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    Home > Linux > Games > FPS > Warsow > Changelog

    Warsow 0.62 - Changelog


    What's new in Warsow 0.61:

    March 27th, 2011

    · Fixes bunch of bugs



    What's new in Warsow 0.6:

    December 20th, 2010

    Maps:
    · New maps: wbomb3, wbomb4, wbomb5, wdm12, wdm18, new wctf5.
    · Duel Arena maps have been renamed back to wdaX.
    · Most of the original maps have been re-textured and re-lit for improved visuals.

    Engine/game:
    · Vertex buffer objects support for improved performance.
    · Improved netcode: Latency reduction by the use of half-snapshot extrapolation.
    · q3map2 and the engine have been improved for more realistic and smoother lighting.
    · Improved particle support: added new misc_particles map editor entity.
    · Automatic resolution detection at initial startup.
    · Added more widescreen resolutions.
    · Fixed aspect ratio for widescreen resolutions.
    · The game can now stream demos from a HTTP server.
    · Added 4×4 PCF shadow maps filter with fewer texture lookups compared to other modes.
    · Added server console variable “sv_iplimit” to limit connections per ip address, defaults to 3. A value of 0 acts as no limit.
    · Added Quake Live style mouse acceleration, m_accelStyle and m_accelOffset console variables control the acceleration behavior.
    · Added IPv6 support.
    · Added positional audio support via Mumble (open source voice chat software), set console variable “cl_mumble” to 1 to enable.
    · Added “r_screenshots_fmtstr” cvar that allows embedding of timestamps into screenshots’ filenames.
    · Fixed double execution of autoexec.cfg if the game was started with a custom game directory.
    · Fixed execution of config.cfg upon game directory change.

    Music:
    · New menu music: one new song and an improved remix of Warsow 0.2 menu music.
    · New in-game soundtrack: 6 tracks by Jihnsius.
    Support for playlists:
    · Play invidual files with: /music loop.(ogg|wav) [intro.(ogg|wav)]
    · Load playlists with: /music (filename.m3u) (mode)
    · modes: “1″ shuffle, “2″ loop, “3″ loop random track.
    · loads basewsw/sounds/music/(filename.m3u/ogg/wav)
    · New console variables: “cg_playList” and “cg_playListShuffle” to specify custom a playlist file to be played during matches and optionally shuffled.
    · New console commands: “pausemusic”, “nextmusic” and “prevmusic” to fast forward to the next track or repeat the previous track in the playlist.

    Gameplay/gametype scripts/misc:
    · New weapon skins.
    · New chat console, themeable from the HUD scripts.
    · Non-round based gametypes include spawn place indicators in warmup.
    · Added Damage indicator to crosshair, changes color on hit. Customizable with cg_crosshair_damage_color.
    · Player models turn grey when dead.
    · New background video + new randomized loading screens.
    · Cartoon hit effects for big damage splashes.
    · Removed 175>150 armor decay from duel.
    · Weapons have been slightly balanced compared to 0.5.
    · New gametype: Capture the flag: Tactics.
    · Bomb has been rewritten, improved bomb spot indicator graphics.
    · In-game announcements to promote community events.
    · TAB-completion for map names in console.



    What's new in Warsow 0.5:

    August 28th, 2009

    New Features:
    · Added new maps: wdm2, wdm18, wdm19, wdm20, wctf4, wctf6, wca3, wbomb1, wbomb2.
    · Added a new weapon, the Machinegun.
    · Added a new item, the Ultrahealth.
    · Added a new player model: Big Vic.
    · Added support for custom gametype scripting via AngelScript.
    · Added new base gametypes: Bomb and Defuse, Team Domination, Headhunt
    · Added player-activated shield to Instagib gametypes. It is activated by crouching and has a warmup time. but can protect you against damage like a warshield for a very short amount of time.
    · Added new Clan Tag system.
    · Added classless Clan Arena mode.
    · Added player stun effect after being damaged. While stunned, a player can not walljump.
    · Added client-side weapon prediction.
    · Added damage bonuses for direct hits and midair hits.
    · Added new, family-friendly gibs.
    · Added raw mouse support for Windows XP.
    · Added support for automatic pk3 file detection. Servers can find new pk3 files and update on the fly.
    · Added support for automatic dedicated server version updates.
    · Added the sv_demodir cvar which specifies a directory where automatic serverside demos are stored.
    · Add the ability to dynamically link new entities to AI navigation.
    · Added support for Quake 1 and Quake 2 maps.
    · Added respawn timers for most important game items displayed for spectating players.
    · Added fps-independent model animations.
    · Added procedural leaning animations to players.
    · Added normalmap-based cellshading material to use on player models.
    · Added support for shader templates.
    · Added new surfaceparm: nowalljump. Use this to disallow walljumping on a particular surface.
    · Added Russian characters to fonts.

    New Warsow TV features:
    · Warsow TV servers now show up in the server browser.
    · Warsow TV can now record demos. Automatic demo recording is supported.
    · Warsow TV channels list now lists information about the game being played (Match Name, Gametype, etc.).
    · Warsow TV channels can now be renamed.
    · Warsow TV channels can now be joined from the warsow:// URI by specifying the channel name after the server address.

    Changes:
    · Modified all maps from 0.4x. They have been upgraded to take advantage of new items, renderer improvements, etc.
    · Modified jump button behavior. You now jump automatically by holding jump, there is now no longer any need to release the jump button. There is a clientside cvar cg_noAutohop to disable this behavior.
    · Modified walljumping behavior. You can no longer walljump off of other players, noimpact brushes and sky brushes.
    · Improved user interface, expect a fair bit more polish.
    · Improved explosion visuals.
    · Improved knockback and push behavior (explosions, etc.).
    · Improved weapon and movement balancing, too many changes to list.
    · Improved spawning system.
    · Improved chasecam system.
    · Improved and optimized client side prediction.
    · Improved sound spazialization and server-side sound culling.
    · Improved mouse reponsiveness for all input modes.
    · Improved demoavi, it now exports audio as well.
    · Changed server query protocol to be 100% compatible with Quake III Arena.
    · Removed old wdm2 from 0.4x series.




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