Trosnoth Changelog

New in version 1.6.0

January 26th, 2012
  • Grenades are now colour-coded according to team
  • Adjusted upgrade costs to balance game.
  • New in-game chat interface.
  • Added a "Game Over" game phase when you can hunt rabbits without bots getting in the way.
  • New and updated achievements.
  • Respawn gauge now shows countdown to game start.
  • Rogue shots now look more like ye olde Trosnothe shottes.
  • Server now has an XMPP bot that can notify people of running games.
  • Replaced "Play Special" menu with "Server Settings".
  • Added ability to change user password on authentication server.
  • Added ability to select tournament mode if server supports it.
  • Fixed bug where stars and grenades did not always appear in the correct place on all clients.
  • Game no longer crashes on computers with no audio devices
  • Various bug fixes.

New in version 1.5.1 (January 20th, 2011)

  • New upgrades: machine gun, shoxwave, ninja. These replace the turret and phase shift upgrades.
  • You can now tell what upgrades a player has by looking at them (e.g. players with machine gunner and shoxwave have a visibly different gun, player with minimap disruption wears a radar hat).
  • New zone capture indicator on minimap: zones on minimap have coloured circle showing whether the zone can be captured or is in danger of capture.
  • Players can now mark zones on the minimap to draw the attention of team-mates.
  • Added practise mode (with bots) to menu.
  • Authentication server lobby now adds bots players to the game up to a certain minimum number of total players.
  • Authentication server now also runs a web server which displays player achievements.
  • Initial work on "Trosnoth core", a web-based menu system for Trosnoth that integrates with the authentication server web site.
  • When playing Trosnoth from the Trosnoth core, you now have the ability to add authentication servers other than the defaults.
  • Console output is quieter: only errors are logged unless a debug flag is given.
  • Some refactoring, including some efficiency gains.

New in version 1.4.1 (October 18th, 2010)

  • Included achievement graphics in release package.
  • Fixed spelling mistake in change log.

New in version 1.4.0 (October 17th, 2010)

  • Updated graphics.
  • Zone tags are no longer permitted after the game is over.
  • Grenade explosions now kill everything in their blast, rather than firing shots in all directions.
  • Grenade can now be launched in any direction, and they bounce.
  • If a long time has passed since the last zone tag, stars start appearing which can be collected to increase your star count.
  • Updated physics: you can no longer fall through the floor at certain buggy map locations.
  • Updated physics: if you press and hold jump while in the air, you will jump the moment you touch ground.
  • Simplified mechanism for purchasing upgrades: you now select an upgrade with number keys, and press space bar to buy and use it.
  • When you first join the game, your ghost is now placed closer to where there is action.
  • Added a lobby mode between games, where players can vote on the settings for the next game.
  • When connecting to a server in lobby mode, you automatically join the game.
  • Players can change their nickname from the menu, but only during lobby mode.
  • Added Trosnoth authentication servers - users can create accounts so that their statistics and achievements can be recorded against the unique player.
  • Added achievements.
  • Added some sounds (disabled by default).
  • Changed default team names to Standardators and Defaulticons (from Blue Team and Red Team).
  • Removed internet game discovery protocol in favour of games registering themselves with a central server.
  • Disabled pirate theme (until such a time as bugs in the way themes work can be fixed)
  • Various miscellaneous bug fixes.

New in version 1.3.2 (August 30th, 2010)

  • Fixed bug where if you joined a game mid-way through, you wouldn't get all the information about who owned what zone.
  • Statistics now work even if you leave the game and rejoin.
  • Connection error messages are now more informative.
  • Fixed a bug regarding saving of streak statistics mid-game.
  • Empty chat messages are no longer sent.
  • Fixed bug where you didn't always lose your upgrade when you died.
  • Increased speed of minimap disruption.
  • Fixed very rare bug if two players on the same team bought minimap disruptions: this is no longer allowed.
  • Fixed bug where if a team had a captain before you connected to the server, you could not see who the captain is.

New in version 1.3.1 (August 16th, 2010)

  • Fixed replay saving, which did not work in 1.3.0.
  • Fixed statistics saving, which did not work in 1.3.0.
  • Fixed bug where players would sometimes jump when respawning.
  • The total number of enemy stars is now shown on the leaderboard.
  • Layout of keyboard settings page has been improved.
  • Fixed bug where chat box would not vanish after sending message to team.

New in version 1.2.2 (July 23rd, 2010)

  • Fixed mouse drift and removed right-click to lock crosshairs.

New in version 1.2.1 (July 3rd, 2010)

  • Fixed a bug which caused the game to hang.

New in version 1.2.0 (June 30th, 2010)

  • Settings menu can now be accessed from in the game.
  • Themes have been added.
  • Alt+Tab in full-screen mode minimises game (except on OSX).
  • Physics change: players can walk along concave surfaces without leaving the ground.
  • Right-clicking in full-screen mode locks the crosshairs.
  • Display options for centring on player and to disable smooth panning.
  • Click to respawn.
  • Some UI changes.
  • Various bug fixes.