What's new in Urban Terror 4.2.023
Jan 20, 2015
- Fixed strat time causing early match termination
- Fixed flag return message colour #176
- Fixed negative team scores #177
- Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)
New in Urban Terror 4.2.022 (Dec 21, 2014)
- New cvars to modify the text size: cg_msgSize and cg_chatSize
- Servers now issue a DNS lookup for the master server on map change
- Game clients now check for other master servers when the main one is down
- Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
- New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
- Added a g_refNoExec cvar to control referee access to the exec command
- Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
- Added a bot indicator and filter in the server browser menu
- Added "(next: map)" to the cyclemap vote string when g_nextmap is set
- Updated g_stratTime to not cut into play time
- Added cg_leftHand
- Improved the team scores visual in HUD
- Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
- Enabled the percent (%) character for use in chat
- Enabled the semicolon (;) character for use in chat
- Added IRC-style /me command (works in chat as well)
- Added flag drop bind to the menus #124
- Added filter bar in the server browser menu
- Reorganized the "General Settings" panel and added a "Meter Settings" panel
- Added detection for vote keys #171
- Enhanced dropped bomb visibility on the minimap #155
- Fixed defusing player status shown as dead #149
- Improved flood protect limitations: its value is the number of commands you can perform per second #154
- Fixed a swap command issue #150
- Fixed g_maxGameClients not working properly #146
- Fixed g_ctfUnsubWait which never had worked properly #158
- Fixed missing textures on some SPAS hits #160
- Fixed gear menu showing outdated gear when using gear binds #159
- Fixed team scores not appearing until the scoreboard is opened
- Fixed the CI message displayed on map end for subs #113
- Fixed the multiple bomb carriers in blue team issue #148
- Fixed missing cvar g_nextCycleMap #53
- Fixed the wrong time being displayed on scoreboard #47
- Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
- Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
- Suppressed hit logging if target is frozen or god #164
- Fixed reversed score order when Blue team wins #170
- Fixed missing Freeze Tag label for g_gametype votes #172
- Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
- Fixed most custom maps not appearing in the vote menu #167
- Fixed an exploit when spectating the referee #173
New in Urban Terror 4.2.021 (Nov 16, 2014)
- Updated text with new font (Roboto) and drop shadow
- Decreased font sizes around the HUD
- Revamp of the mini scoreboard and team overlay
- Updated netgraph
- Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
- Improvement of the item and weapon select boxes
- Enhancement of the "3, 2, 1, Go" beep on warmup countdown
- Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
- Updated the timers - right aligned and new timer and hotpotato icons
- Highlighted map names in orange if they need to be downloaded (in the server browser menu)
- Added $hp chat var
- Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
- Updated the vote HUD element
- Used Team Survivor walls in Freeze Tag
- Added forcesub rcon command
- Added forcecaptain rcon command
- Combined red and blue wave timers if they're equal
- Added cg_showbullethits 3
- Added ability to use "all" with the forceteam command
- Added swap rcon command to swap two players
- Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
- Fixed spawn arrangement on Docks #100
- Fixed a missing texture on Ricochet #110
- Fixed the occasional timeout flights #114
- Fixed status of defusing players being set to "FRZN" #115
- Made dropped bomb yellow on the minimap #82
- Fixed cumulative g_inactivity timer #41
- Fixed blurry ammo icons
- Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
- Fixed speedometer overlapping weapon info
- Fixed helmet being rendered on top of NVG shader
- Fixed "x team wins" skinning #132
- Fixed bomb being lost to the void #11
- Fixed first shot accuracy in perfect conditions #134
- Changed LEADER to LEAD on the scoreboard #138
- Fixed C&H flags not being counted when the timelimit is hit
- Fixed skin readme text positioning #136
- Fixed skin selection menu starting empty #118
- Unlocked cl_pitchspeed #139
- Changed "Enemies: x" to "Players: x" in Jump mode
New in Urban Terror 4.2.020 (Oct 2, 2014)
- Fixed flag taken sound not playing #5 #14
- Fixed ThawOutStarted log spam
- Cleaned up disconnected thaw targets #90
- Added completion for forcesub, goto, load, save, and timeout #46
- Reset player stamina when frozen #94
- Added keycatcher for radio UI #3
- Fixed scoreboard showing "kills" instead of "points" for the blue team #70
- Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
- Changed scoreboard status to FRZN for frozen players
- Restored flags on gear change #11
- Fixed frozen players' hitboxes #88
- Added a bar for players who are being thawed out #89
- Moved the thaw progress bar down #91
- Reset the match state when swapteams is called #98
- Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
- Made frozen players' arrows flash cyan on the minimap
- Fixed live player counting for Freeze Tag #92
- Added a puff of snow for freezing, thawing, and melting
- Fixed bots timing out if bot_pause is 1
- Fixed frozen players taking environmental damage #106
- Fixed login button drawing #71
- Fixed players showing up as frozen when the round starts #111
- Added countdown sounds for pre-game timers
- Fixed frozen players' helmets not showing #64
