January 28th, 2013· The code has been upgraded to use the latest Castle Game Engine version 4.0.0, which brings many improvements and optimizations.
· Creatures are now a little smarter and more configurable.
· Collisions are handled in a uniform fashion, which fixes some problems with creature vs. creature collisions (for example, a creature can now step over the corpse of another creature).
· Collisions with the ground when the creature was pushed by a force are now fixed.
· The game data and source code are much simpler and easier to extend.
· Levels and creatures load much faster and require less memory.
January 2nd, 2012· Updated to use "Castle Game Engine" 3.0.0.
· Faster loading of 3D resources (levels, creatures, and such).
· The ability to design custom levels using X3D, with shader effects and other features from the latest engine version.
January 4th, 2009· The VRML engine was updated to the newest version.
· This provides fixes for Mesa3d (especially on Intel GPUs) and frustum culling optimizations.
September 13th, 2008· Support for the OpenAL-Soft implementation was fixed.
· OpenAL-Soft is detected now, new enumeration of available sound devices works, and everything else works as with older OpenAL implementations.