Urban Terror Changelog

What's new in Urban Terror 4.2.023

Jan 20, 2015
  • Fixed strat time causing early match termination
  • Fixed flag return message colour #176
  • Fixed negative team scores #177
  • Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)

New in Urban Terror 4.2.022 (Dec 21, 2014)

  • New cvars to modify the text size: cg_msgSize and cg_chatSize
  • Servers now issue a DNS lookup for the master server on map change
  • Game clients now check for other master servers when the main one is down
  • Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
  • New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
  • Added a g_refNoExec cvar to control referee access to the exec command
  • Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
  • Added a bot indicator and filter in the server browser menu
  • Added "(next: map)" to the cyclemap vote string when g_nextmap is set
  • Updated g_stratTime to not cut into play time
  • Added cg_leftHand
  • Improved the team scores visual in HUD
  • Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
  • Enabled the percent (%) character for use in chat
  • Enabled the semicolon (;) character for use in chat
  • Added IRC-style /me command (works in chat as well)
  • Added flag drop bind to the menus #124
  • Added filter bar in the server browser menu
  • Reorganized the "General Settings" panel and added a "Meter Settings" panel
  • Added detection for vote keys #171
  • Enhanced dropped bomb visibility on the minimap #155
  • Fixed defusing player status shown as dead #149
  • Improved flood protect limitations: its value is the number of commands you can perform per second #154
  • Fixed a swap command issue #150
  • Fixed g_maxGameClients not working properly #146
  • Fixed g_ctfUnsubWait which never had worked properly #158
  • Fixed missing textures on some SPAS hits #160
  • Fixed gear menu showing outdated gear when using gear binds #159
  • Fixed team scores not appearing until the scoreboard is opened
  • Fixed the CI message displayed on map end for subs #113
  • Fixed the multiple bomb carriers in blue team issue #148
  • Fixed missing cvar g_nextCycleMap #53
  • Fixed the wrong time being displayed on scoreboard #47
  • Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
  • Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
  • Suppressed hit logging if target is frozen or god #164
  • Fixed reversed score order when Blue team wins #170
  • Fixed missing Freeze Tag label for g_gametype votes #172
  • Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
  • Fixed most custom maps not appearing in the vote menu #167
  • Fixed an exploit when spectating the referee #173

New in Urban Terror 4.2.021 (Nov 16, 2014)

  • Updated text with new font (Roboto) and drop shadow
  • Decreased font sizes around the HUD
  • Revamp of the mini scoreboard and team overlay
  • Updated netgraph
  • Updated the player health and damage area. There's now a health percentage indicator (toggleable with cg_drawhealth)
  • Improvement of the item and weapon select boxes
  • Enhancement of the "3, 2, 1, Go" beep on warmup countdown
  • Added cvar: cg_countdownSound to disable the "3, 2, 1, Go" beeps
  • Updated the timers - right aligned and new timer and hotpotato icons
  • Highlighted map names in orange if they need to be downloaded (in the server browser menu)
  • Added $hp chat var
  • Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
  • Updated the vote HUD element
  • Used Team Survivor walls in Freeze Tag
  • Added forcesub rcon command
  • Added forcecaptain rcon command
  • Combined red and blue wave timers if they're equal
  • Added cg_showbullethits 3
  • Added ability to use "all" with the forceteam command
  • Added swap rcon command to swap two players
  • Added cg_drawclock which replaces cl_drawclock (1 for a 24-hour clock, and 2 for a 12-hour clock)
  • Fixed spawn arrangement on Docks #100
  • Fixed a missing texture on Ricochet #110
  • Fixed the occasional timeout flights #114
  • Fixed status of defusing players being set to "FRZN" #115
  • Made dropped bomb yellow on the minimap #82
  • Fixed cumulative g_inactivity timer #41
  • Fixed blurry ammo icons
  • Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
  • Fixed speedometer overlapping weapon info
  • Fixed helmet being rendered on top of NVG shader
  • Fixed "x team wins" skinning #132
  • Fixed bomb being lost to the void #11
  • Fixed first shot accuracy in perfect conditions #134
  • Changed LEADER to LEAD on the scoreboard #138
  • Fixed C&H flags not being counted when the timelimit is hit
  • Fixed skin readme text positioning #136
  • Fixed skin selection menu starting empty #118
  • Unlocked cl_pitchspeed #139
  • Changed "Enemies: x" to "Players: x" in Jump mode

New in Urban Terror 4.2.020 (Oct 2, 2014)

  • Fixed flag taken sound not playing #5 #14
  • Fixed ThawOutStarted log spam
  • Cleaned up disconnected thaw targets #90
  • Added completion for forcesub, goto, load, save, and timeout #46
  • Reset player stamina when frozen #94
  • Added keycatcher for radio UI #3
  • Fixed scoreboard showing "kills" instead of "points" for the blue team #70
  • Fixed scoreboard/miniscoreboard showing thawed players as dead #70 #92
  • Changed scoreboard status to FRZN for frozen players
  • Restored flags on gear change #11
  • Fixed frozen players' hitboxes #88
  • Added a bar for players who are being thawed out #89
  • Moved the thaw progress bar down #91
  • Reset the match state when swapteams is called #98
  • Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
  • Made frozen players' arrows flash cyan on the minimap
  • Fixed live player counting for Freeze Tag #92
  • Added a puff of snow for freezing, thawing, and melting
  • Fixed bots timing out if bot_pause is 1
  • Fixed frozen players taking environmental damage #106
  • Fixed login button drawing #71
  • Fixed players showing up as frozen when the round starts #111
  • Added countdown sounds for pre-game timers
  • Fixed frozen players' helmets not showing #64
  • Fixed stats menu not working when dead or spectating #39
  • Fixed give server crash #40
  • Allowed gravity to affect frozen players (this also allows them to be booted)
  • Allowed frozen players to be shot to prolong their frozen state

