What's new in Tactical Operations: Crossfire 1.95a
Jul 21, 2010
- added Camerameshes on OBJ-Anvil
- fixed a bug in the firemode messages (singlefire, burst fire ect.)
- fixed a bug on OBJ-Blister][
- fixed a bug on OBJ-Maui
- reactivate stat fps & stat net (F6)
New in Tactical Operations: Crossfire 1.95 (Apr 17, 2010)
- exploding firedrencher
- carry two nades (one effect and one explosive nade)
- sniperchanges (breathing)
- walther P 99 (with addable silencer)
- glock (single and burstfire)
- new loadingscreens for the offical maps
- fire-burn-sounds
- visible bloodsplats
- new actor to2_ambientsound
- new mesh TO2_BoomBox
- versioncheck
- some eastereggs
New in Tactical Operations: Crossfire 1.93 (May 12, 2009)
- DE Range Damage increased
- Raging Recoil increased
- HE Radius decreased
- Benelli / Spas 12 damage slightly increased
- P90 damage decreased
- Laserpoint Reminder
- Sniper Bug removed
- Water Jump-in Sound
- Maps:
- Getaway Fixes
- Scope Fixes
- Trainstation Fixes
New in Tactical Operations: Crossfire 1.92 (Feb 13, 2009)
- added Scope][, Trainstation][, Malicious
- small code changes in background
- more functions for the mapactor "Destroyable Mover" (now we could add crates, that can destroyed step for step for example)
- fixes Province Nade Bugs
New in Tactical Operations: Crossfire 1.91 (Nov 10, 2008)
- Playershadows (activatable or deactivatable from serveradmin)
- Realtimeshadows (see first point, but feature gets frames lower)
- RicoChet (activatable or deactivatable from serveradmin)
- Colored Weaponbar with weaponstatus
- New Mapactor "Destroyable Mover"
- codecleanup for more frames
- optimized buymenu (framefix and new layout)
- Dagger update for fixing shadowbugs
New in Tactical Operations: Crossfire 1.9a (Oct 22, 2008)
- New female models with sounds.
- 4 new maps.
- 8 maps fixed.
- 2 new scenarios.