Wizznic! Changelog

What's new in Wizznic! 0.9.9

Jan 5, 2012
  • Reordered levels
  • Corrected some misaligned text
  • Changed level file naming from levelX.wzp to levelXXX.wzp (level0.wzp is now level000.wzp and level10.wzp is level010.wzp).
  • Time that it takes for a brick to "die" affects the framerate of the expl-animation, this value can now be set from each level.
  • Particle systems have a layer associated, either PSYS_LAYER_TOP, PSYS_LAYER_UNDERDEATHANIM or PSYS_LAYER_UNDERBRICK.
  • "Thor" theme by ViperMD.
  • Tiles 0-17 can be animated from files TILEBASE-tile#.png, animation runs at 12 fps, one row of images, number of frames abritary.
  • Clocked wiz up to 600 mhz since the pixel plotting function became a bit heavier.
  • OpenGL support is enabled by default, compile with WITH_OPENGL=false to disable. See readme[1.0.4] for more information.

New in Wizznic! 0.9.1 (Sep 20, 2010)

  • When completing a pack, PACKNAME/finished.png is loaded and shown instead of wall-o-text.
  • Moved some levels around, removed some levels. 80 levels total.
  • Level editor now reads and writes all level properties, including optional ones.
  • Added another intro level to teleports, added intro-images to those levels.
  • Updated the cursor in the NES pack.
  • Removed "template" pack, it does nothing that the main pack does not show already.
  • Fixed music changing in intermediate screens.
  • Fixed crash that could happen when entering highscores.
  • Program now calls SDL_Quit() on exit (resets screen-resolution if in fullscreen)

New in Wizznic! 0.9 (Aug 23, 2010)

  • Lots of bugfixes, code cleanup, improved gameplay.
  • Lots of new levels, replaced many levels. 82 levels in total now.

New in Wizznic! 0.8 Final (Jul 28, 2010)

  • Fixed a bug in the level-preview-dump function that made a black image if no start/stop image found.
  • Thumbnailer works again (on levels that refer to themes that are installed)
  • Added instructions for using the thumbnailer in the install.txt
  • No longer blink [MORE] in the level-editor list.
  • Removed an error message that were printed even though there was no error.
  • Pack-List is now sorted.
  • Added Puzznic! Stage 09 pack by KML
  • Script to make releasing for Linux (Source package) and Wiz automated.
  • More linux-friendly
  • Linux specific Makefile
  • Renamed Makefile to Makefile.wiz (to avoid confuzion with the linux Makefile which is called Makefile.linux)
  • Linux version can be compiled so it saves user files (player & editorlevels) to $XDG_CONFIG_HOME or $HOME (like most *nix apps)
  • Read more about this in doc/install.txt
  • Level-Editor menu screen is made a bit less cluttered.
  • Clone level function (create a new level, with the contents from another level, so it is easier to make variations of existing levels)
  • Player was not asked to enter highscore after "completed game" screen was shown.
  • Added Silver pack.
  • Teleports added
  • Greeter/Credits added to welcome screen
  • Added a "template" pack (essentially just a copy of the wizznic pack, without the levels/music), can be used by content creators as a starting point for creating a pack.
  • Tweaked the ingame interface a bit.
  • Lots of minor changes.
  • Changed readme a bit, it's still not accurate though.
  • Fixed a crashbug due to improper memory access.
  • Fixed all compiler warnings.

New in Wizznic! 0.7 Alpha (Mar 18, 2010)

  • Many bugs fixed
  • Better controls
  • Content-pack support
  • More levels
  • More bling
  • ogg/mp3 playing support

New in Wizznic! 0.6 (Dec 30, 2009)

  • Support for 10 brick types, one-way floors and glue. (Each field on board is now two bytes, breaks old levels)
  • Timer now stops when a level is completed.
  • If you make the level unsolvable (if there is only one of a type of brick left) you die.
  • Particle system.
  • Tweaked cursor-control speed.
  • Falling bricks "magnet" a moving brick if it's close enough, instead of landing of it, and then sliding off.
  • perl script to convert existing levels into the new format. (./lvlconvert.perl levelfile.wzp)
  • Cursor magnets to bricks moving away or into it's current position (makes it easier to grab bricks on a mover)
  • Cursor no longer locks up if you click grab while it's moving from one brick to another.
  • Couple of interesting puzzles contributed by MKL.
  • Fixed countdown bug when platform is moving.
  • Fixed subtracting time after level complete
  • Cursor-Locked image.
  • Game won't crash if a level-png is not found, it shows "No Image" instead.