New Features:
· Added new maps: wdm2, wdm18, wdm19, wdm20, wctf4, wctf6, wca3, wbomb1, wbomb2.
· Added a new weapon, the Machinegun.
· Added a new item, the Ultrahealth.
· Added a new player model: Big Vic.
· Added support for custom gametype scripting via AngelScript.
· Added new base gametypes: Bomb and Defuse, Team Domination, Headhunt
· Added player-activated shield to Instagib gametypes. It is activated by crouching and has a warmup time. but can protect you against damage like a warshield for a very short amount of time.
· Added new Clan Tag system.
· Added classless Clan Arena mode.
· Added player stun effect after being damaged. While stunned, a player can not walljump.
· Added client-side weapon prediction.
· Added damage bonuses for direct hits and midair hits.
· Added new, family-friendly gibs.
· Added raw mouse support for Windows XP.
· Added support for automatic pk3 file detection. Servers can find new pk3 files and update on the fly.
· Added support for automatic dedicated server version updates.
· Added the sv_demodir cvar which specifies a directory where automatic serverside demos are stored.
· Add the ability to dynamically link new entities to AI navigation.
· Added support for Quake 1 and Quake 2 maps.
· Added respawn timers for most important game items displayed for spectating players.
· Added fps-independent model animations.
· Added procedural leaning animations to players.
· Added normalmap-based cellshading material to use on player models.
· Added support for shader templates.
· Added new surfaceparm: nowalljump. Use this to disallow walljumping on a particular surface.
· Added Russian characters to fonts.
New Warsow TV features:
· Warsow TV servers now show up in the server browser.
· Warsow TV can now record demos. Automatic demo recording is supported.
· Warsow TV channels list now lists information about the game being played (Match Name, Gametype, etc.).
· Warsow TV channels can now be renamed.
· Warsow TV channels can now be joined from the warsow:// URI by specifying the channel name after the server address.
Changes:
· Modified all maps from 0.4x. They have been upgraded to take advantage of new items, renderer improvements, etc.
· Modified jump button behavior. You now jump automatically by holding jump, there is now no longer any need to release the jump button. There is a clientside cvar cg_noAutohop to disable this behavior.
· Modified walljumping behavior. You can no longer walljump off of other players, noimpact brushes and sky brushes.
· Improved user interface, expect a fair bit more polish.
· Improved explosion visuals.
· Improved knockback and push behavior (explosions, etc.).
· Improved weapon and movement balancing, too many changes to list.
· Improved spawning system.
· Improved chasecam system.
· Improved and optimized client side prediction.
· Improved sound spazialization and server-side sound culling.
· Improved mouse reponsiveness for all input modes.
· Improved demoavi, it now exports audio as well.
· Changed server query protocol to be 100% compatible with Quake III Arena.
· Removed old wdm2 from 0.4x series.