Wolf4SDL Changelog
What's new in Wolf4SDL 1.7
Jan 23, 2012- Added support for .sd1 SOD game files as delivered by Steam by changing --mission parameter slightly
- Added --windowed-mouse parameter to start windowed mode with grabbed mouse
- Rain and snow speed fix
- Floor/ceiling fix
- Fixed moon out of screen bug
- Rain/snow leaking ceilings fix
- Per-user configuration/savegame directories (~/.wolf4sdl) on Linux like systems per default
- Added --configdir parameter
- Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
- Removed remains of the frame rate counter on screen, when disabled
- Don't quit game when using TAB+E with --tedlevel
- Added --extravbls parameter
- Changed default for "extra VBLs" from 1 to 0
- Fixed missing umask parameter for open with O_CREAT
- Fixed support for 1.0 shareware data files
- Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall, respectively. This caused problems with some tutorials.
- Removed unused HitHorizPWall and HitVertPWall.
New in Wolf4SDL 1.6 (Sep 5, 2008)
- Demos are fully working now (at least for the 1.4 Activision and Spear of Destiny versions)
- Removed last busy waiting (which led to very unstable framerates on BSDs)
- Fizzle fade now works for resolutions up to 8191x4095 (that should be enough for years to come)