TORCS Changelog

What's new in TORCS 1.3.5

Nov 16, 2013
  • Modify/store/load car setups during practice and qualifying sessions.
  • Improved content (totally reworked racetrack e-track-2; improved e-track-6 and wheel-2).
  • The ability of robots to change the car setup during a pit stop.
  • New Robottools API calls for handling car setups.
  • Improvements to the simulation engine (1.5 way LSD, third element).
  • Adjustments to the car categories and physical models.
  • A new 4 speed stock car and category.
  • Improvements to the TORCS Racing Board (public download of robots from past championships; reviewing best lap times per track).
  • Many little improvements and bugfixes.

New in TORCS 1.3.5 Test 1 (Sep 9, 2013)

  • The most important changes are the ability to modify/store/load car setups during practice and qualifying sessions, the ability of robots to change the car setup during pit stops, new Robottools API calls for handling setups, improvements to the simulation engine (1.5 way LSD, third element), adjustments to the car categories and physical model, a new four-speed stock car and category, improvements to the TORCS Racing Board, and, as usual, many little improvements and bugfixes.

New in TORCS 1.3.3 (Feb 18, 2012)

  • The most important changes are new content (two tracks, new car), a pure command line mode (for AI training and testing), and bug/security fixes.

New in TORCS 1.3.2 (Feb 1, 2012)

  • New content (car, menu music, nicer wheels)
  • lots of improvements (simulation, game controller, build system, ...)
  • Bug and security fixes

New in TORCS 1.3.2 Test 2 (Jan 8, 2012)

  • Updated and new content
  • Improved functionality
  • Bug and security fixes

New in TORCS 1.3.1 (Dec 17, 2008)

  • Tracks and cars were reworked.
  • New and more clever opponents were added.
  • Many little improvements and bugfixes were made.