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  • Home / Linux / Games / FPS / Warsow / Changelog

    Warsow 0.5 - Changelog


    What's new in Warsow 0.5:

    New Features:
    · Added new maps: wdm2, wdm18, wdm19, wdm20, wctf4, wctf6, wca3, wbomb1, wbomb2.
    · Added a new weapon, the Machinegun.
    · Added a new item, the Ultrahealth.
    · Added a new player model: Big Vic.
    · Added support for custom gametype scripting via AngelScript.
    · Added new base gametypes: Bomb and Defuse, Team Domination, Headhunt
    · Added player-activated shield to Instagib gametypes. It is activated by crouching and has a warmup time. but can protect you against damage like a warshield for a very short amount of time.
    · Added new Clan Tag system.
    · Added classless Clan Arena mode.
    · Added player stun effect after being damaged. While stunned, a player can not walljump.
    · Added client-side weapon prediction.
    · Added damage bonuses for direct hits and midair hits.
    · Added new, family-friendly gibs.
    · Added raw mouse support for Windows XP.
    · Added support for automatic pk3 file detection. Servers can find new pk3 files and update on the fly.
    · Added support for automatic dedicated server version updates.
    · Added the sv_demodir cvar which specifies a directory where automatic serverside demos are stored.
    · Add the ability to dynamically link new entities to AI navigation.
    · Added support for Quake 1 and Quake 2 maps.
    · Added respawn timers for most important game items displayed for spectating players.
    · Added fps-independent model animations.
    · Added procedural leaning animations to players.
    · Added normalmap-based cellshading material to use on player models.
    · Added support for shader templates.
    · Added new surfaceparm: nowalljump. Use this to disallow walljumping on a particular surface.
    · Added Russian characters to fonts.

    New Warsow TV features:
    · Warsow TV servers now show up in the server browser.
    · Warsow TV can now record demos. Automatic demo recording is supported.
    · Warsow TV channels list now lists information about the game being played (Match Name, Gametype, etc.).
    · Warsow TV channels can now be renamed.
    · Warsow TV channels can now be joined from the warsow:// URI by specifying the channel name after the server address.

    Changes:
    · Modified all maps from 0.4x. They have been upgraded to take advantage of new items, renderer improvements, etc.
    · Modified jump button behavior. You now jump automatically by holding jump, there is now no longer any need to release the jump button. There is a clientside cvar cg_noAutohop to disable this behavior.
    · Modified walljumping behavior. You can no longer walljump off of other players, noimpact brushes and sky brushes.
    · Improved user interface, expect a fair bit more polish.
    · Improved explosion visuals.
    · Improved knockback and push behavior (explosions, etc.).
    · Improved weapon and movement balancing, too many changes to list.
    · Improved spawning system.
    · Improved chasecam system.
    · Improved and optimized client side prediction.
    · Improved sound spazialization and server-side sound culling.
    · Improved mouse reponsiveness for all input modes.
    · Improved demoavi, it now exports audio as well.
    · Changed server query protocol to be 100% compatible with Quake III Arena.
    · Removed old wdm2 from 0.4x series.




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