TANK@WAR Changelog

What's new in TANK@WAR 1.2

May 22, 2012
  • Decal system; scorched earth, improved tank tracks, environment decals
  • More particle effects; explosions, dust trails & smoke
  • Level of detail system, for better performance
  • Introducing tank kits: land mines, night vision and radar jammer
  • Improved tank hangar, with a new look and a new slick metal track playing on the background
  • Post processing effects
  • Spectator camera, follow that bastard that shot you down previously, to get some insight in his play style
  • In game sound / control options (graphical options only available in main menu)
  • Some other graphical improvements
  • An authentication server that players log into to play on any server afterwards, instead of registering for each server independently
  • We switched to the cAudio sound library, from irrKlang so more platforms are supported (inc. Linux 64-bit) and because it has better licensing
  • Show the most valuable player (MVP) on the end of the game
  • Using the latest Irrlicht version from trunk, noticeable FPS increase
  • Server messages: You were kicked/banned/disconnected from the server
  • New Destroyed tank models
  • Added ability to choose audio device for sound output
  • Improved normal/bump map shader
  • Improved textures
  • Added Bump maps to rocks and trees
  • Fixed random tree generation
  • Better looking tree billboards (using imposters)
  • Improved hit indicator
  • Fade in/out effects, transitions (e.g. on damage impact)
  • More Camouflage options
  • New secondary weapon models
  • Improved visuals for weapons
  • Ingame access to tank workshop -> tank switching
  • Cloud & weather system
  • No more restart required after changing some video options
  • Improved networking = less lag
  • Lots of small changes, improvements and bug fixes