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  • Home / Linux / Games / RTS / Warzone 2100 / Changelog

    Warzone 2100 2.2.4 - Changelog


    What's new in Warzone 2100 2.2.4:

    · This release has a new anti-cheating mechanism.
    · Game balance has been improved: Anti-air is more effective, and truck rushes are harder to do.
    · Performance has been improved on ATI video cards.
    · Some bugs and crashes have been fixed.



    What's new in Warzone 2100 2.2.2:

    General:

    · Add the ability of allied players to share sensors (ticket:636, r7900)
    · Stop rotation when "Continue" is pressed after winning a
    · multiplayer/skirmish game (r7887)
    · Show when a game was saved in a tooltip on the loading screen. (r7864,
    · ticket:682)
    · Cannot display more than one game from lobby. Also fix a lobby display
    · issue. (r7839, ticket:691)
    · Various checks and workarounds to make game run more stable (r7836, r7894,
    · r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
    · Crash due to path length overflow (r7916, ticket:738, ticket:765)
    · Bug that caused some keyboard shortcuts to be unusable in multiplayer
    · since they were considered cheats (r7856)
    · Verify that our "target" is still around before doing fire
    · support with it. (r7910, ticket:759)
    · Fix crash length overflow by capping path lengths to max 255 nodes.
    · (r7916, ticket:738)
    · Fix a typo, we wanted to display "???" when ping is >=2000
    · (r7922)
    · Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
    · General order/action code cleanup (r7926)
    · Fix segfault when trying to read target of droid with no target in
    · aiUpdateStructure (r7928)
    · Use _NSIG in the exceptionhandler if available for *BSD compatibility.
    · (r7972, ticket:818)
    · Add correct linker flags for openbsd to configure. (r7974, ticket:819)
    · Disable locales without translation. (r7969, ticket:813)
    · NTW updated to 1.8.7 (r7998 - r8009)
    · When babas are burning, we always play the scream now. (r8025, ticket:830)
    · Make sure we have a valid color choice for our SP game, when we are coming
    · from a MP game. (r8032)

    Translations:

    · Commit Portuguese translation. (r7943, ticket:783)
    · Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)

    Graphics:

    · Increase video buffer size from 4K to 256K. This fixes playback of videos
    · with a bitrate larger than ~2000kbps. (r7981)
    · Add a north pointer for the rotating radar. (r8013, ticket:769)

    Sound:

    · Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)



    What's new in Warzone 2100 2.2.1:

    General:
    · Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
    · Fix: Various crashes related to failing orders (r7699)
    · Fix: Show translations for finished research display (r7730)
    · Change: Add more information to the crash dump file (r7740, 7745)
    · Fix: Mac users can read in .wz files (r7754)
    · Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
    · Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
    · Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
    · Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
    · Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
    · Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
    · Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
    · Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
    · Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
    · Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)

    AI:
    · Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)

    Campaign:
    · Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)

    Translations:
    · Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)

    Build system:
    · Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)

    Graphics:
    · Fix: No more ugly texture seams (r7718, r7724, r7757)



    What's new in Warzone 2100 2.2.0:

    General:

    · Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
    · Fix: Launching the game from installer now works (r7568 ticket:#364)
    · Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, tickets:#533, #292, #398)
    · New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:#239)
    · Change: Allow up to 36 savegame 'slots' (r7535)
    · Change: add 'mod/music' directory to be use for custom music. (r7557)
    · Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:#526)
    · Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:#523)
    · Change: remove 'autoload' handling. (r7474)
    · Fix: Fix windows crash dump output (r7473)
    · Fix: Fix handling of limbo & expand missions (r7454)
    · Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
    · Change: translation of ru.po by Maxim (r7444, ticket:#347)
    · Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:#493)
    · Fix: pl.po file by Makary (r7423, ticket:#241)
    · New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:#392)
    · Fix: pt_BR.po update by Tucalipe (r7421m ticket:#350)
    · Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
    · Fix: Don't allow the transporter to be controlled in SP games. (r7414)
    · Fix: Remember player number and tech level for map selection screen (r7400)

    Gameplay:

    · Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
    · Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:#561)
    · Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:#562)

    Graphics:

    · Fix: Fix issue with radar / mini-map. (r7458, ticket:#333)
    · Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
    · Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)

    Network:

    · Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:#543)


    · 2009-05-10: Version 2.2_rc1

    General:

    · New: Windows installer has option to download and install videos (enabled by default). (r7328)
    · Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
    · Change: Flash the intel button when we get new intel. (r7317)
    · Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
    · Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
    · Fix: Let's not underflow a unsigned variable. (r7335)
    · Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:#463)
    · Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)

    Gameplay:

    · New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
    · Change: Multi-turret units have been removed due to graphics bugs. (r7274)
    · Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
    · Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
    · Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
    · Fix: Trucks will not help enemies build structures. (r7234, patch #413)
    · Fix: Multi-turret units will always shoot with both weapons. (r7261)
    · Fix: Target prediction works correctly again. (r7279, r7383, ticket:#374)

    GUI:

    · Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
    · Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:#274)

    Graphics:

    · Change: Do not use texture compression for interface textures. (r7348)
    · Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)

    Network:

    · Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
    · Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)


    · 2009-05-01: Version 2.2_beta2

    General:

    · New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:#340)
    · Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
    · Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
    · Change: F10 is now always the screenshot key (r6993)
    · Change: New config directory (r6995)

    Network:

    · Add: Version checking added of connecting clients (r6992)
    · Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
    · Change: Games can now be password protected (r7078)


    · 2009-04-01: Version 2.2_beta1

    General:

    · New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
    · New: Original sound tracks added (r5261)
    · New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:#64, ticket:#46)
    · New: Fonts are now configurable (r5841, patch #1095)
    · Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.

    Graphics:

    · Change: The skybox texture is now more easily moddable.
    · Fix: The map is now properly capped on the edges.
    · Fix: The "deity" cheat now correctly shows the area that was cheated visible.
    · Fix: The background in the loading screen no longer flickers.

    GUI:

    · New: Add mouse menu option.
    · New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
    · New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)

    Commandline options:

    · New: Use --join to join into a game lobby directly from the commandline.
    · New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
    · Fix: Difficulty now works when you start the campaign with the --game parameter.
    · Fix: --nosound works correctly with videos now.

    Gameplay:

    · New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
    · Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
    · Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
    · Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.

    AI:

    · Fix: Allow a droid to pick a new target while auto-repairing. (ticket:#35, bug #12217)
    · Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:#97)
    · Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)

    Buildsystem:

    · Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:#130)
    · Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32

    Tools:

    · New: OBJ to PIE format converter (r5774)

    Map:

    · New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)

    Engine:

    · New: Support for naval propulsion type (r5803)



    What's new in Warzone 2100 2.1.3:

    · Fixed issue that prevented information about enemy research to be shared between hosts
    · Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers
    · Players no longer drop from game after too much data has been sent, usually happens in long games
    · New map 4c-Urban-Chaos and water tiles on little egypt map fixed



    What's new in Warzone 2100 2.1.1:

    · Fix: Double endian swapping bug that caused loading of save games to go wrong on big endian systems, e.g. PowerPC (ticket:96, ticket:127, ticket:177)
    · Change: Updated Dutch translation (49%)



    What's new in Warzone 2100 2.1.0:

    · The original soundtrack is back.
    · Multiplayer is much improved: the AI is smarter and multiplayer is more balanced and stable (no more exploding droids).
    · The game was translated into several languages.
    · This release adds support for 64-bit CPU architectures (but only x86_64 was tested).




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