Stunt Rally Changelog

What's new in Stunt Rally 2.6

Sep 22, 2015
  • 172 tracks (5 New)
  • Vehicles (2 New)
  • 1 new Car: Y7
  • Bikes implementation, 1 new: BV
  • Pacenotes - 3D signs above road for:
  • Turns - 7 levels, from easy (green), medium (yellow), square (orange) to harpins and U-turns (red)
  • Long turns - same colors, less saturated
  • Jumps - with required speed text, changes color, best to jump when green or cyan
  • Loops - types: straight, side, barrel, 2 in 1, double, frenzy, ramp
  • On Pipe start and end, Terrain bumps and jumps
  • Sound:
  • New sound engine in game, using OpenAL Soft
  • Reverberation sound effect, changed with scenery
  • Proper 3D distance pan and fade
  • Graphics:
  • Fog in fluids (underwater effect)
  • Alien buildings updated and new
  • Game:
  • Track ghosts for reversed direction (for all tracks)
  • New car colors set (now 114), loaded from config/colors.ini
  • Faster Game Reload (F5)
  • If track didn't change, reloads only cars. Shift-F5 forces full reload.
  • Reset (F4) also restores dynamic objects positions
  • Replays and ghosts:
  • Reworked file format now 4x smaller size
  • Use button on Replays-Tools tab to Convert all old (takes some time)
  • Supports any number of cars and wheels
  • Vehicle hits dynamic objects in replay (far from ideal)
  • Fixed sphere replay. Fixed Hud progress and damage display
  • Checkpoint Beam working in splitscreen
  • Hidden arrow in replay or splitscreen (not working)
  • Fixed effects sliders update. Fixed motionblur on Windows
  • Editor:
  • Mark road segments as not real (shift-8), when only for decoration or point move
  • Cycle loop type (key 7, shift - back), for pacenotes (old ChkR mark for camera change)
  • New dependencies, if compiling from sources:
  • For sound get libopenal-dev
  • Unbundled bullet, get libbullet-dev, and if present libbullet-extras-dev
  • Sources:
  • Removed log.txt, all now in ogre.log
  • Updated btOgre debug lines, params for quality in code
  • Fixed few memory leaks (on exit), removed not needed source files
  • Tweak:
  • New Graphs for sounds (no wave osc, not possible) and checks/pacenotes testing
  • Tires tab updated. Included many hard sim tires for tweaking

New in Stunt Rally 2.5 (Nov 4, 2014)

  • 167 tracks (20 New)
  • 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert
  • Common:
  • Renamed all tracks with 3 letter prefixes, showing short name in list
  • On Replays tab there is a button to "Rename All Old" replays,ghosts and records
  • Game:
  • New challenges and championships
  • Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat)
  • Rewind cooldown, after rewind 1 sec delay until next use is possible
  • Fixed game setup update in multiplayer (before was updated only after track change)
  • GUI - Tracks list:
  • Now with short name, difficulty and length ratings (in default short view)
  • Selectable columns, and filtering, button Y, Ctrl-F twice to toggle
  • Common:
  • Fixed black terrain on ATI/AMD Radeon cards
  • Many smaller fixes
  • Changed translations, more info for strings, own program to generate .pot, topic, Wiki
  • New user log files with errors and warnings only, ogre.err and ogre_ed.err
  • Editor:
  • Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way)
  • On pipe sections now marked on minimap as orange
  • Up/down keys working in pick window and objects lists, buildings groups list
  • Checkbox to ignore all "Wrong checkpoint" messages on track (for curly tracks where checks overlap road)
  • Better checkpoints in pipe, now in center and radius 1
  • Tweak:
  • Reference graph for tires, loading tires
  • Code:
  • Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp
  • Split common .cfg to settings_com.h and cpp
  • specMap_rgb option in .mat (for rgb only specular maps)
  • Check if tracks and cars exist before replay load
  • Fixed most CppCheck warnings

New in Stunt Rally 2.4 (Aug 9, 2014)

  • 147 tracks (6 new, 12 old deleted, some renewed)
  • 2 New sceneries: Crystals, GreeceWhite
  • Cars:
  • 3 New: TU, SZ, FN (old FM)
  • 4 renewed: XZ, LK4, S1, UV
  • better materials, less submeshes, baked AO
  • 2 old deleted: XM, NS
  • Simulation
  • Spaceship hovercrafts, Not drivable in pipes
  • 3 New: V1, V2, V3 in cars list
  • Sphere, O in cars list, Too bouncy
  • Common:
  • New sky textures, on half of tracks
  • New static objects on few tracks
  • Dropped SceneryID, each track has own cache
  • Gui:
  • Car tab with bars for stats, speed graph, short list view
  • Split, to new Graphics and Tweak tabs
  • Fonts bigger and resized with resolution
  • Game:
  • Welcome screen with game Hints, shown on first run
  • Sounds for win, loose, lap, best time, wrong checkpoint
  • Fixed multiplayer (nick appeared twice)
  • Damage from terrain, height fog, fluids on few tracks
  • Possible to have different road surfaces on 1 track
  • Editor:
  • Color pick window with H,S,V sliders (for light,fog,trail colors)
  • Mode is now an image (not text Cam,Edit,Gui)
  • Pick window for skies, sky rotation
  • Height brush, Space - pick height from cursor
  • Fixed edit mouse move crash
  • Tweak:
  • Linear speed sensitive steering, graph on Gui
  • New graph (visualization) to help developing tire parameters
  • Edit surfaces in game's car tweak window

New in Stunt Rally 2.2.1 (Nov 29, 2013)

  • Fixed crash, happened in track loading, for tracks that have pipe transition segments.
  • Updated Italian translation

New in Stunt Rally 1.5 (Apr 17, 2012)

  • Brand new multiplayer mode
  • Championships & tutorials for the single player mode
  • Physics are now multithreaded and the game should run faster
  • Added a couple of new graphics effects (water reflection and refraction, new post effects like depth of field)
  • New video showcasing the multiplayer mode

New in Stunt Rally 1.4 (Jan 6, 2012)

  • 71 tracks
  • 2 new cars (TC6, NS)
  • Fixed shadows (self shadowing, lightmapping)
  • Better looking shaders (fresnel effect, reflectivity/specular maps)
  • SSAO effect (Screen Space Ambient Occlusion)
  • Sound effects and particles for water or mud areas
  • Improved in-car camera
  • Rear gear throttle-brake inverse option

New in Stunt Rally 1.2 (Aug 29, 2011)

  • 2 new cars
  • localization (english, german, polish)
  • split screen 1-4 players
  • rebind keys
  • alpha version of joystick support (probably not working)