March 27th, 2011· Fixes bunch of bugs
December 20th, 2010Maps:
· New maps: wbomb3, wbomb4, wbomb5, wdm12, wdm18, new wctf5.
· Duel Arena maps have been renamed back to wdaX.
· Most of the original maps have been re-textured and re-lit for improved visuals.
Engine/game:
· Vertex buffer objects support for improved performance.
· Improved netcode: Latency reduction by the use of half-snapshot extrapolation.
· q3map2 and the engine have been improved for more realistic and smoother lighting.
· Improved particle support: added new misc_particles map editor entity.
· Automatic resolution detection at initial startup.
· Added more widescreen resolutions.
· Fixed aspect ratio for widescreen resolutions.
· The game can now stream demos from a HTTP server.
· Added 4×4 PCF shadow maps filter with fewer texture lookups compared to other modes.
· Added server console variable “sv_iplimit” to limit connections per ip address, defaults to 3. A value of 0 acts as no limit.
· Added Quake Live style mouse acceleration, m_accelStyle and m_accelOffset console variables control the acceleration behavior.
· Added IPv6 support.
· Added positional audio support via Mumble (open source voice chat software), set console variable “cl_mumble” to 1 to enable.
· Added “r_screenshots_fmtstr” cvar that allows embedding of timestamps into screenshots’ filenames.
· Fixed double execution of autoexec.cfg if the game was started with a custom game directory.
· Fixed execution of config.cfg upon game directory change.
Music:
· New menu music: one new song and an improved remix of Warsow 0.2 menu music.
· New in-game soundtrack: 6 tracks by Jihnsius.
Support for playlists:
· Play invidual files with: /music loop.(ogg|wav) [intro.(ogg|wav)]
· Load playlists with: /music (filename.m3u) (mode)
· modes: “1″ shuffle, “2″ loop, “3″ loop random track.
· loads basewsw/sounds/music/(filename.m3u/ogg/wav)
· New console variables: “cg_playList” and “cg_playListShuffle” to specify custom a playlist file to be played during matches and optionally shuffled.
· New console commands: “pausemusic”, “nextmusic” and “prevmusic” to fast forward to the next track or repeat the previous track in the playlist.
Gameplay/gametype scripts/misc:
· New weapon skins.
· New chat console, themeable from the HUD scripts.
· Non-round based gametypes include spawn place indicators in warmup.
· Added Damage indicator to crosshair, changes color on hit. Customizable with cg_crosshair_damage_color.
· Player models turn grey when dead.
· New background video + new randomized loading screens.
· Cartoon hit effects for big damage splashes.
· Removed 175>150 armor decay from duel.
· Weapons have been slightly balanced compared to 0.5.
· New gametype: Capture the flag: Tactics.
· Bomb has been rewritten, improved bomb spot indicator graphics.
· In-game announcements to promote community events.
· TAB-completion for map names in console.
August 28th, 2009New Features:
· Added new maps: wdm2, wdm18, wdm19, wdm20, wctf4, wctf6, wca3, wbomb1, wbomb2.
· Added a new weapon, the Machinegun.
· Added a new item, the Ultrahealth.
· Added a new player model: Big Vic.
· Added support for custom gametype scripting via AngelScript.
· Added new base gametypes: Bomb and Defuse, Team Domination, Headhunt
· Added player-activated shield to Instagib gametypes. It is activated by crouching and has a warmup time. but can protect you against damage like a warshield for a very short amount of time.
· Added new Clan Tag system.
· Added classless Clan Arena mode.
· Added player stun effect after being damaged. While stunned, a player can not walljump.
· Added client-side weapon prediction.
· Added damage bonuses for direct hits and midair hits.
· Added new, family-friendly gibs.
· Added raw mouse support for Windows XP.
· Added support for automatic pk3 file detection. Servers can find new pk3 files and update on the fly.
· Added support for automatic dedicated server version updates.
· Added the sv_demodir cvar which specifies a directory where automatic serverside demos are stored.
· Add the ability to dynamically link new entities to AI navigation.
· Added support for Quake 1 and Quake 2 maps.
· Added respawn timers for most important game items displayed for spectating players.
· Added fps-independent model animations.
· Added procedural leaning animations to players.
· Added normalmap-based cellshading material to use on player models.
· Added support for shader templates.
· Added new surfaceparm: nowalljump. Use this to disallow walljumping on a particular surface.
· Added Russian characters to fonts.
New Warsow TV features:
· Warsow TV servers now show up in the server browser.
· Warsow TV can now record demos. Automatic demo recording is supported.
· Warsow TV channels list now lists information about the game being played (Match Name, Gametype, etc.).
· Warsow TV channels can now be renamed.
· Warsow TV channels can now be joined from the warsow:// URI by specifying the channel name after the server address.
Changes:
· Modified all maps from 0.4x. They have been upgraded to take advantage of new items, renderer improvements, etc.
· Modified jump button behavior. You now jump automatically by holding jump, there is now no longer any need to release the jump button. There is a clientside cvar cg_noAutohop to disable this behavior.
· Modified walljumping behavior. You can no longer walljump off of other players, noimpact brushes and sky brushes.
· Improved user interface, expect a fair bit more polish.
· Improved explosion visuals.
· Improved knockback and push behavior (explosions, etc.).
· Improved weapon and movement balancing, too many changes to list.
· Improved spawning system.
· Improved chasecam system.
· Improved and optimized client side prediction.
· Improved sound spazialization and server-side sound culling.
· Improved mouse reponsiveness for all input modes.
· Improved demoavi, it now exports audio as well.
· Changed server query protocol to be 100% compatible with Quake III Arena.
· Removed old wdm2 from 0.4x series.