Stendhal Changelog

New in version 1.17

April 20th, 2015
  • world:
  • Varying weather at outside zones
  • A new fish swimming along the coast in Ados City
  • Clubs and swords are visible during fights
  • Added to Daily Item Quest list: 5 olives, 2 marbles
  • Drunken player speech is now more confusing and depends on the state of drunkenness
  • Different "elf" head for players and NPCs
  • New corpse for bone dragon
  • New item medicinal ring: Slightly protects against poisoning
  • Mainio boots reward instead of steel boots from Kanmararn Soldiers quest
  • Corpse descriptions state the creature name, instead of just the creature class
  • Animated flame tiles replaced in int_semos_wizards_tower_1
  • chat:
  • More visible new chat message indication
  • Links to stendhalgame.org in the chat log can be opened with a mouse click
  • Add hotkeys for cycling through chat log tabs: "Ctrl+Shift+left/right"
  • Alias "/status" for command "/sentence"
  • Alias "zucchini" for "courgette", Alias "armour" for "armor", Alias "color" for "colour", Alias "extend" for "prolong"
  • "sentence" is now displayed in player description when using "Look"
  • client:
  • Can restore window width, height, and maximized state
  • Drawing weather can be disabled in settings
  • Active entities reset animated sprite index to 1 to appear standing when stopped
  • Zombie status is indicated by making the player green
  • fixes:
  • Fix player cannot move after zombie status wears off
  • Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
  • Refactored plant/cactus_2.png, object/row_boat.png
  • Reporting killers on an entity death no longer lists all attackers at the time of death
  • The server no longer sends perceptions for deleted entities
  • code:
  • Organized outfit parts into subdirectories
  • Changed "player_base" outfit type to "body"
  • A new script for replacing maps on a running server

New in version 1.16 (December 16th, 2014)

  • world:
  • Semos city is decorated for Christmas
  • Falling snow
  • Leaderhosen outfit
  • code:
  • weather layer

New in version 1.15.1 (October 27th, 2014)

  • Security fix: Summon scroll creatures poisoning a moster resulted in multiple corpse

New in version 1.15 (October 6th, 2014)

  • world:
  • Mine Town Revival Weeks are celebrated again!
  • new quest: Finn Farmer has an important message
  • better fitting curves to limit player stats
  • client:
  • repeatable quests are marked in progress log
  • added support for translucency sprites on systems which are fast enough
  • website:
  • updated world map
  • admins:
  • admins can summon public chests
  • admins can remove sentences
  • code:
  • small bug fixes
  • code cleanup, fixed compiler warnings

New in version 1.13 (February 11th, 2014)

  • World:
  • Nice zone names
  • Dragon slayer achievement
  • Xeno helmet added to NPC purchasing shops
  • Improvements to maps, most notable a makeover in hell
  • Rats are so hungry that they are not scared by weak people anymore
  • Fixes:
  • Fixed webstart on Oracle Java (for Windows users)
  • Postman messages are now filtered by the ignore list
  • Fixed item description for canned tuna (item name underlining)
  • Fixed a karma exploit on accepting accpeted quests (1.12.1)
  • Fixed PVP defense against weaker players (1.12.1)
  • Website:
  • Removed myopenid as it is going to be discontinued
  • Developers:
  • If you developed a game based on stendhal and use the automatic updater, you will need to edit game.properties and add UPDATE_SIGNER_KEY. The required value will printed in the webstart console.

New in version 1.12 (December 13th, 2013)

  • World:
  • New Christmas maps for bank, townhall, storage (Eonnas house, all Semos)
  • Meet Santa and Rudolph
  • Dragon now notice small players right in front
  • Reworked normal storage interior
  • More creature descriptions
  • Mew stocking items, deleting coal
  • New sounds and images
  • Fixes:
  • Fixing tiles on several maps
  • Sometimes xp reward for killing creatures was too low, if the player logged out during the fight
  • On expire of a special outift, a message was displayed, even when the outfit has been removed beforehand
  • Website:
  • Display name of ip-address on login history
  • Developers:
  • Replaced commons-lang.jar with guava.jar (needs to be changed in Eclise: Project | Properties | Build Path | Libraries)

New in version 1.11 (October 16th, 2013)

