March 2nd, 2011· Name and numbering (year.month) change!
· Android port
· Symbian^3 port (number of characters/teams subject to memory constraint)
· More toonesque than ever characters! Cuteness not considered a weapon :)
· New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
· Increased number of teams playable in a single game to 8
· Massive memory optimizations, and 16 bits-per-pixel rendering
· Massive speed optimization allowing better gameplay
· Help is now much richer; please help us translate it even more!
· Widget in options menu to edit keybindings
· Kinetic scrolling to browse the map
· Traditional in-game toolbar clickable, click wind indicator to display touch controls!
· Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
· Custom teams
· Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
April 17th, 2010· The rope of grapple no longer gets stuck in ground.
· Network games between specific computers which didn't work properly before should work now.
· A bug has been fixed which prevented the Bugzilla team to have more than three players.
· Poisoned characters die now when they have to little health.
March 12th, 2010· Fix shoot key handling when user exceeds the weapon max strength
· Fix: Do not apply damage from explosion twice
· Fix rope size check when attaching
· Fix some memory leaks
· One new skin: bugzilla
· One new map: chess map
· 4 new musics: circux, diabolicux, exoticux and woodlux
· Menu improvement: better management of tabs on small screen.
· Cleaner code
· Update translations
January 29th, 2010· Artificial Intelligence!!! No more hidden feature AI-stupid. The new AI is smart.
· Improved quality of network games
· Two new teams: Postfix and Hexley
· Add 3 new maps. Delete 3 old ones.
· Some display and gameplay improvements
· A lot of other improvements and bug fixes
September 16th, 2009· Fix handling of key event during the game
· Fix new sound player warning
· Fix several network bugs related to random generator
· Fix keep-alive connexion to index server when hosting a server from the game
· Fix crash when invalid display resolution requested
· Fix "play in loop" options for network games
· Refresh the public network games list
· Multi-layer sky
· Camera enhancement
· Weapon behaviour: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot
· Lefthand-operated mouse option
· Small skin animation enhancements
· Automatically create personal directories for maps, teams and game_mode
· New maps
· Do not overlink index server and game server binaries
· Translation updates
July 8th, 2009· Dedicated game server
· Camera improvements
· New sounds
· Various bug fixes
· Translations updates
October 22nd, 2008· Fix Blowtorch weapon
· Fix behavior of floor on closed maps
· Compile with -Werror flag only in debug mode
· Fix code to make it possible to do a static version on Linux (remove gethostbyname usage)
· Fix compilation on OpenBSD
· Adding translation: Greek
· Other minor bug fixes