April 18th, 2011· a new scripting Engine that allows for complex scenarios.
· a new watch-me-do tutorial and a new scenario for the Atlanteans
· win conditions for multiplayer games which add variety
· OpenGL renderer
· improvements to the user interface in many places
· more control over which wares are stored in ware houses
· team support in multiplayer
· shared kingdom for multiplayer, more than one player can control the same kingdom
· new maps
· new sounds
· extremely many new graphics and animations: there is no concept graphic in widelands anymore.
April 16th, 2010· Second carriers on busy roads: donkeys, oxen and horses.
· Scouts that can reveal a big area around their house
· Zoom inside the mini map
· A new scenario part to the "The green plateau"
· Statistics will now show the reason why a building is not producing anything
· Random maps will now contain resources, immovables and critters.
· Improvements to the messaging system
· new sounds
· new music
· new graphics
September 17th, 2009· an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
· basic internet gaming with lobby and chat.
· improved user interface (now supporting nearly all resolutions).
· full tree cycle (trees are now seeding, growing and dying themselves).
· improved game set-up (different start types and the possibility to switch start positions).
· a basic auto-generation tool for random maps
· a basic message system (currently only showing new warehouses and resources)
· an improved computer player
· some new maps including a completely new scenario mission.
November 26th, 2008· Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks.
· Saved games can be loaded in multiplayer games.
· The framerate was limited to reduce CPU usage.
· A /me-command was added in multiplayer chat.
· Graphics were added for all Atlantean buildings.
· Maps, songs, and sound effects were added.
· The syntax of some game data formats and tribe economies was cleaned up.
· Many bugs were fixed.
· Many parts of the UI were improved.
November 3rd, 2008· more stable multiplayer
· FPS regulation for less CPU usage
· improved economy routing
· many new sounds
· many new graphics and animations especially for the atlanteans
· balancing work for all tribes