  • World:
  • Mine Town Weeks are celebrated
  • New Paper chase quest
  • New Sokoban game
  • all the games from last years festival are back
  • Margaret accepts coupons
  • New look for Semos plains
  • More creature descriptions
  • Added fairy cakes to daily item quest
  • Icons to indicate healer and merchant NPCs
  • Pebbles sprite replaced by rocks in some collision areas on maps
  • New achievement: Fisherman
  • Client:
  • Notifies player of last login attempt
  • Subwindows on the right side panel can be arranged by the user
  • Fixes:
  • Screen flashing during zone colouring change has been fixed
  • Resizing karma bar no longer causes it to flash
  • Font setting changes opening travel log window has been fixed
  • Code:
  • Status icon positions are automatically arranged
  • Poisoning and new status effects handled with new system

New in version 1.10 (September 11th, 2013)

  • World:
  • More creature descriptions
  • Added 3rd frame to cyclops and cave troll for smoother walking effect
  • Animated sprite for diamond
  • Touched up sprites for some creatures
  • NPC Seremela has a new sprite
  • Touched up elf ears for some NPCs
  • Added reversible path on collision to Eheneumniranin
  • Added achievement "A Bit Xenophobic"
  • Reworked area around ghost in Ados city_n
  • Client:
  • Now handles images for multiple status effect icons/animations
  • On multi-screen systems updater windows open on the screen with the mouse pointer
  • Shop signs can have animated item images
  • Game opens in the initial window
  • Fixes:
  • Fixing table entities in Kalavan houses
  • Exchanging white round tables in fado city
  • Clicking the menu button when the menu is open, closes it
  • Code:
  • NPC sound effects are handled by server
  • Sheep sounds are generated server side
  • Domestic animals and NPCs use the same idea handling code in the client

New in version 1.09 (July 26th, 2013)

  • world:
  • New quest: Traps for Klaas
  • New quest: Help with the Harvest
  • New achievement: A Bit Xenophobic (inactive)
  • New item: xeno helmet dropped by xenocium
  • Captain of Athor Ferry named Captain Brownbeard now
  • Sprite fixes:
  • -Ogre soldier's front & back facing helmet fixed to match side view
  • -All dark elves now have elf ears, Elf ears on many elves made more visible and cleaned up
  • -Re-drew/touched up many creature sprites including Grobble monster and Winged blurble
  • Added new harmless corpses to the following creatures: ice giant, elder giant, lord durin, cave troll, imperial general giant, master giant, black giant, amazoness giant, kasarkutominubat
  • Sound effect played when player dies
  • Added to list of maps where Rose Leigh will not teleport
  • Most blue items moved from Daily Item Quest to Weekly
  • Added dwarvish legs to Femme Fatale's shop
  • Sound effects for fishing source and water spring source
  • client:
  • Karma indicator bar flashes for karma change
  • Movement prediction when using keyboard adapts to network latency
  • fixes:
  • Alice Farmer answers to "crepes suzette"
  • TeleporterBehaviour badZones table updated
  • Replaced tilesets: table_white_round tileset with table_white, bench_white, orb_table, skull_post
  • Marked apothecary's lab and cabin as inaccessible
  • Player's head no longer shows when walking in minecart tunnels in -2_semos_mine_n_e2
  • Item names in shop lists are now properly underlined
  • Spurious double click usages on items not meant to be usable removed
  • code:
  • PassiveNPCs using random paths can be set to have a maximum movement radius
  • NPCs can be set to reverse their path on collision
  • QuestCheckingPortal can now check quest state

New in version 1.08 (June 6th, 2013)

  • world:
  • New NPC and quest in Nalwor Flower Shop: Restock Flower Shop
  • New achievements: Nalwor's Bane and Feeling Blue
  • New puppy NPC in Semos City
  • Rodent trap added to Daily Item Quest
  • Some new creature sound effects
  • Some new creature corpses
  • New NPC type: PassiveNPC
  • Warning messages for dangerous areas now show up in client display
  • Sound plays when player/creature blocks an attack
  • Item names have a new highlighting mode
  • Twin swords have a bit of DEF again
  • Teddies can be hugged
  • Food and drinks have "Eat" and "Drink" menu items, instead of "Use"
  • House keys are no longer dropped on death
  • Bufferflies added to Semos Plains North
  • Rabbits added to Fado City
  • Fish added to fountain in Ados City
  • 3 kitten added to Felina's house
  • client:
  • Option to turn off creature speech bubbles
  • Fixed accidental looting on drag by deactivating ctrl-click as looting command
  • Immediate response when starting to move with arrow keys
  • Attack sprites are scaled according to attacker size
  • Player now faces attack target if not doing so on each turn
  • fixes:
  • quest log of EmotionCrystals fixed
  • Removed background noise from many sound effects
  • Pressing an arrow key always tries to move one tile
  • Producers don't ask to come back in the past under certain conditions anymore
  • Hayunn won't give more than one task at a time
  • Stone style for client fixed
  • code:
  • @Override added where applicable
  • Reduced visibility of several classes, methods and fields
  • Unused old code removed

