New in version 0.8.0
February 10th, 2014
- The main application is now a Python 3 program.
- The C++ simulation code is wrapped into modules by Boost.Python, so there's no loss of performance.
- This is intended to be a first step toward a friendlier game-like interface.
- Other changes include better robot behavior, especially when passing, the ability to qualify and race against robot cars, tire heating, and improved randomly-generated tracks.
New in version 0.7.0 (January 20th, 2012)
- This version adds improvements to the computer-controlled cars.
- They handle just about any track without tweaking.
- They even account for humps, dips, and banking when deciding how fast to go and when to brake.
- They can be pretty stiff competition.
- The control algorithms are documented in detail.
New in version 0.6.1 (September 21st, 2008)
- Computer controlled cars were added.
- The control algorithm operates the steering, throttle, brakes, and transmission to make the car follow a calculated racing line.
- The car definitions provide some performance parameters for the control algorithm.