The Dark Mod Changelog

What's new in The Dark Mod 2.02

Dec 11, 2014
  • This version includes a number of new features and bugfixes for The Dark Mod. Several exploits have been dealt with, such as a fix for the bunny-hop exploit by SteveL, and new behaviour that allows AI to notice if you blatantly grab onto a door they’re in the process of closing, by grayman.
  • A fix of a sound bug that was causing sound to drop off too quickly in large spaces (resulting in AI frequently ignoring noise arrows and calls for help) has also been fixed by grayman, and a new AI Hearing slider has been added to the main menu.
  • New Horizon has adjusted our blackjacking detection so that players are less likely to fail by being too close to an AI.
  • AI may notice that they’ve been pickpocketed, and will add that to their evidence of an intruder if you cause a mild alert while snatching something from their belt.
  • In addition, Springheel has added a new AI and vocal set (acted by Goldwell) for mappers to play with: The Moors.

New in The Dark Mod 2.01 (Jan 30, 2014)

  • A small update, TDM 2.01 fixes several issues surrounding combat and makes some graphical improvements to character models. Some technical fixes have also been added: Taaaki has fixed the issue with TDM failing to reload missions if your folder was not named “darkmod”, and grayman has solved some save/reload crashes.
  • The player was taking double damage from weapons in 2.0; grayman has fixed that, and Springheel has made several other modifications to combat, including making it harder to avoid weapons by running backwards.
  • The end result is that combat has been made slightly more forgiving at lower difficulty and harder at the higher difficulties.
  • This update improves the appearance of several female character models, as Springheel has worked on improving the meshes, as well as adding a few new heads. Lastly, a physics bug that made the map “The Swing” unplayable, has now been fixed. To get the update, simply run your tdm_update.exe file.

New in The Dark Mod 1.02 (Jul 21, 2010)

  • adding textures
  • adding models
  • new AI
  • patching a few gameplay issues
  • includes a new vocal set
  • allow AI to play cards or drink from bottles
  • a fix for the saved game crash issue

New in The Dark Mod 1.01 (May 27, 2010)

  • A large number of tweaks, fixes and updates from v1.00.
  • Footsteps adjusted and replaced where needed
  • New AI including undead and spiders
  • AI difficulty implemented
  • Fixed a number of savegame issues
  • A number of fixed and new textures