New in version 1.07 (April 23rd, 2013)

  • world:
  • New quest from Julius: Emotion Crystals
  • New items required by Mayor Chalmers and Hazel
  • New food requirements for Katinka's animals
  • Snake pit beneath Ados caves
  • New dropped items: elvish hat
  • New quest items: stone legs
  • More lights on Ados market, around Athor island and more light effects
  • New look for mountain orc
  • Dwarves rebuilt rails in Semos Mine
  • New creatures: Mimics, cobra, king cobra, and lamia
  • More sounds and descriptions for creatures
  • Creatures added to the mountains
  • Pdiddi warns first customers about the risk of his pills
  • Pianos and clocks have sound effects
  • Toilets and sinks have running water sound effects
  • Athor's ferry has "creaking" sound effects
  • Jef feels better but still wants to hear from his mom
  • Pushable stone blocks
  • Background music in hell
  • Growing cherry trees on Orril Mountain
  • client:
  • A lot of redrawn tilesets
  • style changeable from settings menu
  • fixes:
  • Special character in offline messages (postman messages) work now
  • Fixed imperial defender sprite
  • Map fixes (e.g. collision errors and layers)
  • Slightly increasing drop rates for blue items

New in version 1.06 (February 16th, 2013)

  • World:
  • more light in Ados city
  • some creatures drop blue items now
  • more creature descriptions added
  • new sprite shown when blood and corpses setting is turned off
  • new sound effects for multiple creatures
  • Leander explains his task better
  • new corpses for slimes, ents and stone golems
  • dwarvish legs now available
  • Fixes:
  • Alice Farmer understands players better
  • Vincento Price can count correctly
  • Collision touchups around trees on many maps
  • Elementals in hell can't collide any longer
  • "Far South" achievement reachable again

New in version 1.05 (December 17th, 2012)

  • World:
  • added Rudolph and a quest for goodies
  • added reindeer moss as a seasonal goody
  • Santa is out for Christmas
  • Client:
  • A lot of redrawn images
  • The game screen can be scaled. The scaling can be turned off in settings to get the old behaviour
  • Karma bar fits to the width of the left panel
  • Travel log updates to font preference change immediately
  • Font size used in the client can be changed
  • Fixes:
  • fixed tic-tac-toe board not being drawn when the top left corner is not on screen
  • fixed a bug that could cause items being lost in trade
  • fixed the automatic scrolling of the chat log sometimes turning off by itself
  • several small fixes to entity views sometimes missing changes

New in version 1.04 (October 23rd, 2012)

  • world:
  • Mine Town Revival Weeks!
  • Semos and the Mine Town are decorated for the celebrations
  • new paper chase quest which leads players all over the world
  • Ketteh now gets help from the guards, if players without any clothes(!) ignore her warning
  • jail exit is straight to outside the cell
  • client:
  • replaced the separate menu buttons with one large menu
  • HP bar of ignored players is drawn in full color to make them visible at night
  • chat spam filter takes the length of the messages into account
  • fixes:
  • webstart client now uses a styled font (e. g. for the quest log)
  • fixed players becoming invisible because of broken attack target reference
  • trading stack items properly
  • map fixes
  • website:
  • added a little pumpkin

New in version 1.03 (September 24th, 2012)

  • world:
  • Ados Botanical Gardens
  • new lamps
  • map layering and collisions fixes
  • new blend mode for enabling lighting in any zone
  • Monogenes informs players about public chest
  • 3 achievements activated
  • fixes:
  • don't accidently pick the first item on click spam on an item which was used up
  • fixed return from adventure island into the wall
  • Monogenes map is up to date now
  • Ados market signs more specific now
  • Adena got vegetables from farms near Semos
  • internal:
  • creates selenium test for the stendhal website
  • actions use item paths where applicable
  • journal for merchants
  • website:
  • email-address can now be changed

