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    Home > Linux > Games > TBS > The Battle for Wesnoth > Changelog

    The Battle for Wesnoth 1.10.0 - Changelog


    What's new in The Battle for Wesnoth 1.9.14:

    January 12th, 2012

    AI:
    · Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select attacks.

    Language and i18n:
    · Changed font used for CJK languages to DroidSans.
    · Updated translations: British English, Chinese (Simplified), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian, Slovak, Spanish.



    What's new in The Battle for Wesnoth 1.9.13:

    December 19th, 2011

    Language and i18n:
    · Updated translations: British English, Czech, Dutch, French, Galician, German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish, Russian, Serbian.

    Multiplayer:
    · Fix user interface set to side 1 when entering linger mode (bug #15847).
    · Fixes showing of larger portraits on smaller screens (bugs #17961 and #18686).

    Unit changes and balancing:
    · Changed the Lancer's and the Deathblade's AMLA requirements to conform to the current AMLA standards.

    User interface:
    · Fixed bug #19118: Default theme: coordinates overlap with the clock status panel on small horizontal resolutions. Also fixed for the widescreeen theme.
    · Made it so that "AM"/"PM" show up in the default and widescreen themes on the lowest supported resolutions.

    Whiteboard:
    · Display turn numbers on multi-turn planned moves.
    · Fix attacks not finishing but still being transmitted over the network when executing all actions.

    Miscellaneous and bug fixes:
    · Forward ported a new version of multiplayer chat log history dialog.
    · Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial.
    · Added NativeClient port.
    · Optimized screen update (zooming, ToD change) and framerate.



    What's new in The Battle for Wesnoth 1.9.10:

    November 9th, 2011

    Campaigns:
    Descent into Darkness:
    · A Small Favor, part 1: used 24 hour ToD.
    Son of the Black Eye:
    · To the Harbor of Tirigaz: used 24 hour ToD.
    · Under the Burning Suns
    · Subterranean Struggle: no longer possible to win by allowing allies to die.
    · Across the Harsh Sands: the Black Hand oasis is no longer possible to enter without triggering the bandits.

    Graphics:
    New Animations:
    · Goblin spearman run SE.
    · Merman fighter attack SE.
    Terrain:
    · Tall encampment keep can now be placed next to the tent encampment keep.
    · Forest/hill terrain combinations no longer appear black on the minimap
    · Default team color always applied last; fixes bug #18817
    · Removal of Khalifate unit images.

    Language and i18n:
    · Made it so that all of the Hangul Syllables block is covered by the font-loading code.
    · Updated translations: British English, Czech, Dutch, Finnish, Galician, Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian, Old English, Portuguese (Brazil), Russian, Slovak, Swedish.

    Multiplayer:
    · New map: Aethermaw.
    · Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison.

    Terrain:
    · Oasis may be placed on any terrain, aliased to base.
    · New rotting variant for wooden bridge.

    · Unit changes and Balancing
    · All mounted units now have forest defense capped at 30%. This reduces their defense on forested hills from 40% to 30%
    · Forests now give best defense and worst movement on all terrain, not just hills - fixes bug #18216.
    · The XP required for an AMLA is now 50*level (and 25 for level 0) instead of always 150.
    · Increased the HP of the Great Mage from 55 to 60.
    · Increased the ranged attack of the Footpad from 4-2 to 5-2.
    · Removal of the Khalifate units, faction and era.

    User interface:
    · Removed waypoints UI feature ('w' key) since the whiteboard provides similar functionality.
    · Added option in advanced preferences that allows the twelve-hour clock format to be used.
    · Reenabled "delay shroud updates".
    · Slowed units are now tinted to be recognizable at a glance.

    Miscellaneous and bug fixes:
    · Reintroduced the "Liminal" alignment. Liminal units fight best during twilight.



    What's new in The Battle for Wesnoth 1.9.8:

    August 1st, 2011

    Language and i18n:
    · Updated translations: Estonian, Galician, Latin, Russian.

    Multiplayer:
    A New Land:
    · Fixed 'agriculture' not getting translated sometimes and research for agriculture not getting counted if the research order wasn't changed (bug #16477)



    What's new in The Battle for Wesnoth 1.8.2:

    June 6th, 2010

    · fixes many smaller bugs including some crashes
    · many campaigns received some updates to fix the issues that appeared in the last weeks
    · all unit images in Under the Burning Suns should be displayed correctly again
    · a music piece was replaced by an improved version
    · some graphics and translations were updated



    What's new in The Battle for Wesnoth 1.8.1:

