Xye Changelog

New in version 0.12.2

August 15th, 2013
  • A desktop icon and launcher were included in the tarball.
  • Compilation issues with GCC 4.7+ were fixed.
  • Teleports in the editor will now show the "Active" sprite when lined up.
  • The skin dialog now remembers the currently selected skin.

New in version 0.12.0 (October 31st, 2011)

  • Major gameplay changes:
  • A new block has been added, purple.
  • Purple arrows and dot blocks are as fast as red arrows.
  • Purple pushers are twice as fast as yellow pushers and bounce differently.
  • Purple timers are like a mix between the green and red ones, explode a time after Xye activates them.
  • Purple surprise blocks teleport Xye to their location if pushed.
  • Purple gems do not exist, instead purple gem blocks are activated once you get all the stars in the level.
  • Other features:
  • The listbox control has been made closer to the familiar idea in usual GUI environments. For example, it supports the mouse wheel and can have a scroll bar if necessary.
  • Xye's default color has been changed to a less saturated green tone.
  • Official levels:
  • Added two new tutorials.
  • Updated the order of some of the levels.
  • New levels: Complexity, puzzle, Chekhov's brick, Robot bot trouble and Swing bridge.
  • Updates to other level files:
  • Phipps.xye: Changed the color scheme for the levels from problem.kye.
  • New editor features:
  • Slightly more compatibility with level features.
  • Bug fixes:
  • Fixed the bug that made .Kye levels in the editor load with black walls, background and earth.
  • Fixed bugs related to not being able to play the level's solution / a replay file in the first attempt when there is a saved game for that level.
  • Other minor features and bug fixes.

New in version 0.11.1 (September 29th, 2011)

  • Various bugs in the editor were fixed.
  • 15 new levels were included.
  • The editor can now open kye files.

New in version 0.11.0 (September 26th, 2011)

  • This version has a new, detailed game skin.
  • It has a Kye Jr. appearance skin.
  • The editor now supports level files with multiple levels.
  • The editor can also import the levels from multiple level files.
  • It is now easier to change object rotation in the editor.
  • There are minor bugfixes.
  • New level: Take them out.

New in version 0.10.0 (August 1st, 2011)

  • Whenever you leave a level file, the positions of all objects and the undo history will be saved automatically. The next time you open the level, it will be loaded automatically.
  • The undo last move command is now enabled by default.
  • A prompt Yes/No dialog will ask for confirmation before leaving the game.
  • Moving Xye once will make the idle arrows go away permanently until Xye moves into portal or dies.
  • Fixed colors in one of the extra level files: Mic4.

New in version 0.9.3 (January 17th, 2011)

  • New levels and graphical updates, tooltips for a more friendly GUI, and bugfixes.

New in version 0.9.2 (November 15th, 2010)

  • A couple of new levels were added.
  • Graphics polishing and two new skins were added.
  • A GUI skin browser was added.

New in version 0.9.1 (August 31st, 2009)

  • Documentation is now placed in $prefix/share/doc.
  • Various bugs were fixed.
  • The creation of new processes is no longer required to switch between the editor and the game.
  • Minor graphical updates were made.
  • New levels were added.
  • The level count was raised to 25 tutorials and 41 levels.
  • Support for the sokoban SLC (XML) level format was added.
  • The editor can now record solutions and save them to the level file.

New in version 0.9.0 (July 29th, 2009)

  • The interface is a little easier to use, adding GUI buttons for actions that were previously only accessible through keyboard.
  • Many new official and bonus levels. (32 new official levels).
  • Tutorials were replaced by simpler and quicker levels, The old tutorials are still available in the oldtutorials level file.
  • The default theme has been heavily modified torwards a different, cleaner style, the older theme is still available.
  • New objects: stars and large blocks.
  • The editor now supports portal and factory objects.
  • Various bug fixes.
  • "intertia" factories now correctly create the inertia in moving mode.
  • Fixed a small glitch with blue walls turning darker after an undo operation.
  • Firepads now turn the red blocks into fire red blocks, which are not too different to fireballs in gameplay, besides that they still count as red
  • blocks. A bug has also been fixed that made these 'fireballs' get ahead by an extra frame, this makes firepads slightly slower than before.
  • The level browser sorts files alphabetically.
  • Clicking clear twice in the editor allows you to clear the layout completely, including the border walls.
  • Source compilable in newer g++ versions (which now require more explicity #includes).
  • Xye will remember the last file you played and the level number in it.