New in version 1.01 (July 4th, 2012)

  • world:
  • Venethiel teaches players about Haizen's maze
  • Will warns players leaving Semos city
  • reworked Fado hotel restaurant
  • more creature descriptions added
  • moved Semos city wall into the city
  • Monogenes is now next to the bird station in Semos city
  • Users can grab items bound to them even if they are under another player
  • Player bound items do not move under pushed player, unless they belong to the said player
  • Mixed creature fighting profiles. Used mainly for dragons, who will attack at a distance if they can't get close to player
  • killer bees are a new creature in fado forest
  • Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you still need to start (that fit your level)
  • other:
  • added /profile to open the webprofile of a character
  • reworked the in-game spam protection
  • admin command (*) inspect includes Java class name
  • website:
  • Navigation box shows number of unread messages after login
  • Statistics on number of active accounts and characters
  • client:
  • private messages are shown in their own tab in addition to the main chat log
  • new images for cherub and golden trees
  • users can reorder items in bag and chests
  • prefer user owned items when trying dragging from under other players
  • added a new outfit
  • note to forks:
  • UpdateSigner now looks for a parameter keystore.update-alias instead of keystore.alias

New in version 1.00 (May 18th, 2012)

  • a huge diverse world with cities, forests, mines, mountains and even tropical islands
  • lots of creatures, from animals to monsters with different AI profiles.
  • Several hundred NPCs, most of them with quests.
  • Nice 2D graphics with lots of lovely details

New in version 0.99 (February 6th, 2012)

  • world:
  • bridal outfit includes a veil
  • admin names are anonymised in support answer
  • many more outside zones with lighting
  • producers npcs tell the player how long a task will take before starting it
  • scroll eraser which cleans empty scrolls as a rare drop from some wizards
  • Inactive: New achievements for the weekly item quest
  • outfit image improvements, more depth and differentiation of some duplicates
  • allow pushing of players with items under them by moving the items with the player
  • alternative dreamscape map (on rotation)
  • introducing new NPC Marie
  • -Henri in Ados library
  • dry grass at mountain areas
  • include ATK and DEF to the player strenght calculation when checking if attacking is allowed
  • corpse owner timer of protected corpses is restarted when the corpse is moved
  • fixes:
  • allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
  • client:
  • Animated blends are much faster than before
  • A menu item for taking screenshots
  • Bleach mode supports colored light
  • Blend layers can use any available blend mode

New in version 0.98 (December 3rd, 2011)

  • new quests
  • lights and darkness, days and nights
  • zone danger indicator
  • lots of map improvements
  • new outfits
  • lots of small improvements such as item descriptions

New in version 0.97 (October 13th, 2011)

  • Revival Weeks:
  • Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
  • Caroline finally found her way to the Mine Town for selling snacks and drinks
  • NPCs and games have been moved in relation to the former years
  • world:
  • More Semos NPCs help players now if they need some advise of what to do next
  • The duration of special outfits is now based on online time
  • More minimum levels for items
  • Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
  • Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
  • New playground next to Plink at Semos_Plains_n
  • Creatures of Kikareukin changed their environment on level 4 and 5
  • Some mountain maps in Semos and Ados mountains changed their look
  • Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
  • New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
  • website:
  • New coloured outfits can be seen on the website
  • client:
  • Outfit parts can be coloured
  • Dialogs can be closed by pressing ESC
  • Buddies can be invited to group directly from the buddy list
  • Other players can be invited to group via right click menu
  • fixes:
  • Fixed descriptions for Ketteh Wehoh
  • Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
  • Fixed some spaces which went into Tads dialogue
  • Fixed missing collision in Semos ciy with rebuilding the palisade wall
  • Blood on gates can't block these anymore
  • Login dialog gets re-enabled after a failed login
  • Players can not attack others from protected areas
  • Working on some maps fixed layer errors
  • Decreased number of sheep to eight in Semos city (they were starving before)
  • internal code changes:
  • table itemid was replaced with table item.

