What's new in Summoning Wars 0.5.6
Jun 4, 2012
- Source is provided via Mercurial now
- Systemwide as well as standalone installation supported
- Improved Reliability of network gameplay
- Fixed AI to properly attack archers and mages
- Last selected player is now automatically selected on restart
- Map generation for regions is randomized now
- Added shadows - experimental option, please report any issues
- Modified the Logo
- Added option to skip cutscene
- updates translations: German, Russian, Ukrainian
New in Summoning Wars 0.5.5 (Nov 28, 2011)
- Provided installers for Linux and Windows
- Improved stability of network gameplay
- Changed number of inventory slots (5 big, 12 medium, 30 small, 5 belt slots)
- Belt provides separate item slots now
- Added new underground part to the tutorial with some more fighting
- Provided questlog for the herbalist quest
- Completely reskinned the GUI
- Created new layouts for all ingame windows
- New main menu and character selection screen
- New feature: assign alternative right mouse skill (switch with tab)
- Replaced most fonts
- Added resetting graphics options (can be changed on next start of the game)
- Fullscreen and windowed fullscreen are supported now
- Dozens of new meshes for trees and bushes
- Several new meshes for boxes and barrels
- New meshes for armors
- New terrain texture
- New icon
- Updated translations: German, Russian, Italian, Ukrainian, Polish
- Fixed issues with wrong sound format
- Added several new sounds of items drops
New in Summoning Wars 0.5.4 (Feb 8, 2011)
- changed several cooldown values for the archer skills
- added stun to the storm arrows skill
- changed cooldown values for the warriors fire skills and regeneration
- added splash damage to warriors charge attacks
- changed behavior of the warriors taunt and scare warcries
- gave the warrior a triple whirlattack skill as upgrade of common whirlattack
- changed cooldown values for most mage skills
- significant damage adjustments to mage skills
- ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
- changed cooldown values for all priest healing and booster skills
- added passive skills for the priest reducing damage taken from undead, demons and elementals
- modified effect of berserk and confused states
- small evasion rate is now also granted without using a shield
- more enchantments are available at Fazir's in dwarfenwall
New in Summoning Wars 0.5.1 (Jun 9, 2010)
- Improved target selection system
- Dialogues use only two corners now
- full English translation and set this as default option
- new Worldmap
- support for cmake build system
- Single-player game may be paused with ESC now