- Fixed stats menu not working when dead or spectating #39
- Fixed give server crash #40
- Allowed gravity to affect frozen players (this also allows them to be booted)
- Allowed frozen players to be shot to prolong their frozen state
New in Urban Terror 4.2.019 (Sep 15, 2014)
- New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
- New map ut4_prominence
- New map ut4_killroom
- New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
- Fixed hotpotato timer not stopping on timeout
- Fixed crash when using map and devmap server commands
- Fixed a "round end" message loop happening when only one player is connected in FFA gametype
- Fixed the flag capture time bug in jump mode
- Fixed a crash in the demos ui page
- Fixed a possible crash on map load on OSX
- Fixed a "signal 6" crash on OSX 10.9
- Fixed the copy/paste causing engine crash on Unix systems
- Fixed malformed reply to the /ignore command #10
- Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
- Added a flood protection on weapon mode change #32
- Fixed callvote kick bug where another player could be kicked
- Fixed client number for callvote server log messages
- Fixed callvote map unpredictability and server log messages
- Fixed some HUD elements being displayed while the client was paused #36
- Added a client info cvar named authl containing player's auth name when authenticated #35
- Unlocked the download speed of map packs #44
- Fixed dmaHD entering an infinite loop on certain maps #34
- Made the reconnect command work across a client restart #40
- Fixed the forcesub broadcast message #50
- Fixed bomb plant time crashing the server #52
- Fixed tell command not targeting the correct user #19
- Fixed medkit icon not appearing or randomly flickering #17
- Fixed third person mode persisting in sub #43
- Fixed Client 0 getting the kill on certain bleed outs #78
New in Urban Terror 4.2.016 (Dec 12, 2013)
- Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
- Fixed the "badinfo" issue (many thanks to Jacepriester)
- Animation config updates
- New Dr. Pink and Dr. Blue player skins
- Correctly disable inactivity timer when g_inactivity is set to 0
- Ability to set skins per team using cg_skinfixed 0|1
- Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
- Updated Mac11 sounds
- Fix for specularity on SR8 (very noticeable on bolt cap)
- Fixed lagometer position on CTF when using Wave Respawns
- Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
- Fixed killsound not being played upon HE Grenade kill and bleed out
- New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
- Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
- New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
- Fixed respawn timer being shown after map restart
- Added 0 padding in asset download time left and server list refresh time
- Added sound on weapon mode change
- Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
- Added cg_accelSize CVAR to tune dedicated accelerometer size
- Fixed bots being kicked from the server for teamkilling
- Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
- Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
- Added client respawn event to game log: ClientSpawn:
- Fixed impossibility to kick zombie clients off the server
- Fixed connection to full server resulting in Server is for low pings only
- dmaHD engine forced to 44Khz 16-bit stereo output
- Increased command buffer from 64KiB to 128KiB for players with large config files
- Added separate Windows executable for non-SSE2 processors
- Fixed substitute flag being resetted upon map change
- Correctly update client team overlay when /forcesub command is executed
- Added menu items in sound menu for configuring dmaHD
- Added more in-built r_mode graphics modes for wide screen monitors
- Added new wide resolutions in graphics menu
- Increased chat area width and message area width
- Hide timelimit from HUD if there are no valuable info to be displayed
- Fixed inactivity timer kicking local client thus causing all the players to be disconnected
- Added flag capture time. New log string: "FlagCaptureTime: : "
- Major overhaul of dmaHD sound system
New in Urban Terror 4.2.010 (Mar 23, 2013)
- Added g_maxWallJumps CVAR for Jump Mode only
- Preloading radio sounds and other misc sounds to avoid client freezes when using them
- Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
- Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
- Not showing the UI cursor when loading a map anymore
- Fixed big jump maps loading failure
- Fixed ut_weaptoggle behavior
- Not checking bots inactivity timers anymore
- Added /ignore and /ignorelist commands
- Fixed CAH miniscoreboard
- Fixed Jump Run timer not displayed correctly while spectating a player
- Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
- Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
- Don't have g_teamAutoJoin affect bot's team
- Fixed spectator being switched from follow to free after map_restart if following a client
- Fixed server browser 'Auth' and 'Password' filters
- Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
- Changed some JUMP in-game messages
- New log format for Jump mode entities actions
- Fixed a bug in save and load command (player view angles are now reset correctly)
- Fixed blue armband showing on red team players minimap arrows
- Updated the Glock sounds
- Fixed a wall that you could be shot through in Turnpike
- Added client-side skin forcing
- Added six new skin sets
- New player setup menus
- Fixed issue with shader stage directive 'alphaGen'
- Added TTimo's QuakeLive-style mouse acceleration
New in Urban Terror 4.1.1 (Aug 2, 2011)
- Maps that were updated for Urban Terror 4.1 including Docks, Swim, Ricochet, Uptown, and more