    May 3rd, 2010

    · Re-Introduce the old lobby since the new one has some major problems (the new one is still available via an option)
    · Fixed several smaller problems in the new lobby
    · Fixed a common error in multiplayer ("Missing WML Child") which prevented games from working
    · New multiplayer map: "Elensefar Courtyard"
    · Several smaller campaign fixes and lots of translation updates



    What's new in The Battle for Wesnoth 1.7.12:

    January 19th, 2010

    AI:
    · Fixed unit_at formula ai function to return null on null input

    Campaigns:
    · Fixed a bug in several scenarios causing some enemy units to disappear when loading a save

    Language and i18n:
    · Updated translations: Czech, Finnish, French, German, Hebrew, Italian, Latin, Russian, Shavian, Slovak, Spanish

    Multiplayer:
    · Non-human null controllers are no longer set to ai
    · Don't allow a 0-sides game to be started (Debian bug #563310)

    Music and sound effects:
    · New version of sad.ogg (Sad music) by Tyler Johnson

    User interface:
    · Switched back to the tiled background for gui2
    · Improved to looks in tiny-gui
    · Add a new transient error message
    · Convert several old style message dialog to the new style
    · Allow listboxes to add rows at every place instead of at the end only
    · Improved the speed of the new lobby

    WML Engine:
    · Removed bogus merging of the old unit type's movetype when advancing (fixes bug #15055)
    · [unit] upkeep now accepts the 'free' value as a synonym for 'loyal'. It was widely used this way and worked because its integer value is 0

    Miscellaneous and bugfixes:
    · Fix errors in tutorial when the player unexpectedly kills certain enemy units in scenario 2 (bug #15037)
    · Fix orcs being able to play their turn twice in tutorial scenario 2 (bug #14926)
    · Fix missing dialog in tutorial scenario 1 (patch #1399)
    · Fix scrolling during animation (bug 13106)
    · Fix drakes tipping their wings in the water when flying
    · Fix some assertion failures when showing/hiding listbox items
    · Fixed serveral issues found by cppcheck
    · Fixed drawing glitches with tiled gui2 windows in the lobby
    · Fix some doxygen warnings
    · wesnoth-optipng can now process selected files given on command line
    · Allow listboxes to better request the update of their contents



    What's new in The Battle for Wesnoth 1.7.6:

    October 2nd, 2009

    AI:
    · In some campaigns, such as in Legend of Wesmere, allied AI sides can now recall their veterans from earlier scenarios.
    · AI will now recruit somewhat more intelligently. In some campaigns, such as in Legend of Wesmere, allied AI sides can now be given hints about where their leader should relocate.

    Graphics:
    · New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt, Spectre, Shadow
    · When a unit reaches a new level, a floating label indicates it.

    Language and translations:
    · Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Russian, Serbian, Spanish.
    · New translations: Vietnamese.

    Multiplayer:
    · New map: 4p Ruins of Terra-Dwelve.

    Units:
    · Made units with the 'healthy' trait always rest heal but take normal damage from poison.
    · Changed the Drake Glider's movetype to give 40% defense almost everywhere.
    · Gave the Fire Dragon 100% fire resistance.
    · Updated the descriptions for the Drake Fighter, Glider and Burner lines.

    User interface:
    · Automatically try to resolve blocked multi-turn moves.
    · Better visually differentiate name, type and race in sidebar.
    · Add colorized terrain defense info in sidebar.
    · In attack dialog, split damages and chance to hit and color the later.
    · Disable the Remove and Update add-ons buttons when there are no add-ons installed.
    · Add a Description button to the add-ons download dialog
    · For move+attack mouse click, now show the attack dialog before the move.
    · In sidebar, add current bonus/malus info from alignement.



    What's new in The Battle for Wesnoth 1.7.1:

    June 30th, 2009

    AI:
    · Reworked AI code to allow easier creation of AI components.
    · New AI: Composite AI
    · (Optional) new AI configuration syntax.
    · Basic reimplementation of an old C++ AI as a 'candidate action'-based composite AI
    · Autodiscovery of available AI configurations from data/ai/ais.
    · (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

    Campaigns:
    · Delfador's Memoirs: new portrait for Lionel. The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

    Graphics:
    · New portrait for Knight, Ghost.

