New in version 0.8.0

February 10th, 2014
  • The main application is now a Python 3 program.
  • The C++ simulation code is wrapped into modules by Boost.Python, so there's no loss of performance.
  • This is intended to be a first step toward a friendlier game-like interface.
  • Other changes include better robot behavior, especially when passing, the ability to qualify and race against robot cars, tire heating, and improved randomly-generated tracks.

New in version 0.7.0 (January 20th, 2012)

  • This version adds improvements to the computer-controlled cars.
  • They handle just about any track without tweaking.
  • They even account for humps, dips, and banking when deciding how fast to go and when to brake.
  • They can be pretty stiff competition.
  • The control algorithms are documented in detail.

New in version 0.6.1 (September 21st, 2008)

  • Computer controlled cars were added.
  • The control algorithm operates the steering, throttle, brakes, and transmission to make the car follow a calculated racing line.
  • The car definitions provide some performance parameters for the control algorithm.