Worldforge::Cyphesis Changelog

What's new in Worldforge::Cyphesis 0.6.2

Oct 28, 2013
  • This release fixes a possible crash related to wielded entities and destruction, and adds a new “spawner” property.

New in Worldforge::Cyphesis 0.6.1 (Sep 27, 2013)

  • New authoring, inspection, and persistence of minds.
  • Improvements to goals, making forester and lumberjack more lively.
  • Full persistence of the world, along with minds, at shutdown.
  • Internal rewrites of many core functions.

New in Worldforge::Cyphesis 0.6.0 (Nov 12, 2012)

  • New game systems implement earthworks and prototypes of baking, rope making, and other crafting.
  • New game systems starting work on metal smelting.
  • New game systems implementing pioneering.
  • A new prototype game system has been added for magic spells.
  • Almost all of the core code has been touched in some way over the last 18 months in changes that have increased robustness, flexibility, performance, and reliability.

New in Worldforge::Cyphesis 0.5.24 (Aug 30, 2010)

  • Client code can now be used to write more flexible scripts.
  • The server now builds for Windows, and includes an experimental installer.
  • Some great new castle buildings are now available to world builders.
  • A number of new species of fish have been added.
  • There are a huge number of bugfixes.

New in Worldforge::Cyphesis 0.5.23 (Jan 4, 2010)

  • Configurable spawn points can be created in the world now.
  • The contents of the world can be dumped to file and restored.
  • Lots of bugs have been fixed.

New in Worldforge::Cyphesis 0.5.21 (Sep 9, 2009)

  • Fishing tasks and AI have been implemented.
  • Tasks can now be controlled more finely by the player.
  • The Python API is now much simpler.
  • Terrain is now handled much more cleanly.
  • Test coverage is much more complete.
  • Many bugs have been fixed.

New in Worldforge::Cyphesis 0.5.20 (May 29, 2009)

  • The options parsing code has been improved.
  • Test coverage has been massively improved.
  • Lots of bugs have been fixed.

New in Worldforge::Cyphesis 0.5.19 (Mar 23, 2009)

  • Unused characters are now removed from the world after a short time.
  • Re-populating the world after a restart checks for persistent world features
  • A database tool has been added to simplify admin tasks.
  • A python command line tool has been added to send python commands to the server.
  • The entire codebase has been cleaned up.

New in Worldforge::Cyphesis 0.5.18 (Nov 30, 2008)

  • World data is now fully persistent across crashes and restarts.
  • Many bugs have been fixed and performance improvements made.

New in Worldforge::Cyphesis 0.5.17 (Oct 29, 2008)

  • Terrain modifiers are now fully supported.
  • A new persistence backend has been written and is in testing.
  • Properties have been rewritten to be way more efficient.
  • Internal metrics and monitors are now exposed using HTTP.
  • Registration with the metaserver is now much more reliable.
  • Simulation is now jittered to make CPU load much smoother.
  • Many bugs have been fixed.