Warmux Changelog

What's new in Warmux 11.01

Mar 2, 2011
  • Name and numbering (year.month) change!
  • Android port
  • Symbian^3 port (number of characters/teams subject to memory constraint)
  • More toonesque than ever characters! Cuteness not considered a weapon :)
  • New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
  • Increased number of teams playable in a single game to 8
  • Massive memory optimizations, and 16 bits-per-pixel rendering
  • Massive speed optimization allowing better gameplay
  • Help is now much richer; please help us translate it even more!
  • Widget in options menu to edit keybindings
  • Kinetic scrolling to browse the map
  • Traditional in-game toolbar clickable, click wind indicator to display touch controls!
  • Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
  • Custom teams
  • Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall

New in Warmux 0.9.2 (Apr 17, 2010)

  • The rope of grapple no longer gets stuck in ground.
  • Network games between specific computers which didn't work properly before should work now.
  • A bug has been fixed which prevented the Bugzilla team to have more than three players.
  • Poisoned characters die now when they have to little health.

New in Warmux 0.9.1 (Mar 12, 2010)

  • Fix shoot key handling when user exceeds the weapon max strength
  • Fix: Do not apply damage from explosion twice
  • Fix rope size check when attaching
  • Fix some memory leaks
  • One new skin: bugzilla
  • One new map: chess map
  • 4 new musics: circux, diabolicux, exoticux and woodlux
  • Menu improvement: better management of tabs on small screen.
  • Cleaner code
  • Update translations

New in Warmux 0.9.0 (Jan 29, 2010)

  • Artificial Intelligence!!! No more hidden feature AI-stupid. The new AI is smart.
  • Improved quality of network games
  • Two new teams: Postfix and Hexley
  • Add 3 new maps. Delete 3 old ones.
  • Some display and gameplay improvements
  • A lot of other improvements and bug fixes

New in Warmux 0.8.5 (Sep 16, 2009)

  • Fix handling of key event during the game
  • Fix new sound player warning
  • Fix several network bugs related to random generator
  • Fix keep-alive connexion to index server when hosting a server from the game
  • Fix crash when invalid display resolution requested
  • Fix "play in loop" options for network games
  • Refresh the public network games list
  • Multi-layer sky
  • Camera enhancement
  • Weapon behaviour: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot
  • Lefthand-operated mouse option
  • Small skin animation enhancements
  • Automatically create personal directories for maps, teams and game_mode
  • New maps
  • Do not overlink index server and game server binaries
  • Translation updates

New in Warmux 0.8.4 (Jul 8, 2009)

  • Dedicated game server
  • Camera improvements
  • New sounds
  • Various bug fixes
  • Translations updates

New in Warmux 0.8.2 (Oct 22, 2008)

  • Fix Blowtorch weapon
  • Fix behavior of floor on closed maps
  • Compile with -Werror flag only in debug mode
  • Fix code to make it possible to do a static version on Linux (remove gethostbyname usage)
  • Fix compilation on OpenBSD
  • Adding translation: Greek
  • Other minor bug fixes