New in version 0.6.2

October 28th, 2013
  • This release fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property.

New in version 0.6.1 (September 27th, 2013)

  • New authoring, inspection, and persistence of minds.
  • Improvements to goals, making forester and lumberjack more lively.
  • Full persistence of the world, along with minds, at shutdown.
  • Internal rewrites of many core functions.

New in version 0.6.0 (November 12th, 2012)

  • New game systems implement earthworks and prototypes of baking, rope making, and other crafting.
  • New game systems starting work on metal smelting.
  • New game systems implementing pioneering.
  • A new prototype game system has been added for magic spells.
  • Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.

New in version 0.5.24 (August 30th, 2010)

  • Client code can now be used to write more flexible scripts.
  • The server now builds for Windows, and includes an experimental installer.
  • Some great new castle buildings are now available to world builders.
  • A number of new species of fish have been added.
  • There are a huge number of bugfixes.

New in version 0.5.23 (January 4th, 2010)

  • Configurable spawn points can be created in the world now.
  • The contents of the world can be dumped to file and restored.
  • Lots of bugs have been fixed.

New in version 0.5.21 (September 9th, 2009)

  • Fishing tasks and AI have been implemented.
  • Tasks can now be controlled more finely by the player.
  • The Python API is now much simpler.
  • Terrain is now handled much more cleanly.
  • Test coverage is much more complete.
  • Many bugs have been fixed.

New in version 0.5.20 (May 29th, 2009)

  • The options parsing code has been improved.
  • Test coverage has been massively improved.
  • Lots of bugs have been fixed.

New in version 0.5.19 (March 23rd, 2009)

  • Unused characters are now removed from the world after a short time.
  • Re-populating the world after a restart checks for persistent world features
  • A database tool has been added to simplify admin tasks.
  • A python command line tool has been added to send python commands to the server.
  • The entire codebase has been cleaned up.

New in version 0.5.18 (November 30th, 2008)

  • World data is now fully persistent across crashes and restarts.
  • Many bugs have been fixed and performance improvements made.

New in version 0.5.17 (October 29th, 2008)

  • Terrain modifiers are now fully supported.
  • A new persistence backend has been written and is in testing.
  • Properties have been rewritten to be way more efficient.
  • Internal metrics and monitors are now exposed using HTTP.
  • Registration with the metaserver is now much more reliable.
  • Simulation is now jittered to make CPU load much smoother.
  • Many bugs have been fixed.