Xonotic Changelog

What's new in Xonotic 0.8

Jan 19, 2015
  • We have three new maps for the “Capture The Flag” game mode. Catharsis, by Justin, is an indoor map with a central, violent focal point. Plus, it has crystals! Implosion, by MintOX, is a space floater with fantastic jump pads for a lot of midair fun. It also has a perilous lower infrastructure for you risky cappers out there. Vorix, by packer, is an open-air indoor arena with beautifully designed corridors. Watch out for its lava pits though!
  • Archer has been hard at work making immersive sounds for the game. His latest track is called X-Force, which can be found on Implosion. Nice!
  • Melanosuchus created a wonderful way to add variety to your server: a game type vote screen! This feature allows server administrators to allow their players to choose the game mode used in the next map. It is shown before the map vote screen.
  • The menu system went through some major updates. It now sports a tiered server browser that categorizes the available servers so you can choose the right one for you. Player statistics are also integrated. Accessible via the “profile” tab, you can now view your most vital statistics from XonStat without having to open a web browser. Lots of other menu options have moved to the forefront as well. All of these changes are to help you configure Xonotic to your taste easily.
  • All of our builds have switched to using the latest-and-greatest major version of the SDL: version 2.0. This version brings with it several performance improvements and a ton of new capabilities.
  • A brand new weapon concept: the Arc! Similar to lightning guns in other games, the Arc is a hitscan weapon with medium range. It shoots a bendable beam of electricity as its primary fire and has a burst mode as its secondary fire. It has a limited capacity and thus overheats after too much constant use, so administer your damage with care! The Arc is available to server administrators who choose to enable it. It will take its place as a Xonotic core weapon in the next release.
  • The physics and weapon balance have both been tweaked after a long round of feedback from the community. Many settings were taken from sessions on the “Reversion cup” servers, and a great many of games were had in the process! The weapon balance is the first step in a large re-tooling of the weapon system. Look for more updates coming soon.
  • This release introduces monsters! We have five different types of monsters for you to frag: Zombie, Wyvern, Mage, Spider and Shambler. Mario created a new game mode called “Invasion” that uses these monsters. In this mode the player must fight off a swarm of the aforementioned monsters within a small arena to win.
  • New powerup-like items called buffs can now spawn on maps if enabled. They can replace the existing powerups or spawn in random locations. Buffs give players special powers when picked up, and they last until the player is fragged. Adding these to servers is sure to turn up thier craziness level to 11!

New in Xonotic 0.7 (Jun 10, 2013)

  • Xonotic version 0.7 is a massive step forward for the project. We’ve changed our team structure to bring in new development talent, and the result is a better platform on which to work. We’ve also been pushing hard development-wise since the last release, refining the game into something that we can all love. We have a staggering amount of changes since 0.6 aimed at both casual and competitive gamers. We’re very proud of what we’ve achieved in collaboration with our active, diverse community. We hope you enjoy it too!