Stendhal Changelog

New in version 1.16

December 16th, 2014
  • world:
  • Semos city is decorated for Christmas
  • Falling snow
  • Leaderhosen outfit
  • code:
  • weather layer

New in version 1.15.1 (October 27th, 2014)

  • Security fix: Summon scroll creatures poisoning a moster resulted in multiple corpse

New in version 1.15 (October 6th, 2014)

  • world:
  • Mine Town Revival Weeks are celebrated again!
  • new quest: Finn Farmer has an important message
  • better fitting curves to limit player stats
  • client:
  • repeatable quests are marked in progress log
  • added support for translucency sprites on systems which are fast enough
  • website:
  • updated world map
  • admins:
  • admins can summon public chests
  • admins can remove sentences
  • code:
  • small bug fixes
  • code cleanup, fixed compiler warnings

New in version 1.13 (February 11th, 2014)

  • World:
  • Nice zone names
  • Dragon slayer achievement
  • Xeno helmet added to NPC purchasing shops
  • Improvements to maps, most notable a makeover in hell
  • Rats are so hungry that they are not scared by weak people anymore
  • Fixes:
  • Fixed webstart on Oracle Java (for Windows users)
  • Postman messages are now filtered by the ignore list
  • Fixed item description for canned tuna (item name underlining)
  • Fixed a karma exploit on accepting accpeted quests (1.12.1)
  • Fixed PVP defense against weaker players (1.12.1)
  • Website:
  • Removed myopenid as it is going to be discontinued
  • Developers:
  • If you developed a game based on stendhal and use the automatic updater, you will need to edit game.properties and add UPDATE_SIGNER_KEY. The required value will printed in the webstart console.

New in version 1.12 (December 13th, 2013)

  • World:
  • New Christmas maps for bank, townhall, storage (Eonnas house, all Semos)
  • Meet Santa and Rudolph
  • Dragon now notice small players right in front
  • Reworked normal storage interior
  • More creature descriptions
  • Mew stocking items, deleting coal
  • New sounds and images
  • Fixes:
  • Fixing tiles on several maps
  • Sometimes xp reward for killing creatures was too low, if the player logged out during the fight
  • On expire of a special outift, a message was displayed, even when the outfit has been removed beforehand
  • Website:
  • Display name of ip-address on login history
  • Developers:
  • Replaced commons-lang.jar with guava.jar (needs to be changed in Eclise: Project | Properties | Build Path | Libraries)

New in version 1.11 (October 16th, 2013)

  • World:
  • Mine Town Weeks are celebrated
  • New Paper chase quest
  • New Sokoban game
  • all the games from last years festival are back
  • Margaret accepts coupons
  • New look for Semos plains
  • More creature descriptions
  • Added fairy cakes to daily item quest
  • Icons to indicate healer and merchant NPCs
  • Pebbles sprite replaced by rocks in some collision areas on maps
  • New achievement: Fisherman
  • Client:
  • Notifies player of last login attempt
  • Subwindows on the right side panel can be arranged by the user
  • Fixes:
  • Screen flashing during zone colouring change has been fixed
  • Resizing karma bar no longer causes it to flash
  • Font setting changes opening travel log window has been fixed
  • Code:
  • Status icon positions are automatically arranged
  • Poisoning and new status effects handled with new system

New in version 1.10 (September 11th, 2013)

  • World:
  • More creature descriptions
  • Added 3rd frame to cyclops and cave troll for smoother walking effect
  • Animated sprite for diamond
  • Touched up sprites for some creatures
  • NPC Seremela has a new sprite
  • Touched up elf ears for some NPCs
  • Added reversible path on collision to Eheneumniranin
  • Added achievement "A Bit Xenophobic"
  • Reworked area around ghost in Ados city_n
  • Client:
  • Now handles images for multiple status effect icons/animations
  • On multi-screen systems updater windows open on the screen with the mouse pointer
  • Shop signs can have animated item images
  • Game opens in the initial window
  • Fixes:
  • Fixing table entities in Kalavan houses
  • Exchanging white round tables in fado city
  • Clicking the menu button when the menu is open, closes it
  • Code:
  • NPC sound effects are handled by server
  • Sheep sounds are generated server side
  • Domestic animals and NPCs use the same idea handling code in the client

New in version 1.09 (July 26th, 2013)

  • world:
  • New quest: Traps for Klaas
  • New quest: Help with the Harvest
  • New achievement: A Bit Xenophobic (inactive)
  • New item: xeno helmet dropped by xenocium
  • Captain of Athor Ferry named Captain Brownbeard now
  • Sprite fixes:
  • -Ogre soldier's front & back facing helmet fixed to match side view
  • -All dark elves now have elf ears, Elf ears on many elves made more visible and cleaned up
  • -Re-drew/touched up many creature sprites including Grobble monster and Winged blurble
  • Added new harmless corpses to the following creatures: ice giant, elder giant, lord durin, cave troll, imperial general giant, master giant, black giant, amazoness giant, kasarkutominubat
  • Sound effect played when player dies
  • Added to list of maps where Rose Leigh will not teleport
  • Most blue items moved from Daily Item Quest to Weekly
  • Added dwarvish legs to Femme Fatale's shop
  • Sound effects for fishing source and water spring source
  • client:
  • Karma indicator bar flashes for karma change
  • Movement prediction when using keyboard adapts to network latency
  • fixes:
  • Alice Farmer answers to "crepes suzette"
  • TeleporterBehaviour badZones table updated
  • Replaced tilesets: table_white_round tileset with table_white, bench_white, orb_table, skull_post
  • Marked apothecary's lab and cabin as inaccessible
  • Player's head no longer shows when walking in minecart tunnels in -2_semos_mine_n_e2
  • Item names in shop lists are now properly underlined
  • Spurious double click usages on items not meant to be usable removed
  • code:
  • PassiveNPCs using random paths can be set to have a maximum movement radius
  • NPCs can be set to reverse their path on collision
  • QuestCheckingPortal can now check quest state

New in version 1.08 (June 6th, 2013)

  • world:
  • New NPC and quest in Nalwor Flower Shop: Restock Flower Shop
  • New achievements: Nalwor's Bane and Feeling Blue
  • New puppy NPC in Semos City
  • Rodent trap added to Daily Item Quest
  • Some new creature sound effects
  • Some new creature corpses
  • New NPC type: PassiveNPC
  • Warning messages for dangerous areas now show up in client display
  • Sound plays when player/creature blocks an attack
  • Item names have a new highlighting mode
  • Twin swords have a bit of DEF again
  • Teddies can be hugged
  • Food and drinks have "Eat" and "Drink" menu items, instead of "Use"
  • House keys are no longer dropped on death
  • Bufferflies added to Semos Plains North
  • Rabbits added to Fado City
  • Fish added to fountain in Ados City
  • 3 kitten added to Felina's house
  • client:
  • Option to turn off creature speech bubbles
  • Fixed accidental looting on drag by deactivating ctrl-click as looting command
  • Immediate response when starting to move with arrow keys
  • Attack sprites are scaled according to attacker size
  • Player now faces attack target if not doing so on each turn
  • fixes:
  • quest log of EmotionCrystals fixed
  • Removed background noise from many sound effects
  • Pressing an arrow key always tries to move one tile
  • Producers don't ask to come back in the past under certain conditions anymore
  • Hayunn won't give more than one task at a time
  • Stone style for client fixed
  • code:
  • @Override added where applicable
  • Reduced visibility of several classes, methods and fields
  • Unused old code removed