    Language and i18n:
    · Updated translations: Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian, Serbian, Turkish

    User interface:
    · Removed the old obsolete layout algorithm in the new widgets
    · Added unit tests for the new widgets
    · Improved the layout algorithm not to show scrollbars when they make the situation worse
    · Add a new transient message dialog
    · Add a new multi page widget
    · Increase the lineheight in the new dialogs
    · Add a blur precommit function to the canvas
    · Improved the redraw algoritm and added more asserts
    · Objectives now use pango markup
    · Replace the campaign dialog with a new gui one (debian bug #497655)
    · Removed the hidden option to disable the tips of the day
    · A click on a slider now properly sets the position
    · WML generated messages, labels and sounds are skiped during replay (bug #13519)
    · Added support for desktop notifications (GTK/libnotify only for now, patch #1179)
    · Added a hotkey to toggle team ellipses (fr #7763)

    WML Engine:
    · Made new turn, turn X, side turn and turn refresh events synchronous. (bug #10603)
    · Petrified units no longer heal. (bug #13513)

    Miscellaneous and bugfixes:
    · Add strict compilation to cmake
    · Let cmake also use the CXXFLAGS and CFLAGS environment variables
    · Fixed a segmentation fault with storyscreens using [if] (bug #35959)
    · Properly translate dialog title (bug #13761)
    · Fixed a problem with easy close that caused buttons to be ignored
    · Properly translate unit name and mark strings translatable (bug #13751)
    · Properly redraw logo on the loading screen (bug #13758)
    · Set window title before setting video mode (bug #13756)
    · Fixed dates in the load box being untranslated (bug #13782)
    · Fixed networking code regression that could lead to "Client disconnected" errors when creating a MP game



    What's new in The Battle for Wesnoth 1.6.3:

    June 24th, 2009

    Campaigns:
    The Hammer of Thhursagan:
    · Updated portraits for Ratheln, Angarthing.
    Language and i18n:
    · Updated translations: British English, Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
    User interface:
    · Fixed an multi-character UTF-8 handling bug in the password textbox
    · Increase the lineheight in the new dialogs
    · A click on a slider now properly sets the position



    What's new in The Battle for Wesnoth 1.6.2:

    May 13th, 2009

    · Fixed missing unit graphics when loading a start-of-scenario savegame.
    · Improved the sorting of the XP and traits columns in the unit list dialogue.
    · Some smaller fixes to various campaigns.
    · Updates to many translations.



    What's new in The Battle for Wesnoth 1.6.1:

    April 13th, 2009

    Campaigns:
    · Sceptre of Fire
    · Fixed a crash at the very end of 'Caverns of Flame'.

    Graphics:
    · New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman, Ogre/Young Ogre, Trapper, Ranger.

    Language and translations:
    · New translations: Icelandic.
    · Updated translations: British English, Catalan, Chinese (Simplified), Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.

    Multiplayer:
    · Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0)

    Miscellaneous and bugfixes:
    · Fix a lock-up issue when no music could be played.
    · Limit the maximum length of the mp command dialog as workaround for a 'crash'. (Windows and Mac only.)



    What's new in The Battle for Wesnoth 1.6:

    March 18th, 2009

    Campaigns:
    · Under the Burning Suns...
    · All portraits now have a transparent background (bug #13135)

    Graphics:
    · New or updated unit graphics for the Mermaid Priestess and Enchantress unit lines

    Language and i18n:
    · updated translations: Finnish, French, German, Lithuanian, Polish, Portuguese (Brazil), Russian, Slovak, Spanish

    User interface:
    · Grey game titles out when we're missing the era
    · Fix a dialog size problem returning invalid sizes (bug #13203)

    WML Engine:
    · Increase the map size limit to 1000 by 1000
    · Added an 'always_display' key to [advancement] to make it possible to show the advance dialog even with just one option.
    · weapon filters now recognize the id= attribute of specials (bug #13193)

    Miscellaneous and bug fixes:
    · Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
    · Fixed bug #13198: Corrupt replay in MP
    · Fixed bug #13199: Map generation in mp fails when hills and size of hills sliders are at max
    · Fixed bug #13179: Unit's move have sometimes a jumpy start
    · Stop resetting the alternate default zoom level after each reload



    What's new in The Battle for Wesnoth 1.6 RC1:

    March 1st, 2009

    Graphics:
    · New portrait for the female Thief.
    · New tiles for summer and fall deciduous and mixed forests.
    · Deciduous and mixed forests now used in several campaigns (not all, yet).
    · New tiles for dirt.

    Language and translations:
    · Updated translations: Chinese (Simplified), Czech, French, German, Italian, Polish, Portuguese (Brazil), Spanish, Turkish.

    User interface:
    · Listbox columns have the same width again.
    · Now clear fog/shroud before an attack when doing a move+attack action.
    · Changed the widgets in the in game message dialog.
    · The multiplayer dialog shows tooltips again.
    · The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB.



    What's new in The Battle for Wesnoth 1.4.7:

    December 13th, 2008

    · Replays work again for single-player campaign scenarios.



    What's new in The Battle for Wesnoth 1.4.6:

    November 22nd, 2008

    · updated translations: Czech, Danish, Finnish, French, Galician, German, Hungarian, Italian, Polish, Slovak, Turkish, Valencian
    · fixed the parts of the undead flags which were not TC'd




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