New in Urban Terror 4.2.019 (Sep 15, 2014)

  • New gametype - Freeze Tag (#10) - new CVARs g_thawTime and g_meltdownTime - new log lines
  • New map ut4_prominence
  • New map ut4_killroom
  • New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
  • Fixed hotpotato timer not stopping on timeout
  • Fixed crash when using map and devmap server commands
  • Fixed a "round end" message loop happening when only one player is connected in FFA gametype
  • Fixed the flag capture time bug in jump mode
  • Fixed a crash in the demos ui page
  • Fixed a possible crash on map load on OSX
  • Fixed a "signal 6" crash on OSX 10.9
  • Fixed the copy/paste causing engine crash on Unix systems
  • Fixed malformed reply to the /ignore command #10
  • Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
  • Added a flood protection on weapon mode change #32
  • Fixed callvote kick bug where another player could be kicked
  • Fixed client number for callvote server log messages
  • Fixed callvote map unpredictability and server log messages
  • Fixed some HUD elements being displayed while the client was paused #36
  • Added a client info cvar named authl containing player's auth name when authenticated #35
  • Unlocked the download speed of map packs #44
  • Fixed dmaHD entering an infinite loop on certain maps #34
  • Made the reconnect command work across a client restart #40
  • Fixed the forcesub broadcast message #50
  • Fixed bomb plant time crashing the server #52
  • Fixed tell command not targeting the correct user #19
  • Fixed medkit icon not appearing or randomly flickering #17
  • Fixed third person mode persisting in sub #43
  • Fixed Client 0 getting the kill on certain bleed outs #78

New in Urban Terror 4.2.016 (Dec 12, 2013)

  • Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
  • Fixed the "badinfo" issue (many thanks to Jacepriester)
  • Animation config updates
  • New Dr. Pink and Dr. Blue player skins
  • Correctly disable inactivity timer when g_inactivity is set to 0
  • Ability to set skins per team using cg_skinfixed 0|1
  • Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
  • Updated Mac11 sounds
  • Fix for specularity on SR8 (very noticeable on bolt cap)
  • Fixed lagometer position on CTF when using Wave Respawns
  • Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
  • Fixed killsound not being played upon HE Grenade kill and bleed out
  • New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
  • Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
  • New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
  • Fixed respawn timer being shown after map restart
  • Added 0 padding in asset download time left and server list refresh time
  • Added sound on weapon mode change
  • Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
  • Added cg_accelSize CVAR to tune dedicated accelerometer size
  • Fixed bots being kicked from the server for teamkilling
  • Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
  • Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
  • Added client respawn event to game log: ClientSpawn:
  • Fixed impossibility to kick zombie clients off the server
  • Fixed connection to full server resulting in Server is for low pings only
  • dmaHD engine forced to 44Khz 16-bit stereo output
  • Increased command buffer from 64KiB to 128KiB for players with large config files
  • Added separate Windows executable for non-SSE2 processors
  • Fixed substitute flag being resetted upon map change
  • Correctly update client team overlay when /forcesub command is executed
  • Added menu items in sound menu for configuring dmaHD
  • Added more in-built r_mode graphics modes for wide screen monitors
  • Added new wide resolutions in graphics menu
  • Increased chat area width and message area width
  • Hide timelimit from HUD if there are no valuable info to be displayed
  • Fixed inactivity timer kicking local client thus causing all the players to be disconnected
  • Added flag capture time. New log string: "FlagCaptureTime: : "
  • Major overhaul of dmaHD sound system

New in Urban Terror 4.2.010 (Mar 23, 2013)

  • Added g_maxWallJumps CVAR for Jump Mode only
  • Preloading radio sounds and other misc sounds to avoid client freezes when using them
  • Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
  • Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
  • Not showing the UI cursor when loading a map anymore
  • Fixed big jump maps loading failure
  • Fixed ut_weaptoggle behavior
  • Not checking bots inactivity timers anymore
  • Added /ignore and /ignorelist commands
  • Fixed CAH miniscoreboard
  • Fixed Jump Run timer not displayed correctly while spectating a player
  • Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
  • Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
  • Don't have g_teamAutoJoin affect bot's team
  • Fixed spectator being switched from follow to free after map_restart if following a client
  • Fixed server browser 'Auth' and 'Password' filters
  • Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
  • Changed some JUMP in-game messages
  • New log format for Jump mode entities actions
  • Fixed a bug in save and load command (player view angles are now reset correctly)
  • Fixed blue armband showing on red team players minimap arrows
  • Updated the Glock sounds
  • Fixed a wall that you could be shot through in Turnpike
  • Added client-side skin forcing
  • Added six new skin sets
  • New player setup menus
  • Fixed issue with shader stage directive 'alphaGen'
  • Added TTimo's QuakeLive-style mouse acceleration

New in Urban Terror 4.1.1 (Aug 2, 2011)

  • Maps that were updated for Urban Terror 4.1 including Docks, Swim, Ricochet, Uptown, and more