Turious Changelog

What's new in Turious 0.3 Alpha 5

Jul 3, 2011
  • A minimap generator was added. Bugs in the makefile were fixed.
  • Fog of war was added.
  • Unit datatypes were redesigned.
  • The units.xml file was added for unit types.
  • A "custom connect" server menu was added.
  • Building was made visible for build positioning.
  • A server name was added to the server list.

New in Turious 0.3 Alpha 4 (Jun 19, 2011)

  • Several bugs were fixed, including a stack overflow in the client.
  • The gameplay was switched to be purely realtime.
  • More unit types were added, as well as base XP and resource tracking.
  • Changes were made to the map format to reduce network data size.
  • Major work was done on the Win32 code, so the game is now playable on Windows.
  • Several UI updates were made.

New in Turious 0.3 Alpha 3 (Jun 6, 2011)

  • There is now a master server running, and consequently there is a server list in the connection menu.
  • The ui has also received a makeover, and is no longer made up of placeholder graphics for the various widgets.
  • Sound has been started on, and while it's not in use at present, the sound options menu is functioning with the ability to switch interfaces (ALSA/OSS/Win32), adjust the volume, and enable or disable sound entirely.
  • The server has also been tied in with the master server - so something shows up in the client's connection list. It also pings back to the client as the list is loaded, so the ping and number of players can be seen.
  • There is now some protection against having multiple players with the same name on a server.
  • The Biggest change however is that SDL has been completely removed from Turious. I've been growing less and less impressed with SDL over the past few months, and had already been experimenting with alternatives.

New in Turious 0.3 Alpha 2 (Jun 2, 2011)

  • The server received changes to the unit path finder.
  • Bugs that stopped the game from restarting and segfaults on disconnect were fixed.
  • A failure to detect client disconnect that caused high CPU usage was fixed along with a bug in end of game detection and a bug which caused units from the previous game to show.
  • Support for setting a spawn destination was added.
  • Units were changed so the only updated ones are resent to the client, reducing network packets.
  • The client now has a /disconnect command and a UI.

New in Turious 0.3 Alpha 1 (May 30, 2011)

  • A completely new codebase is used.
  • It supports online multiplayer, dynamically generated maps, units that move, multiple game modes, and allegiances between players.