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  • Home / Linux / Games / TBS / Widelands / Changelog

    Widelands Build 14 - Changelog


    What's new in Widelands Build 14 RC:

    · an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
    · basic internet gaming with lobby and chat.
    · improved user interface (now supporting nearly all resolutions).
    · full tree cycle (trees are now seeding, growing and dying themselves).
    · improved game set-up (different start types and the possibility to switch start positions).
    · a basic auto-generation tool for random maps
    · a basic message system (currently only showing new warehouses and resources)
    · an improved computer player
    · some new maps including a completely new scenario mission.



    What's new in Widelands Build 13:

    · Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks.
    · Saved games can be loaded in multiplayer games.
    · The framerate was limited to reduce CPU usage.
    · A /me-command was added in multiplayer chat.
    · Graphics were added for all Atlantean buildings.
    · Maps, songs, and sound effects were added.
    · The syntax of some game data formats and tribe economies was cleaned up.
    · Many bugs were fixed.
    · Many parts of the UI were improved.



    What's new in Widelands Build 13 RC:

    · more stable multiplayer
    · FPS regulation for less CPU usage
    · improved economy routing
    · many new sounds
    · many new graphics and animations especially for the atlanteans
    · balancing work for all tribes




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