (Nov 29, 2009)
- Major Features:
- more models by Primevil and Ruohis accepted by f_modified - feature by aas
- Mumble positional audio support - feature by biomass
- vid_wideaspect helps switching your settings easily to widescreen display - feature by biomass
- multimonitor support, fullscreen mode will start on the screen where the window is placed - feature by cokeman
- initial irc support - feature by johnnycz
- proper support for QWFwd in server browser - feature by johnnycz
- MVDSV merged into ezQuake - ability to run KTX and KTPro - feature by qqshka
- cl_earlypackets lowers the ping feeling on some connections - feature by qqshka
- gl_simpleitems simple items support - feature by qqshka
- interpolate pov angles in spectator mode cl_physfps_spectator (increases your ping) - feature by qqshka
- mvd cutting & qtv recording with mvdrecord and mvdstop - feature by qqshka
- Major Fixes:
- server browser serverinfo crash, server browser sb_autoupdate 1 crash - fixed by biomass
- set working directory properly so that launching e.g. from web browser doesn't confuse demo browser menu - fixed by biomass
- qw url dialogue answer saving - fixed by cokeman
- removed fps drop with opened console - fixed by cokeman
- hide teamfortress related stats from scoreboard unless gamedir is fortress - fixed by johnnycz
- Major Changes:
- options menu structure improved - changed by aas
- demo_controls update - changed by cokeman
- allow_scripts 0 locked under smackdown ruleset - changed by johnnycz
- For major contributions thanks goes to:
- PrimeviL for simpleitems
- Credits to external contributors:
- darin for extensive testing
- ruskie for linux feedback
- sss for software build bugreporting
- More Features:
- linux joystick support - feature by Dirk
- better lava and slime fumes gl_surface_lava gl_surface_slime - feature by HyperNewbie
- sshot_autoname prefix screenshots with map name - feature by PhrostByte
- server AntiWallHack tweak - feature by R00k
- attempt to detect console key on Mac - feature by Tuna
- HUD262 load/save support - feature by aas
- con_prompt_charcode - feature by aas
- gl_lightning_color gl_lightning_sparks_size (default ruleset) - feature by aas
- better console variables completion print out - feature by aas
- client-side entity transparency support - feature by avirox
- hud_gameclock_offset for mods like QWTF which don't provide expected countdown messages - feature by biomass
- floor-only or wall-only r_drawflat modes - feature by biomass
- more fields support in teaminfo hud element (trackid) - feature by biomass
- r_explosiontype 10 disabled explosion effect completely - feature by biomass
- say_game available via messagemodeqtvtogame - feature by biomass
- qtv_reconnect - feature by cokeman
- cl_proxyaddr easier usage of QWfwd - feature by johnnycz
- itemsclock display which items will spawn soon in mvd/qtv observing - feature by johnnycz
- legacyquake command updated with more stuff - feature by johnnycz
- match_auto_unminimize brings client back from minimized state when countdown starts - feature by johnnycz
- r_viewmodellastfired view last fired weapon instead of the current one - feature by johnnycz
- sb_hidehighping hide servers with too high ping from server browser list - feature by johnnycz
- sb_listcache caches the list of active servers, allows fast refresh of server browser after startup - feature by johnnycz
- scr_conpicture change console background image dynamically - feature by johnnycz
- version command prints more info - feature by moodless
- gl_part_detpackexplosion_fire_color and gl_part_detpackexplosion_ray_color - feature by qqshka
- initial GLSL support (no major features associated yet) - feature by qqshka
- qtv spectators nick completion - feature by qqshka
- accept multi-packet reply from master server - feature by raz0
- fixed gun model look with high FOV - feature by sss
- NetQuake progs.dat support (WITH_NQPROGS, sv_progtype 0; set sv_forcenqprogs 1) - feature by tonik
- entity hiding - KTX alpha race mode uses this - feature by tonik
- more packet entities support - feature by tonik
- More Fixes:
- Mac pasting to console - fixed by Tuna
- TCL commands work again - fixed by biomass
- gl_smoothfont 0 works correctly - fixed by biomass
- scr_teaminfo_show_self fixed - fixed by biomass
- fixed loading hud group pictures on startup - fixed by biomass
- gl_smoothfont and crosshairimage dont affect each other anymore - fixed by biomass
- keyboard mapping works properly now in several menus - fixed by biomass
- more elaborated z-fighting fix - fixed by cokeman
- faster server browser pinging phase - fixed by johnnycz
- hopefully definitive mvd_autotrack fix - fixed by johnnycz
- no players will be recognized as teammates when teamplay is disabled - fixed by johnnycz
- server browser source deletion crash - fixed by johnnycz
- proper full bright pixels on skins (not full bright skins case here) - fixed by qqshka
- accept hostname as address of master server - fixed by raz0