New in version 0.96 (August 26th, 2011)

  • world:
  • Barbarus moved his work place a bit closer to the Mines entrance and reduced the pick price to 400 money each
  • Haunchy Meatoch is really thankful for the help he gets each time from players and gives them some XP now
  • various animal pens have gates now. Also wolves in the park are behind a gate
  • Semos has a palisade wall now to protect the city against the creatures outside
  • there is a nice new beer garden in front of the Fado hotel
  • Tad moved to Semos Hostel and Ketteh Wehoh, in the town hall, will remind about his quest
  • the quest log hints if a quest which has been started isn't suitable for the current level
  • danger signs are more prominent
  • website:
  • added an interactive Atlas to the website
  • improvements to the arianne.sourceforge.net website including an rss feed
  • achievements for Semos and Ados daily quests are in their own categories
  • client:
  • support and tutorial textboxes stay on top
  • Atlas command now focuses on the current position
  • added Beginner's guide to help menu
  • healing messages don't spam the chat log anymore (but can be enabled in the setting dialog)
  • "where" command in the group menu
  • fixes:
  • fixed kill enemy army quest (load again + added madaram archer and windwalker to kill
  • -list)
  • harold now understands plural words properly

New in version 0.95 (July 17th, 2011)

  • rewrote the updater so that it will not break onces a year anymore because the certificate expires
  • on Unix/Linux the home folder now defaults to $HOME/.config/stendhal for new installs
  • improved the best player score for low level players: http://stendhalgame.org/wiki/Fixing_RP_Score_2011
  • * Marauroa*
  • updated to Marauroa 3.8.7 which greatly improves server side performance
  • *client*
  • text boxes are now attached to the bottom of the screen
  • renamed the stendhal-FULL-0.xx.zip to stendhal-0.xx.zip. the extra client without sound made sense a long time ago when the full client had twice the size of the soundless client.
  • *world*
  • John and Jane on Athor island have a disrupted holiday
  • Andy, at Ados cemetery, seeks revenge
  • Harold pays owed earnings instantly on start of dialogue
  • *fixes*
  • fixed not showing zone achievements
  • fixed webstart which did not work on the most recent OpenJDK version (Ubuntu 11.04, SuSE)

New in version 0.93 (April 13th, 2011)

  • world:
  • added ghost hound (rare) to Semos mountain cemetery
  • Imorgen and her mother Mircea moved into a house in Fado forest
  • deathmatch creature spawn time dependent on player level and (inversely) on number of players in ring
  • get fresh water at some hidden new springs
  • Kill Enemy Army quest history with more detail and records number of completions
  • Xhiphin Zohos is thirsty and asks for water
  • decorated Semos for Easter
  • Easter Bunny drops small easter eggs as he walks
  • features:
  • Easter Bunny launchable via script
  • corpse auto inspect mode in settings panel
  • inspected corpses auto close when empty
  • corpse window title is the dead creature / player
  • corpses cannot be thrown far by other players if they're protected
  • website:
  • new rankings for best player and hall of fame using achievements
  • My & My Friends view shows true rankings
  • support for special achievements from one off events
  • fixes:
  • Ambers way changed a bit for holding her back from Aldrin
  • Jef answers to all keywords now he has information for
  • death penalty rounded before application and reported as suitable precision to player
  • daily/weekly quests are restarted immediately when aborted
  • daily monster quest creature to kill can't be requested again by Mayor if it was aborted this time
  • fix buying daisies seeds
  • improvements in understanding item names when talking with merchandizers, e.g. "solid plate shields"
  • fixed "porcino" singular and made NPC parser understand (some) misspelled words like "porcinis"
  • non-exact answer matching in the fishermans license quiz
  • recognise the expressions "ice cream" and "teddy bear"
  • fix display texts for "ice cream"
  • Alrak and Pequod give the bobbin/oil directly when saying 'make' (as well as 'remind') if item is ready
  • fix a memory hole in the market

New in version 0.92 (February 28th, 2011)

  • Added an achievement system
  • Added a GUI for handling groups
  • New quests
  • Production activity added to quest log which is now named travel log

New in version 0.91 (January 4th, 2011)

  • world:
  • full health bonus when you level up
  • support answers via postman are orange
  • Caroline (daughter of Fritz) is at Ados market
  • greeting of NPCs by name
  • NPCs can hear at different distances (e.g. you need to get closer to Harold but you can be further from the DM assistant)
  • Stefan and Damon attend the Fado hotel
  • progress log which opens in a separate window, giving detailed information about open and closed quests
  • quest to help Anastasia's sick son
  • fixes:
  • add buddies only once to the buddy list and display their canonical name
  • removing buddies who weren't on your list gives correct message
  • Herbs for Carmen quest simplified
  • word list improvements
  • NPC text matching improvements

