TA3D Changelog

What's new in TA3D 0.5.4

Jun 5, 2009
  • Brings a few fixes to some Internet gaming stuffs and updates all URLs to the new URL of theproject: http://www.ta3d.org

New in TA3D 0.5.3 (Mar 16, 2009)

  • bug fixes
  • 24/32bits GAFs now store image data as raw data compressed with gzip
  • 3DM format now use raw data compressed with gzip instead of jpeg images in compressed mode

New in TA3D 0.5.2 (Jan 25, 2009)

  • fixes 24/32bits GAF bugs
  • fixes radar/sight/sonar/*distance bugs
  • includes several fixes for the resource installer which should not freeze any more and should be able to detect CDs on any Linux system

New in TA3D 0.5.1 (Dec 29, 2008)

  • multiplayer support
  • support for saved games
  • OS integration (easy installation)
  • new water renderer
  • lots of code rewritten for a better stability
  • fast loading (using some cache is very efficient)
  • better interface, more options
  • several hardware compatibility bugs fixed
  • greatly reduced resources requirements

New in TA3D 0.5.0-T6 (Dec 2, 2008)

  • full team support
  • new TDF parser
  • a few optimizations in matrix code
  • a few optimizations in engine threads syncing code
  • lots of code cleaning