- independent physics interpolation reduced jerkiness/warping - fixed by tonik
- More Changes:
- default.cfg not loaded during cfg_load / cfg_reset - changed by aas
- enable NetQuake progs support - changed by aas
- don't start ping phase when not necessary - updating server browser is faster - changed by johnnycz
- enable loading of NetQuake progs by default and add sv_forcenqprogs - changed by johnnycz
- master.quakeservers.net added to source servers - changed by johnnycz
- win32 software build is with assembler parts enabled again - changed by johnnycz
- window caption format changed - changed by johnnycz
- gl_playermip affects 24-bit skins now too - changed by qqshka
- vid_xpos vid_ypos vid_minpos enhanced - changed by qqshka
- Minor Features:
- better blood particle look - feature by HyperNewbie
- cl_fakename_suffix - feature by aas
- con_hide_chat_input hide own chat text from console - feature by aas
- gl_turbfog_color_water gl_turbfog_color_lava gl_turbfog_color_slime - feature by aas
- scr_menudrawhud hide hud elements when in server browser - feature by aas
- %R runes teamplay macro - feature by biomass
- hud_clock_format 3 and 4 remove seconds - feature by biomass
- netproblem hud item - feature by biomass
- scr_autoid_drawname ability to turn off name in autoid text - feature by biomass
- confirm IP in server browser address field also by Enter - feature by biomass
- headers for teams when hud_teaminfo_show_enemies is 1 - feature by biomass
- cl_weaponhide_axe axe as optional dummy weapon - feature by johnnycz
- fs_search - feature by johnnycz
- in_di_buffered switch between "Immediate data" and buffered Direct Input modes (doesn't affect input lag) - feature by johnnycz
- sb_nosockraw makes SB use UDP QW packet for pinging (+mutithreaded) - feature by johnnycz
- sb_pingsdump writes pings to servers into a text file - feature by johnnycz
- sb_sourceadd, sb_sourcesupdate, f_sbupdatesourcesdone trigger - feature by johnnycz
- inputlag hud item for measuring your reaction time - feature by johnnycz
- recordqwd and stopqwd enforce qwd recording on local server (otherwise mvd recording is commenced) - feature by johnnycz
- unfinished console lines are put in console history too (accessible via uparrow) - feature by qqshka
- Minor Fixes:
- fix in eyes+vwep+twctf behavior - fixed by R00k
- problems on case-sensitive filesystems - fixed by Tuna
- fixed locs saving - fixed by aas
- length calculation for "tracking" HUD element with colored nick - fixed by aas
- cl_showkeycodes fixed - fixed by biomass
- filter out protocol verion output - fixed by biomass
- fix of the display of player's name in multiview - fixed by biomass
- more multiview fixes - fixed by biomass
- r_explosiontype 9 fixed - fixed by biomass
- server browser won't crash on missing sources.txt - fixed by biomass
- shift key detected properly in funchars mode 0 - fixed by biomass
- demo code clean up - fixed by cokeman
- hud editor cursor sensitivity - fixed by cokeman
- textcoords were stretched vertically - fixed by electro
- cfg_save created config wasn't found by subsequent cfg_load - fixed by hexum
- gl_particle_gibtrails works now - fixed by johnnycz
- hud element names case-insensitivy (bye bye legendary 'wtf?' error message) - fixed by johnnycz
- inbuilt tp messages fixes - fixed by johnnycz
- low viewsize and scr_newhud 1 refreshing via scr_newhud_clear - fixed by johnnycz
- preselected weapon (drawviewmodel) shows even when not in inventory - fixed by johnnycz
- refresh players coloring after joining the game - fixed by johnnycz
- some servers would get ping 999 - fixed by johnnycz
- evdev fixes - fixed by qqshka
- fix cheat commands functionality (server) - fixed by qqshka
- skip invalid chars in info strings - fixed by qqshka
- Minor Changes:
- better default water color when using r_drawflat - changed by DrugsBunny
- vid_wait renamed to vid_vsync - changed by Tuna
- disable switching to qw gamedir on single player new game / load - changed by aas
- restart MVDSV command removed - changed by aas
- two horizontal spaces in the ingame menu (nomination for the best change of 2.0) - changed by aas
- enabled custom textures on halflife maps - changed by avirox
- $weaponnum reflects cl_weaponpreselect setting - changed by johnnycz
- adjusted some graphics default values - changed by johnnycz
- messagemode2 triggers messagemodeqtvtogame when qtv observing, saves additional key binding - changed by johnnycz
- more intuitive server browser refresh behavior - changed by johnnycz
- disable "checking ..." messages for local server - changed by tonik
- better server browser dialogues key control - changed by biomass
New in ezQuake 1.9.3 (May 14, 2009)
- new f_ruleset reply - removes the need for all other f_* checks
- more strict movement scripts protection with keeping "strafe script" functionality via cl_iDrive
- in_raw_allbuttons - helps get more mouse buttons working in the game for some users