New in version 0.90 (December 14th, 2010)

  • world:
  • quest for Ortiv Milquetoast in Kirdneh River House
  • Gaston, a Rat chef in Rat City bakery that will prepare the best crepes suzette au chocolate in town
  • Erna lends kitchen equipment
  • Karl sells sacks, Philomena sells butter
  • Elisabeth and her mother Carey found their way to Kirdneh
  • quest Chocolate For Elisabeth on Kirdneh playground
  • Semos is decorated for Christmas
  • Santa is visiting (and can now be made to leave after Christmas on time)
  • changed corpse protection logic to be fairer
  • Katerina and Jynath both heal at same price (they compromised on price, to have two locations of equally cheap healing)
  • fixes:
  • Wikipedian follows redirects
  • positioning of entities to fix character position, attacking circles, creature placement errors
  • vaults and adventure island correctly flagged as interior zones so players shouldn't land in the wrong zone
  • fixed some fish sources in amazon
  • 70% of FindBugs warnings and most of all Eclipse warnings fixed
  • all tests now pass using the Eclipse JUnit plugin

New in version 0.89 (November 29th, 2010)

  • features:
  • quantity selector for control-drop
  • corpses have resistance
  • scrolls can be labelled with /markscroll command
  • cancel client download if the user closes the progress bar window and confirms the dialog
  • corpses have loot protection to anyone but the defender of the hits for a short time after death
  • world:
  • Eheneumniranin, a half
  • -elf that lost his memories. He harvests the grain field in ados forest farm area
  • Gertha and Martha in Kalavan city gardens, they'll bake delicious apple and cherry pies
  • Wrviliza, a kobold barmaid in Wo'fol bar, she also provide new drinks (mild and strong koboldish torcibud)
  • Kormic, a kobold regular in Wo'fol bar
  • Uncle Dag in Ados market, he runs a distillery stand there and produces fierywater
  • Gaston, a Rat chef in Rat City bakery
  • quest in Wo'fol (the reward is V.S.O.P. koboldish torcibud)
  • artichoke, garlic, mandragora (a magical herb) and zantedeschia (a flower) and cane fields are growing in Faiumoni
  • hen nests spawn eggs
  • new types of empty bottles
  • sickles can be used to harvest sugar cane
  • a new fish
  • source on Amazon island
  • red lionfish can be sold on the Athor ferry
  • ados swamp and surroundings has a new landscape
  • Bobby, a small boy in Fado, waits for some visitors
  • scrying orbs around the deathmatch arena
  • dead gnarled and twisted trees and bushes in the Orcs pit
  • code:
  • fixed calculation of player ages (it assumed that a second was 3:300ms)
  • all NPCs defined with a zone configurator (standardisation across code)
  • old style quests refactored to use standard conditions and actions
  • drawing of the ground layers sped up

New in version 0.86 (July 27th, 2010)

  • world:
  • new quest at the wizards tower in semos mountain
  • new music by semos dungeon, in semos and ados townhall, semos temple, ados church and in the forest
  • new sounds on the athor ship, in the ados sewers, at the ados city haven and some minor additions
  • Ados and Fado churches ring their bells at full and half hours
  • initial Hayunn dialog/tutorial streamlined and improved
  • Diogenes tells you about postman, he recently remembered that used to be his job
  • a sign at the flowers field which shows the meaning of these flowers
  • marked path from semos to ados city and to the athor ferry pier on ados coast
  • new npc added to ados market, who buys blue shield
  • Simon in Ados church offers helpful guidance
  • blackjack max stake raised to 400
  • bakers want more button mushrooms
  • client:
  • attack targets drawn as circles
  • settings panel uses icons and is always visible
  • new help menus for settings panel
  • "Remove account" button moved next to the account list
  • right click and ignore a player, or right click and unignore an already ignored player
  • /storemessage for using postman
  • karma scale bar (activated by asking Sarzina)
  • bugfixes:
  • walkblocker tables have proper resistance
  • Mac OSX cmd key mapping
  • getting an amulet when killing thing
  • code:
  • portals can do actions
  • Messages from NPCs to offline players for postman can be stored in a table (without postman online)
  • SBoxLayout supports alignment and padding
  • support messages will get sent using postman if the player was offline
  • postman uses an admin action to store messages in table

