TripleA Changelog

What's new in TripleA 1.6.1.2

Aug 21, 2012
  • This version is backwards compatible with older savegames, and new releases will no longer break savegame compatibility.
  • It can now use a proxy to connect to the Internet for Play-By-Forum games and the Dice Server.
  • Online games' network connections are now more stable.
  • Image quality when zooming is greatly improved.
  • New options in Edit Mode to damage/repair units and add/remove technology.
  • Map downloader now shows out of date maps in bold, and allows downloading multiple maps in one go.
  • This release fixes several fatal errors, and has many more bugfixes and many new features.
  • Work on the Global 1940 map is complete.

New in TripleA 1.6 (Jul 10, 2012)

  • This version adds abstraction and the addition of completely customizable technology options.
  • Technology is no longer hard-coded within the engine, and cannot be specified inside the map XML.
  • Other changes include major bugfixes and several new game features.

New in TripleA 1.5.2.1 (Apr 21, 2012)

  • Four new maps were included.
  • Eleven games are now included, with many more available for download.
  • Online live play support was improved.
  • A full Political engine was added, allowing any map that uses it to allow dynamic changing of alliances and relations between different nations and players.
  • Scrambling of aircraft from designated territories or units is now allowed.
  • Escorting of bombers and interception of bomber runs was added.
  • Kamikaze aircraft attacks by Japan are now supported.
  • Units can nowgive other units bonus movement (positive or negative).

New in TripleA 1.5.1 (Mar 22, 2012)

  • Major bugfixes for 1940-based games.
  • Some minor feature enhancements.
  • General engine bugfixes.

New in TripleA 1.5 (Feb 14, 2012)

  • New map features include scrambling, kamikaze attacks, SBR interceptors and escorts, fully mature political systems, and AA guns that are completely atomized and flexible.
  • The Play-By-Email (PBEM) and Play-By-Forum systems were completely recoded and redone, and now work much better.
  • Many little bugs were fixed.

New in TripleA 1.2.5.4 (Jul 29, 2010)

  • ask users to restart after downloading a map as workaround to a bug
  • replace japanese_fade gif with png
  • new free french flags
  • fix bug: game hangs during purchase units phase with mooreAI