Widelands Changelog

New in version Build 17

April 24th, 2012
  • Basic sea-faring functionality.
  • Improvements to the Editor.
  • Multiplayer scenarios (Fun maps).
  • Support for dismantling buildings.
  • Support to adjust the number of wares in a building.
  • a new in-game help for many buildings. Work is ongoing.
  • Improved in-game statistics.
  • Improved rendering engine.
  • new maps, sounds, music, graphics & animations.

New in version Build 16 (April 18th, 2011)

  • a new scripting Engine that allows for complex scenarios.
  • a new watch-me-do tutorial and a new scenario for the Atlanteans
  • win conditions for multiplayer games which add variety
  • OpenGL renderer
  • improvements to the user interface in many places
  • more control over which wares are stored in ware houses
  • team support in multiplayer
  • shared kingdom for multiplayer, more than one player can control the same kingdom
  • new maps
  • new sounds
  • extremely many new graphics and animations: there is no concept graphic in widelands anymore.

New in version Build 15 (April 16th, 2010)

  • Second carriers on busy roads: donkeys, oxen and horses.
  • Scouts that can reveal a big area around their house
  • Zoom inside the mini map
  • A new scenario part to the "The green plateau"
  • Statistics will now show the reason why a building is not producing anything
  • Random maps will now contain resources, immovables and critters.
  • Improvements to the messaging system
  • new sounds
  • new music
  • new graphics

New in version Build 14 RC (September 17th, 2009)

  • an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
  • basic internet gaming with lobby and chat.
  • improved user interface (now supporting nearly all resolutions).
  • full tree cycle (trees are now seeding, growing and dying themselves).
  • improved game set-up (different start types and the possibility to switch start positions).
  • a basic auto-generation tool for random maps
  • a basic message system (currently only showing new warehouses and resources)
  • an improved computer player
  • some new maps including a completely new scenario mission.

New in version Build 13 (November 26th, 2008)

  • Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks.
  • Saved games can be loaded in multiplayer games.
  • The framerate was limited to reduce CPU usage.
  • A /me-command was added in multiplayer chat.
  • Graphics were added for all Atlantean buildings.
  • Maps, songs, and sound effects were added.
  • The syntax of some game data formats and tribe economies was cleaned up.
  • Many bugs were fixed.
  • Many parts of the UI were improved.

New in version Build 13 RC (November 3rd, 2008)

  • more stable multiplayer
  • FPS regulation for less CPU usage
  • improved economy routing
  • many new sounds
  • many new graphics and animations especially for the atlanteans
  • balancing work for all tribes