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    Home > Linux > Games > TBS > Widelands > Changelog

    Widelands Build 16 - Changelog


    What's new in Widelands Build 16:

    April 18th, 2011

    · a new scripting Engine that allows for complex scenarios.
    · a new watch-me-do tutorial and a new scenario for the Atlanteans
    · win conditions for multiplayer games which add variety
    · OpenGL renderer
    · improvements to the user interface in many places
    · more control over which wares are stored in ware houses
    · team support in multiplayer
    · shared kingdom for multiplayer, more than one player can control the same kingdom
    · new maps
    · new sounds
    · extremely many new graphics and animations: there is no concept graphic in widelands anymore.



    What's new in Widelands Build 15:

    April 16th, 2010

    · Second carriers on busy roads: donkeys, oxen and horses.
    · Scouts that can reveal a big area around their house
    · Zoom inside the mini map
    · A new scenario part to the "The green plateau"
    · Statistics will now show the reason why a building is not producing anything
    · Random maps will now contain resources, immovables and critters.
    · Improvements to the messaging system
    · new sounds
    · new music
    · new graphics



    What's new in Widelands Build 14 RC:

    September 17th, 2009

    · an user interface to set up target quantities for all wares, to allow a better regulation of your tribe's economy.
    · basic internet gaming with lobby and chat.
    · improved user interface (now supporting nearly all resolutions).
    · full tree cycle (trees are now seeding, growing and dying themselves).
    · improved game set-up (different start types and the possibility to switch start positions).
    · a basic auto-generation tool for random maps
    · a basic message system (currently only showing new warehouses and resources)
    · an improved computer player
    · some new maps including a completely new scenario mission.



    What's new in Widelands Build 13:

    November 26th, 2008

    · Demand checks for production were added, so a site will not deplete the supply of a ware type to fill warehouses with another ware type, which easily caused deadlocks.
    · Saved games can be loaded in multiplayer games.
    · The framerate was limited to reduce CPU usage.
    · A /me-command was added in multiplayer chat.
    · Graphics were added for all Atlantean buildings.
    · Maps, songs, and sound effects were added.
    · The syntax of some game data formats and tribe economies was cleaned up.
    · Many bugs were fixed.
    · Many parts of the UI were improved.



    What's new in Widelands Build 13 RC:

    November 3rd, 2008

    · more stable multiplayer
    · FPS regulation for less CPU usage
    · improved economy routing
    · many new sounds
    · many new graphics and animations especially for the atlanteans
    · balancing work for all tribes




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