New in version 0.85 (June 27th, 2010)

  • features:
  • all gui components use a new wood panel theme (even ones which did not have wood before)
  • character selection dialog after account login
  • login profiles can be cleaned up
  • right click and 'Where' yourself
  • /listproducers command for working NPCs
  • quest to help Phalk with food and clothes
  • slow down when walking over resisting entities
  • take resistance into consideration when choosing path
  • use more karma at the well and count activities
  • added descriptions to some npcs
  • new npc in ados church
  • new tutorial messages for receiving items and private messages
  • rats in semos village are not cowards
  • code:
  • players can't use npc names or creature names
  • cannot add buddy who doesn't exist
  • refactored Kanmararn Soldiers quest
  • style code completely rewritten as a swing look & feel, and extended to all components used by stendhal
  • a script for calculating item drop rarities
  • quests history refactored to not use xml
  • many semos npcs reverted to not use xml for configuration
  • bugfixes:
  • upper part of grain is not counted as grain (can move between grain fields)
  • raid creatures no longer have attack weakest profile even if the creature normally would
  • weekly item quest xp reward
  • quest completed check where completed state is set to other than 'done'
  • initial Hayunn dialog/tutorial cleaned up

New in version 0.84 (June 3rd, 2010)

  • features:
  • new quest from Balduin if you have completed all other quests to get or collect rare weapons
  • daily and weekly item quests can ask for more than one of each item at once
  • eating, poisoned, grumpy and away status are shown in the stats panel
  • Dr. Feelgood can heal pets
  • Zoo Food quest is repeatable and food item request is randomised
  • pizza delivery missions selected by level
  • client can be started with username and password as parameters to bypass login gui (not for use on multi-user systems)
  • an arrow effect drawn for distance attacks
  • mrotho and diehelm brui sell arrows (and merenwen pays a bit less for arrows)
  • sarzina sells mega potions
  • temporary bans can be made using /ban
  • reason for ban is visible to player
  • new missile, a fire shuriken
  • code:
  • new simple layout manager to replace the abandoned pagelayout
  • reworked zone configurators for Kill Dark Elves quest and for Kill Spiders quest.
  • reworked Daily Monster quest NPC engine
  • reworked kill quests to not clear player's information about previous killed creatures:
  • Daily Monster quest
  • Kill Gnomes quest
  • Kill Dhohr Nuggetcutter quest
  • Clean Storage Space quest
  • Club Of Thorns quest
  • Meet Hayunn quest
  • Sad Scientist quest
  • npc conditions and actions for randomised item collection quests
  • fixed bug with xp display after death
  • ranged attack bug fixes on using up last missile and throwing from 1 tile away
  • email address field may be left completely empty on account creation
  • /inspect command output improved for viewing quests, karma, and coordinates
  • website:
  • performance optimisation
  • bugfixes including player display on firefox
  • spouse of a married player is displayed

New in version 0.82.1 (March 29th, 2010)

  • new command /clickmode to toggle between single click walking and double click walking
  • fixed movement to drop target (only Microsoft Windows was affected)
  • fixed /mute not being stored accross restarts
  • fixed pets not ownable

New in version 0.81.2 (March 6th, 2010)

  • fixed a crash on Linux using alsa (non pulse) audio drivers and Sun Java (not OpenJDK) if all channels are in use by another application
  • fixed rare InvalidVersionExceptions in the network code on high latency connections (for example for people living outside Europe to an server in Europe)
  • handle failure to load sprite images more gracefully
  • improved logging of uncaught exceptions
  • 0.81.2 contains the first results of the Client Quality Weeks. Thanks everyone for providing your error log files and please continue to do so.

New in version 0.81.1 (February 26th, 2010)

  • fixed an issue with 0 hp created by logging out while dying (thanks to Andrzej Kofanski)
  • prevent client crash on empty soundNameList
  • renamed admins.list to admins.txt to simplify installation on windows with hidden file name extensions
  • fixed a server side classpath issue
  • updated to Marauroa 3.5 to fix an issue with null-values in the timedate columns in gameEvents and account

New in version 0.81 (February 21st, 2010)

  • sound system rewritten and using oggs
  • player stats moved from the character window to the side panel
  • a dragbar for making the game screen smaller (handy for netbooks)
  • new quest from Ouchit with new NPC in ados forest
  • h2 database support
  • ignored players are drawn as black forms

