Unknown Horizons Changelog

New in version 2013.1

February 9th, 2013
  • Completely new tileset
  • New buildings: alvearies, barracks, blender, cocoa field, doctor, herbary, lookout, pastry shop, spice field, vineyard, vintner
  • Many new graphics for existing buildings
  • AI can now handle war and diplomacy
  • Vast performance improvements
  • New music track: Battle
  • Tons of bug fixes
  • Updated translations
  • Much, much more

New in version 2010.1 (September 22nd, 2010)

  • Multi-player mode
  • All new and shiny tutorial that shows you how to play
  • A new song
  • New buildings
  • New graphics
  • Performance tuning
  • Tons of bug fixes and polishing

New in version 2009.2 (October 20th, 2009)

  • Apart from bugfixes and many general improvements, this release features level-ups for your settlers and a brand new campaign system with a tutorial campaign included.

New in version 2009.1 (September 5th, 2009)

  • All new user interface
  • Gettext supported muiltlanguage support
  • complete English, French and German translations
  • mostly complete Norwegian and Portuguese translations
  • New main music theme
  • A boatbuilder to build new ships
  • Hunter graphics added (No functionality yet)
  • Some revamped ingame graphics, like new inhabitants
  • performance improvements for the build process
  • Saving and loading of games

New in version 2009.0 (March 13th, 2009)

  • There are new tile graphics.
  • There's a main square, where people can get their resources.
  • We added lots of new trees.
  • A free trader who will buy and sell your resources has been added.
  • Buildings can now be seen in preview before they are placed.
  • We revamped the building graphics.
  • We added voice-overs for a few important events, and a new song.

New in version 2008.1 (November 28th, 2008)

  • Working ships.
  • First little economy (food and textile production chains).
  • Pioneer level citizens that consume your resources and pay taxes.
  • Saving and Loading of game states.
  • 2 test maps.
  • Nice graphics for most of the buildings.
  • Streets can be built and pathfinding for units.