Wolf4SDL Changelog

What's new in Wolf4SDL 1.7

Jan 23, 2012
  • Added support for .sd1 SOD game files as delivered by Steam by changing --mission parameter slightly
  • Added --windowed-mouse parameter to start windowed mode with grabbed mouse
  • Rain and snow speed fix
  • Floor/ceiling fix
  • Fixed moon out of screen bug
  • Rain/snow leaking ceilings fix
  • Per-user configuration/savegame directories (~/.wolf4sdl) on Linux like systems per default
  • Added --configdir parameter
  • Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
  • Removed remains of the frame rate counter on screen, when disabled
  • Don't quit game when using TAB+E with --tedlevel
  • Added --extravbls parameter
  • Changed default for "extra VBLs" from 1 to 0
  • Fixed missing umask parameter for open with O_CREAT
  • Fixed support for 1.0 shareware data files
  • Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall, respectively. This caused problems with some tutorials.
  • Removed unused HitHorizPWall and HitVertPWall.

New in Wolf4SDL 1.6 (Sep 5, 2008)

  • Demos are fully working now (at least for the 1.4 Activision and Spear of Destiny versions)
  • Removed last busy waiting (which led to very unstable framerates on BSDs)
  • Fizzle fade now works for resolutions up to 8191x4095 (that should be enough for years to come)