What's new in Wizznic! 0.9.9
Jan 5, 2012
- Reordered levels
- Corrected some misaligned text
- Changed level file naming from levelX.wzp to levelXXX.wzp (level0.wzp is now level000.wzp and level10.wzp is level010.wzp).
- Time that it takes for a brick to "die" affects the framerate of the expl-animation, this value can now be set from each level.
- Particle systems have a layer associated, either PSYS_LAYER_TOP, PSYS_LAYER_UNDERDEATHANIM or PSYS_LAYER_UNDERBRICK.
- "Thor" theme by ViperMD.
- Tiles 0-17 can be animated from files TILEBASE-tile#.png, animation runs at 12 fps, one row of images, number of frames abritary.
- Clocked wiz up to 600 mhz since the pixel plotting function became a bit heavier.
- OpenGL support is enabled by default, compile with WITH_OPENGL=false to disable. See readme[1.0.4] for more information.
New in Wizznic! 0.9.1 (Sep 20, 2010)
- When completing a pack, PACKNAME/finished.png is loaded and shown instead of wall-o-text.
- Moved some levels around, removed some levels. 80 levels total.
- Level editor now reads and writes all level properties, including optional ones.
- Added another intro level to teleports, added intro-images to those levels.
- Updated the cursor in the NES pack.
- Removed "template" pack, it does nothing that the main pack does not show already.
- Fixed music changing in intermediate screens.
- Fixed crash that could happen when entering highscores.
- Program now calls SDL_Quit() on exit (resets screen-resolution if in fullscreen)
New in Wizznic! 0.9 (Aug 23, 2010)
- Lots of bugfixes, code cleanup, improved gameplay.
- Lots of new levels, replaced many levels. 82 levels in total now.
New in Wizznic! 0.8 Final (Jul 28, 2010)
- Fixed a bug in the level-preview-dump function that made a black image if no start/stop image found.
- Thumbnailer works again (on levels that refer to themes that are installed)
- Added instructions for using the thumbnailer in the install.txt
- No longer blink [MORE] in the level-editor list.
- Removed an error message that were printed even though there was no error.
- Pack-List is now sorted.
- Added Puzznic! Stage 09 pack by KML
- Script to make releasing for Linux (Source package) and Wiz automated.
- More linux-friendly
- Linux specific Makefile
- Renamed Makefile to Makefile.wiz (to avoid confuzion with the linux Makefile which is called Makefile.linux)
- Linux version can be compiled so it saves user files (player & editorlevels) to $XDG_CONFIG_HOME or $HOME (like most *nix apps)
- Read more about this in doc/install.txt
- Level-Editor menu screen is made a bit less cluttered.
- Clone level function (create a new level, with the contents from another level, so it is easier to make variations of existing levels)
- Player was not asked to enter highscore after "completed game" screen was shown.
- Added Silver pack.
- Teleports added
- Greeter/Credits added to welcome screen
- Added a "template" pack (essentially just a copy of the wizznic pack, without the levels/music), can be used by content creators as a starting point for creating a pack.
- Tweaked the ingame interface a bit.
- Lots of minor changes.
- Changed readme a bit, it's still not accurate though.
- Fixed a crashbug due to improper memory access.
- Fixed all compiler warnings.
New in Wizznic! 0.7 Alpha (Mar 18, 2010)
- Many bugs fixed
- Better controls
- Content-pack support
- More levels
- More bling
- ogg/mp3 playing support
New in Wizznic! 0.6 (Dec 30, 2009)
- Support for 10 brick types, one-way floors and glue. (Each field on board is now two bytes, breaks old levels)
- Timer now stops when a level is completed.
- If you make the level unsolvable (if there is only one of a type of brick left) you die.
- Particle system.
- Tweaked cursor-control speed.
- Falling bricks "magnet" a moving brick if it's close enough, instead of landing of it, and then sliding off.
- perl script to convert existing levels into the new format. (./lvlconvert.perl levelfile.wzp)
- Cursor magnets to bricks moving away or into it's current position (makes it easier to grab bricks on a mover)
- Cursor no longer locks up if you click grab while it's moving from one brick to another.
- Couple of interesting puzzles contributed by MKL.
- Fixed countdown bug when platform is moving.
- Fixed subtracting time after level complete
- Cursor-Locked image.
- Game won't crash if a level-png is not found, it shows "No Image" instead.