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  • Home / Linux / Games / RPG / Stendhal / Changelog

    Stendhal 0.79 - Changelog


    What's new in Stendhal 0.78:

    changes for players:
    · various map fixes
    · added a note about logging on account creation
    · destroy the old wedding ring, if another is added to the same slot with it and use up the energy of the new one
    · renamed Stichard Rallman
    · balrog and his corpse redrawn
    · semos mine town revival weeks with outfits, tic tac toe, paper chase and susi

    changes for developer / hosters / admins:
    · replaced old forked map editor with the official one from http://mapeditor.org/
    · fixed error message: object does not have slot !quests
    · check existence of character to be jailed
    · check that the player in /jail-command exists



    What's new in Stendhal 0.75:

    · the corpse of a raid creature can only be looted by player that the raid creature attacked
    · min level for items which makes them less effective if player is less then min level for using item
    · attacking items have slower rate to hit if user less than min level
    · defending items have less defence if user less than min level
    · for all items with min level the effect is bigger, the further user is from min level
    · items display lifesteal and min level attributes in description
    · a large memory hole fixed
    · Jenny from the Mill sells flower seeds to plant on a patch in Semos Plains N
    · added NPCs to website
    · new artwork
    · potions, antidotes, poisons
    · black dragon, flying golden dragon
    · skeletons, fallens of all kinds
    · Admin
    · support log available at http://stendhal.game-host.org
    · player history available at http://stendhal.game-host.org/?id=content/admin/playerhistory&name=NAME&sublogin=Search
    · new command /adminnote
    · /gmhelp_script and /gmehlp_alter replaced by /gmhelp script and /gmhelp alter



    What's new in Stendhal 0.74:

    · Finding the 10%* death penalty hard? If you have good karma you could lose a lot less skills now - but if you have bad karma you could lose up to 20%**. If you want to know more ways to get karma just go and ask Sarzina, the wizardess in fado hut, she will tell you. If you are a regular visitor to hell and the karma 'hit' when you left hell was getting you down, now you have the option to answer a riddle instead. They are quite tricky so if you can't solve it, you can still leave the normal way. Please try to solve these yourself instead of asking other players. It's not the kind of thing to ask help on, either try to solve it or don't bother, just asking for the answer is cheating. Eight more ados houses have opened for sale and all existing houses images have been updated on http://stendhal.game-host.org/wiki/index.php/StendhalHouses - on that wiki page you will find all the updated information about how player houses got improved in the previous release of 0.73 so you may find it worth reading. Don't forget older houses will become available all the time as their owners resell them or they become reclaimed by the state. There are also some special apartments available in an exciting holiday location, a limited number only. Last but not least, another fearsome new creature to face in battle - arachne - the name says it all ... * 1% for emerald ring wearers ** 2 % for emerald ring wearers



    What's new in Stendhal 0.73:

    · rare monsters that do not appear in DM or daily quests: pegasus and centaur
    · lord durin, a high level boss in ados abandoned keep
    · new npc condition and action for events with any kind of delay to be checked
    · replace mountain orcs in -2 semos mines n e3 with chaos creatures
    · added high level boss, gashadokuro, based on japanese legend
    · new outfit lender in magic clothing boutique who lends costumes including slime and goblin face
    · messaging areas to give atmospheric messages to players entering or leaving them
    · semos community chest stored between server restarts
    · min respawn time for creatures (10 seconds)
    · NPCs will not buy items from a player killer at all
    · NPCs will sell to a player killer but they charge 1.5 times the normal price
    · doors into the oni palace now a level checking portal
    · Thanatos says the new def of trophy helmet, and says if it is at max, as he changes it
    · marked scrolls don't get player bound (old ones to be unbound)
    · postman reports newly created account names to admin *Bug fixes*
    · bugfix to /alter, now doesn't reject a heal which takes hp over base hp, instead sets hp to full
    · quoting #-characters
    · fixed chat bubbles and changed appearance to be more bubbly
    · fix feedback of buyer/seller npcs asked to transact large numbers of items
    · wedding ring checks !visited and pet distance
    · push action sends a feedback message to player if pushing is not allowed because of the time limit
    · gagged players can use /support only once per minute
    · levels 5
    · 60 respawn time slightly increased
    · placeat fixed so that doors do not shift player aside and algorithm is smarter * Player houses*
    · house doors remember lock number and expiry time
    · house keys only open door if lock number and house number match
    · player can look at house door to see owner and knock on it which sends message to players inside
    · house keys show who owns the house
    · chests which are accessible to everyone in the zone inside each house
    · chests prefilled with a note and gifts for new house owners
    · houses made no teleport In
    · postman no longer used to remember which houses are bought
    · house tax charged monthly, if unpaid for 6 months, house confiscated
    · reselling houses is possible, regain 40% of value minus taxes owed
    · changing locks feature
    · can ask npc what houses are available
    · many houses redecorated inside to use new tiles



    What's new in Stendhal 0.72:

    · dagobert creates vaults for players, so they can access semos bank slot without spies. /me shows emotes.
    · The chat log can be saved by right clicking on gamelog, and is saved in home/stendhal/gamelog.txt.
    · Susi and her father live in a house in Ados, there is a special outfit lender Liliana in magic city, and a Deathmatch recruiter walks in the safer (upper) part of the swamp.
    · Find out which heroes are in the deathmatch already by asking Thonatus, the recruiter.
    · The /ban reason is no longer eaten on the client side.
    · The soup making exploit to boost karma is fixed.
    · Zara re-offers the quest if the player previously rejected it.



    What's new in Stendhal 0.71:

    · chatlog stops automatic scroll on when not at bottom of text
    · chatlog highlighted pink if the scroll was halted and there are unread messages
    · tab-completion toggles through all online players in chat line
    · attribute all players who kill in DM not just the DM starter
    · fix a bug in heal which was confusing the DM assistant
    · fix a bug in the calculation of DM score
    · add npc to guide players to the rat city and help them avoid going wrong way
    · leander buys cheese
    · place a few creatures that were low level but only accessible by going past high level creatures, in better places to aid mayor task
    · fixed a bug with using balloons
    · spots with black dragons decorated more
    · prototype pirate creatures added
    · consumption of meat, ham, soup, pizza and cheese sped up by about 1.5 x
    · added some more creature descriptions
    · pets at full weight (usually 100) get hungry slower
    · approximately 5 times slower
    · add healer ability to charge dependent on level of player
    · valo and ilisa healing dependent on charge (so all players can get healed in semos and ados)
    · pk skull icon got glowing eyes
    · semos mine town revival weeks celebrated
    · outfit lender + more
    · jailreport is available to level 50 admins, and takes an optional player argument



    What's new in Stendhal 0.70:

    · Battles are much quicker and therefore more dangerous now
    · Experience level and attack skill both influence the fighter's ability to damage
    · Against fearsome creatures a heavy weapon is mightier than a knife or dagger
    · Those who kill another human soul shall be branded with the red skull of death
    · Be wary when patrolling in hostile areas. Enemies may appear at any moment
    · And lots of minor improvements




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