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  • Home / Linux / Games / TBS / The Battle for Wesnoth / Changelog

    The Battle for Wesnoth 1.7.8 - Changelog


    What's new in The Battle for Wesnoth 1.7.6:

    AI:
    · In some campaigns, such as in Legend of Wesmere, allied AI sides can now recall their veterans from earlier scenarios.
    · AI will now recruit somewhat more intelligently. In some campaigns, such as in Legend of Wesmere, allied AI sides can now be given hints about where their leader should relocate.

    Graphics:
    · New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt, Spectre, Shadow
    · When a unit reaches a new level, a floating label indicates it.

    Language and translations:
    · Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Russian, Serbian, Spanish.
    · New translations: Vietnamese.

    Multiplayer:
    · New map: 4p Ruins of Terra-Dwelve.

    Units:
    · Made units with the 'healthy' trait always rest heal but take normal damage from poison.
    · Changed the Drake Glider's movetype to give 40% defense almost everywhere.
    · Gave the Fire Dragon 100% fire resistance.
    · Updated the descriptions for the Drake Fighter, Glider and Burner lines.

    User interface:
    · Automatically try to resolve blocked multi-turn moves.
    · Better visually differentiate name, type and race in sidebar.
    · Add colorized terrain defense info in sidebar.
    · In attack dialog, split damages and chance to hit and color the later.
    · Disable the Remove and Update add-ons buttons when there are no add-ons installed.
    · Add a Description button to the add-ons download dialog
    · For move+attack mouse click, now show the attack dialog before the move.
    · In sidebar, add current bonus/malus info from alignement.



    What's new in The Battle for Wesnoth 1.7.1:

    AI:
    · Reworked AI code to allow easier creation of AI components.
    · New AI: Composite AI
    · (Optional) new AI configuration syntax.
    · Basic reimplementation of an old C++ AI as a 'candidate action'-based composite AI
    · Autodiscovery of available AI configurations from data/ai/ais.
    · (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

    Campaigns:
    · Delfador's Memoirs: new portrait for Lionel. The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

    Graphics:
    · New portrait for Knight, Ghost.

    Language and i18n:
    · Updated translations: Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian, Serbian, Turkish

    User interface:
    · Removed the old obsolete layout algorithm in the new widgets
    · Added unit tests for the new widgets
    · Improved the layout algorithm not to show scrollbars when they make the situation worse
    · Add a new transient message dialog
    · Add a new multi page widget
    · Increase the lineheight in the new dialogs
    · Add a blur precommit function to the canvas
    · Improved the redraw algoritm and added more asserts
    · Objectives now use pango markup
    · Replace the campaign dialog with a new gui one (debian bug #497655)
    · Removed the hidden option to disable the tips of the day
    · A click on a slider now properly sets the position
    · WML generated messages, labels and sounds are skiped during replay (bug #13519)
    · Added support for desktop notifications (GTK/libnotify only for now, patch #1179)
    · Added a hotkey to toggle team ellipses (fr #7763)

    WML Engine:
    · Made new turn, turn X, side turn and turn refresh events synchronous. (bug #10603)
    · Petrified units no longer heal. (bug #13513)

    Miscellaneous and bugfixes:
    · Add strict compilation to cmake
    · Let cmake also use the CXXFLAGS and CFLAGS environment variables
    · Fixed a segmentation fault with storyscreens using [if] (bug #35959)
    · Properly translate dialog title (bug #13761)
    · Fixed a problem with easy close that caused buttons to be ignored
    · Properly translate unit name and mark strings translatable (bug #13751)
    · Properly redraw logo on the loading screen (bug #13758)
    · Set window title before setting video mode (bug #13756)
    · Fixed dates in the load box being untranslated (bug #13782)
    · Fixed networking code regression that could lead to "Client disconnected" errors when creating a MP game



    What's new in The Battle for Wesnoth 1.6.3:

    Campaigns:
    The Hammer of Thhursagan:
    · Updated portraits for Ratheln, Angarthing.
    Language and i18n:
    · Updated translations: British English, Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
    User interface:
    · Fixed an multi-character UTF-8 handling bug in the password textbox
    · Increase the lineheight in the new dialogs
    · A click on a slider now properly sets the position



    What's new in The Battle for Wesnoth 1.6.2:

    · Fixed missing unit graphics when loading a start-of-scenario savegame.
    · Improved the sorting of the XP and traits columns in the unit list dialogue.
    · Some smaller fixes to various campaigns.
    · Updates to many translations.



    What's new in The Battle for Wesnoth 1.6.1:

    Campaigns:
    · Sceptre of Fire
    · Fixed a crash at the very end of 'Caverns of Flame'.

    Graphics:
    · New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman, Ogre/Young Ogre, Trapper, Ranger.

    Language and translations:
    · New translations: Icelandic.
    · Updated translations: British English, Catalan, Chinese (Simplified), Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.

    Multiplayer:
    · Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0)

    Miscellaneous and bugfixes:
    · Fix a lock-up issue when no music could be played.
    · Limit the maximum length of the mp command dialog as workaround for a 'crash'. (Windows and Mac only.)



    What's new in The Battle for Wesnoth 1.6:

    Campaigns:
    · Under the Burning Suns...
    · All portraits now have a transparent background (bug #13135)

    Graphics:
    · New or updated unit graphics for the Mermaid Priestess and Enchantress unit lines

    Language and i18n:
    · updated translations: Finnish, French, German, Lithuanian, Polish, Portuguese (Brazil), Russian, Slovak, Spanish

    User interface:
    · Grey game titles out when we're missing the era
    · Fix a dialog size problem returning invalid sizes (bug #13203)

    WML Engine:
    · Increase the map size limit to 1000 by 1000
    · Added an 'always_display' key to [advancement] to make it possible to show the advance dialog even with just one option.
    · weapon filters now recognize the id= attribute of specials (bug #13193)

    Miscellaneous and bug fixes:
    · Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
    · Fixed bug #13198: Corrupt replay in MP
    · Fixed bug #13199: Map generation in mp fails when hills and size of hills sliders are at max
    · Fixed bug #13179: Unit's move have sometimes a jumpy start
    · Stop resetting the alternate default zoom level after each reload



    What's new in The Battle for Wesnoth 1.6 RC1:

    Graphics:
    · New portrait for the female Thief.
    · New tiles for summer and fall deciduous and mixed forests.
    · Deciduous and mixed forests now used in several campaigns (not all, yet).
    · New tiles for dirt.

    Language and translations:
    · Updated translations: Chinese (Simplified), Czech, French, German, Italian, Polish, Portuguese (Brazil), Spanish, Turkish.

    User interface:
    · Listbox columns have the same width again.
    · Now clear fog/shroud before an attack when doing a move+attack action.
    · Changed the widgets in the in game message dialog.
    · The multiplayer dialog shows tooltips again.
    · The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB.



    What's new in The Battle for Wesnoth 1.4.7:

    · Replays work again for single-player campaign scenarios.



    What's new in The Battle for Wesnoth 1.4.6:

    · updated translations: Czech, Danish, Finnish, French, Galician, German, Hungarian, Italian, Polish, Slovak, Turkish, Valencian
    · fixed the parts of the undead flags which were not TC'd




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