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    Home > Linux > Games > Arcade > Warmux > Changelog

    Warmux 11.01 - Changelog


    What's new in Warmux 11.01:

    March 2nd, 2011

    · Name and numbering (year.month) change!
    · Android port
    · Symbian^3 port (number of characters/teams subject to memory constraint)
    · More toonesque than ever characters! Cuteness not considered a weapon :)
    · New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
    · Increased number of teams playable in a single game to 8
    · Massive memory optimizations, and 16 bits-per-pixel rendering
    · Massive speed optimization allowing better gameplay
    · Help is now much richer; please help us translate it even more!
    · Widget in options menu to edit keybindings
    · Kinetic scrolling to browse the map
    · Traditional in-game toolbar clickable, click wind indicator to display touch controls!
    · Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
    · Custom teams
    · Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall



    What's new in Warmux 0.9.2:

    April 17th, 2010

    · The rope of grapple no longer gets stuck in ground.
    · Network games between specific computers which didn't work properly before should work now.
    · A bug has been fixed which prevented the Bugzilla team to have more than three players.
    · Poisoned characters die now when they have to little health.



    What's new in Warmux 0.9.1:

    March 12th, 2010

    · Fix shoot key handling when user exceeds the weapon max strength
    · Fix: Do not apply damage from explosion twice
    · Fix rope size check when attaching
    · Fix some memory leaks
    · One new skin: bugzilla
    · One new map: chess map
    · 4 new musics: circux, diabolicux, exoticux and woodlux
    · Menu improvement: better management of tabs on small screen.
    · Cleaner code
    · Update translations



    What's new in Warmux 0.9.0:

    January 29th, 2010

    · Artificial Intelligence!!! No more hidden feature AI-stupid. The new AI is smart.
    · Improved quality of network games
    · Two new teams: Postfix and Hexley
    · Add 3 new maps. Delete 3 old ones.
    · Some display and gameplay improvements
    · A lot of other improvements and bug fixes



    What's new in Warmux 0.8.5:

    September 16th, 2009

    · Fix handling of key event during the game
    · Fix new sound player warning
    · Fix several network bugs related to random generator
    · Fix keep-alive connexion to index server when hosting a server from the game
    · Fix crash when invalid display resolution requested
    · Fix "play in loop" options for network games
    · Refresh the public network games list
    · Multi-layer sky
    · Camera enhancement
    · Weapon behaviour: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot
    · Lefthand-operated mouse option
    · Small skin animation enhancements
    · Automatically create personal directories for maps, teams and game_mode
    · New maps
    · Do not overlink index server and game server binaries
    · Translation updates



    What's new in Warmux 0.8.4:

    July 8th, 2009

    · Dedicated game server
    · Camera improvements
    · New sounds
    · Various bug fixes
    · Translations updates



    What's new in Warmux 0.8.2:

    October 22nd, 2008

    · Fix Blowtorch weapon
    · Fix behavior of floor on closed maps
    · Compile with -Werror flag only in debug mode
    · Fix code to make it possible to do a static version on Linux (remove gethostbyname usage)
    · Fix compilation on OpenBSD
    · Adding translation: Greek
    · Other minor bug fixes




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