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    Home > Linux > Games > Puzzle > Xye > Changelog

    Xye 0.12.1 - Changelog


    What's new in Xye 0.12.0:

    October 31st, 2011

    Major gameplay changes:
    · A new block has been added, purple.
    · Purple arrows and dot blocks are as fast as red arrows.
    · Purple pushers are twice as fast as yellow pushers and bounce differently.
    · Purple timers are like a mix between the green and red ones, explode a time after Xye activates them.
    · Purple surprise blocks teleport Xye to their location if pushed.
    · Purple gems do not exist, instead purple gem blocks are activated once you get all the stars in the level.

    Other features:
    · The listbox control has been made closer to the familiar idea in usual GUI environments. For example, it supports the mouse wheel and can have a scroll bar if necessary.
    · Xye's default color has been changed to a less saturated green tone.

    Official levels:
    · Added two new tutorials.
    · Updated the order of some of the levels.
    · New levels: Complexity, puzzle, Chekhov's brick, Robot bot trouble and Swing bridge.

    Updates to other level files:
    · Phipps.xye: Changed the color scheme for the levels from problem.kye.

    New editor features:
    · Slightly more compatibility with level features.
    · -

    Bug fixes:
    · Fixed the bug that made .Kye levels in the editor load with black walls, background and earth.
    · Fixed bugs related to not being able to play the level's solution / a replay file in the first attempt when there is a saved game for that level.
    · Other minor features and bug fixes.



    What's new in Xye 0.11.1:

    September 29th, 2011

    · Various bugs in the editor were fixed.
    · 15 new levels were included.
    · The editor can now open kye files.



    What's new in Xye 0.11.0:

    September 26th, 2011

    · This version has a new, detailed game skin.
    · It has a Kye Jr. appearance skin.
    · The editor now supports level files with multiple levels.
    · The editor can also import the levels from multiple level files.
    · It is now easier to change object rotation in the editor.
    · There are minor bugfixes.
    · New level: Take them out.



    What's new in Xye 0.10.0:

    August 1st, 2011

    · Whenever you leave a level file, the positions of all objects and the undo history will be saved automatically. The next time you open the level, it will be loaded automatically.
    · The undo last move command is now enabled by default.
    · A prompt Yes/No dialog will ask for confirmation before leaving the game.
    · Moving Xye once will make the idle arrows go away permanently until Xye moves into portal or dies.
    · Fixed colors in one of the extra level files: Mic4.



    What's new in Xye 0.9.3:

    January 17th, 2011

    · New levels and graphical updates, tooltips for a more friendly GUI, and bugfixes.



    What's new in Xye 0.9.2:

    November 15th, 2010

    · A couple of new levels were added.
    · Graphics polishing and two new skins were added.
    · A GUI skin browser was added.



    What's new in Xye 0.9.1:

    August 31st, 2009

    · Documentation is now placed in $prefix/share/doc.
    · Various bugs were fixed.
    · The creation of new processes is no longer required to switch between the editor and the game.
    · Minor graphical updates were made.
    · New levels were added.
    · The level count was raised to 25 tutorials and 41 levels.
    · Support for the sokoban SLC (XML) level format was added.
    · The editor can now record solutions and save them to the level file.



    What's new in Xye 0.9.0:

    July 29th, 2009

    · The interface is a little easier to use, adding GUI buttons for actions that were previously only accessible through keyboard.
    · Many new official and bonus levels. (32 new official levels).
    · Tutorials were replaced by simpler and quicker levels, The old tutorials are still available in the oldtutorials level file.
    · The default theme has been heavily modified torwards a different, cleaner style, the older theme is still available.
    · New objects: stars and large blocks.
    · The editor now supports portal and factory objects.
    · Various bug fixes.
    · "intertia" factories now correctly create the inertia in moving mode.
    · Fixed a small glitch with blue walls turning darker after an undo operation.
    · Firepads now turn the red blocks into fire red blocks, which are not too different to fireballs in gameplay, besides that they still count as red
    · blocks. A bug has also been fixed that made these 'fireballs' get ahead by an extra frame, this makes firepads slightly slower than before.
    · The level browser sorts files alphabetically.
    · Clicking clear twice in the editor allows you to clear the layout completely, including the border walls.
    · Source compilable in newer g++ versions (which now require more explicity #includes).
    · Xye will remember the last file you played and the level number in it.




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