Summoning Wars Changelog

What's new in Summoning Wars 0.5.6

Jun 4, 2012
  • Source is provided via Mercurial now
  • Systemwide as well as standalone installation supported
  • Improved Reliability of network gameplay
  • Fixed AI to properly attack archers and mages
  • Last selected player is now automatically selected on restart
  • Map generation for regions is randomized now
  • Added shadows - experimental option, please report any issues
  • Modified the Logo
  • Added option to skip cutscene
  • updates translations: German, Russian, Ukrainian

New in Summoning Wars 0.5.5 (Nov 28, 2011)

  • Provided installers for Linux and Windows
  • Improved stability of network gameplay
  • Changed number of inventory slots (5 big, 12 medium, 30 small, 5 belt slots)
  • Belt provides separate item slots now
  • Added new underground part to the tutorial with some more fighting
  • Provided questlog for the herbalist quest
  • Completely reskinned the GUI
  • Created new layouts for all ingame windows
  • New main menu and character selection screen
  • New feature: assign alternative right mouse skill (switch with tab)
  • Replaced most fonts
  • Added resetting graphics options (can be changed on next start of the game)
  • Fullscreen and windowed fullscreen are supported now
  • Dozens of new meshes for trees and bushes
  • Several new meshes for boxes and barrels
  • New meshes for armors
  • New terrain texture
  • New icon
  • Updated translations: German, Russian, Italian, Ukrainian, Polish
  • Fixed issues with wrong sound format
  • Added several new sounds of items drops

New in Summoning Wars 0.5.4 (Feb 8, 2011)

  • changed several cooldown values for the archer skills
  • added stun to the storm arrows skill
  • changed cooldown values for the warriors fire skills and regeneration
  • added splash damage to warriors charge attacks
  • changed behavior of the warriors taunt and scare warcries
  • gave the warrior a triple whirlattack skill as upgrade of common whirlattack
  • changed cooldown values for most mage skills
  • significant damage adjustments to mage skills
  • ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
  • changed cooldown values for all priest healing and booster skills
  • added passive skills for the priest reducing damage taken from undead, demons and elementals
  • modified effect of berserk and confused states
  • small evasion rate is now also granted without using a shield
  • more enchantments are available at Fazir's in dwarfenwall

New in Summoning Wars 0.5.1 (Jun 9, 2010)

  • Improved target selection system
  • Dialogues use only two corners now
  • full English translation and set this as default option
  • new Worldmap
  • support for cmake build system
  • Single-player game may be paused with ESC now