What's new in Worldforge::Cyphesis 0.6.2
Oct 28, 2013
- This release fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property.
New in Worldforge::Cyphesis 0.6.1 (Sep 27, 2013)
- New authoring, inspection, and persistence of minds.
- Improvements to goals, making forester and lumberjack more lively.
- Full persistence of the world, along with minds, at shutdown.
- Internal rewrites of many core functions.
New in Worldforge::Cyphesis 0.6.0 (Nov 12, 2012)
- New game systems implement earthworks and prototypes of baking, rope making, and other crafting.
- New game systems starting work on metal smelting.
- New game systems implementing pioneering.
- A new prototype game system has been added for magic spells.
- Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.
New in Worldforge::Cyphesis 0.5.24 (Aug 30, 2010)
- Client code can now be used to write more flexible scripts.
- The server now builds for Windows, and includes an experimental installer.
- Some great new castle buildings are now available to world builders.
- A number of new species of fish have been added.
- There are a huge number of bugfixes.
New in Worldforge::Cyphesis 0.5.23 (Jan 4, 2010)
- Configurable spawn points can be created in the world now.
- The contents of the world can be dumped to file and restored.
- Lots of bugs have been fixed.
New in Worldforge::Cyphesis 0.5.21 (Sep 9, 2009)
- Fishing tasks and AI have been implemented.
- Tasks can now be controlled more finely by the player.
- The Python API is now much simpler.
- Terrain is now handled much more cleanly.
- Test coverage is much more complete.
- Many bugs have been fixed.
New in Worldforge::Cyphesis 0.5.20 (May 29, 2009)
- The options parsing code has been improved.
- Test coverage has been massively improved.
- Lots of bugs have been fixed.
New in Worldforge::Cyphesis 0.5.19 (Mar 23, 2009)
- Unused characters are now removed from the world after a short time.
- Re-populating the world after a restart checks for persistent world features
- A database tool has been added to simplify admin tasks.
- A python command line tool has been added to send python commands to the server.
- The entire codebase has been cleaned up.
New in Worldforge::Cyphesis 0.5.18 (Nov 30, 2008)
- World data is now fully persistent across crashes and restarts.
- Many bugs have been fixed and performance improvements made.
New in Worldforge::Cyphesis 0.5.17 (Oct 29, 2008)
- Terrain modifiers are now fully supported.
- A new persistence backend has been written and is in testing.
- Properties have been rewritten to be way more efficient.
- Internal metrics and monitors are now exposed using HTTP.
- Registration with the metaserver is now much more reliable.
- Simulation is now jittered to make CPU load much smoother.
- Many bugs have been fixed.