apoplexy Changelog

What's new in apoplexy 3.4

Sep 17, 2018
  • Most PoP1 for SNES (US/EU) in-game texts can now be modified (F3).

New in apoplexy 3.0 (Feb 16, 2016)

  • This is the - or at least my - final version of apoplexy. It's time to move on. I enjoyed working on the program and I've learned a lot through the years. This program is free software (libre, also gratis), so feel free to redistribute and/or modify it without my permission.

New in apoplexy 2.6b (Jan 27, 2015)

  • Expanded the screen where PoP1's PRINCE.EXE can be changed.[1]
  • Better handling of PoP2 (static and dynamic) guards with unexpected values.
  • [1] Users can now also change whether the prince has his sword (default, never, always), where the prince wins (level, room), and the environments and enemy resources used for each level.

New in apoplexy 2.0 (Dec 28, 2013)

  • The program can now also edit Prince of Persia 2 levels!
  • Some tiles in the editor are now animated.
  • Better loading screen, including animations.
  • Now displays a warning when hovering over marked tiles.
  • Moved the images to various subdirectories.

New in apoplexy 1.2 Beta (Jul 17, 2012)

  • This version adds a screen which can be used to (deliberately) create, change, and fix so-called broken room links, and fixes a minor bug which sometimes caused unintentional changes to events.