What's new in Tactical Operations: Crossfire 1.95a

Jul 21, 2010
  • added Camerameshes on OBJ-Anvil
  • fixed a bug in the firemode messages (singlefire, burst fire ect.)
  • fixed a bug on OBJ-Blister][
  • fixed a bug on OBJ-Maui
  • reactivate stat fps & stat net (F6)

New in Tactical Operations: Crossfire 1.95 (Apr 17, 2010)

  • exploding firedrencher
  • carry two nades (one effect and one explosive nade)
  • sniperchanges (breathing)
  • walther P 99 (with addable silencer)
  • glock (single and burstfire)
  • new loadingscreens for the offical maps
  • fire-burn-sounds
  • visible bloodsplats
  • new actor to2_ambientsound
  • new mesh TO2_BoomBox
  • versioncheck
  • some eastereggs

New in Tactical Operations: Crossfire 1.93 (May 12, 2009)

  • DE Range Damage increased
  • Raging Recoil increased
  • HE Radius decreased
  • Benelli / Spas 12 damage slightly increased
  • P90 damage decreased
  • Laserpoint Reminder
  • Sniper Bug removed
  • Water Jump-in Sound
  • Maps:
  • Getaway Fixes
  • Scope Fixes
  • Trainstation Fixes

New in Tactical Operations: Crossfire 1.92 (Feb 13, 2009)

  • added Scope][, Trainstation][, Malicious
  • small code changes in background
  • more functions for the mapactor "Destroyable Mover" (now we could add crates, that can destroyed step for step for example)
  • fixes Province Nade Bugs

New in Tactical Operations: Crossfire 1.91 (Nov 10, 2008)

  • Playershadows (activatable or deactivatable from serveradmin)
  • Realtimeshadows (see first point, but feature gets frames lower)
  • RicoChet (activatable or deactivatable from serveradmin)
  • Colored Weaponbar with weaponstatus
  • New Mapactor "Destroyable Mover"
  • codecleanup for more frames
  • optimized buymenu (framefix and new layout)
  • Dagger update for fixing shadowbugs

New in Tactical Operations: Crossfire 1.9a (Oct 22, 2008)

  • New female models with sounds.
  • 4 new maps.
  • 8 maps fixed.
  • 2 new scenarios.