New in version 0.80 (January 8th, 2010)

  • added a number of new quests around Carmen, Jenny and Mrs. Yeti
  • added a center for trading between players
  • added a list of items with theirs stats to NPCs buying or selling items
  • added a maze below Haizens
  • /ignore now blocks public chat from this person

New in version 0.78 (October 23rd, 2009)

  • changes for players:
  • various map fixes
  • added a note about logging on account creation
  • destroy the old wedding ring, if another is added to the same slot with it and use up the energy of the new one
  • renamed Stichard Rallman
  • balrog and his corpse redrawn
  • semos mine town revival weeks with outfits, tic tac toe, paper chase and susi
  • changes for developer / hosters / admins:
  • replaced old forked map editor with the official one from http://mapeditor.org/
  • fixed error message: object does not have slot !quests
  • check existence of character to be jailed
  • check that the player in /jail-command exists

New in version 0.75 (July 13th, 2009)

  • the corpse of a raid creature can only be looted by player that the raid creature attacked
  • min level for items which makes them less effective if player is less then min level for using item
  • attacking items have slower rate to hit if user less than min level
  • defending items have less defence if user less than min level
  • for all items with min level the effect is bigger, the further user is from min level
  • items display lifesteal and min level attributes in description
  • a large memory hole fixed
  • Jenny from the Mill sells flower seeds to plant on a patch in Semos Plains N
  • added NPCs to website
  • new artwork
  • potions, antidotes, poisons
  • black dragon, flying golden dragon
  • skeletons, fallens of all kinds
  • Admin
  • support log available at http://stendhal.game-host.org
  • player history available at http://stendhal.game-host.org/?id=content/admin/playerhistory&name=NAME&sublogin=Search
  • new command /adminnote
  • /gmhelp_script and /gmehlp_alter replaced by /gmhelp script and /gmhelp alter

New in version 0.74 (May 25th, 2009)

  • Finding the 10%* death penalty hard? If you have good karma you could lose a lot less skills now - but if you have bad karma you could lose up to 20%**. If you want to know more ways to get karma just go and ask Sarzina, the wizardess in fado hut, she will tell you. If you are a regular visitor to hell and the karma 'hit' when you left hell was getting you down, now you have the option to answer a riddle instead. They are quite tricky so if you can't solve it, you can still leave the normal way. Please try to solve these yourself instead of asking other players. It's not the kind of thing to ask help on, either try to solve it or don't bother, just asking for the answer is cheating. Eight more ados houses have opened for sale and all existing houses images have been updated on http://stendhal.game-host.org/wiki/index.php/StendhalHouses - on that wiki page you will find all the updated information about how player houses got improved in the previous release of 0.73 so you may find it worth reading. Don't forget older houses will become available all the time as their owners resell them or they become reclaimed by the state. There are also some special apartments available in an exciting holiday location, a limited number only. Last but not least, another fearsome new creature to face in battle - arachne - the name says it all ... * 1% for emerald ring wearers ** 2 % for emerald ring wearers

New in version 0.73 (April 1st, 2009)

  • rare monsters that do not appear in DM or daily quests: pegasus and centaur
  • lord durin, a high level boss in ados abandoned keep
  • new npc condition and action for events with any kind of delay to be checked
  • replace mountain orcs in -2 semos mines n e3 with chaos creatures
  • added high level boss, gashadokuro, based on japanese legend
  • new outfit lender in magic clothing boutique who lends costumes including slime and goblin face
  • messaging areas to give atmospheric messages to players entering or leaving them
  • semos community chest stored between server restarts
  • min respawn time for creatures (10 seconds)
  • NPCs will not buy items from a player killer at all
  • NPCs will sell to a player killer but they charge 1.5 times the normal price
  • doors into the oni palace now a level checking portal
  • Thanatos says the new def of trophy helmet, and says if it is at max, as he changes it
  • marked scrolls don't get player bound (old ones to be unbound)
  • postman reports newly created account names to admin *Bug fixes*
  • bugfix to /alter, now doesn't reject a heal which takes hp over base hp, instead sets hp to full
  • quoting #-characters
  • fixed chat bubbles and changed appearance to be more bubbly
  • fix feedback of buyer/seller npcs asked to transact large numbers of items
  • wedding ring checks !visited and pet distance
  • push action sends a feedback message to player if pushing is not allowed because of the time limit
  • gagged players can use /support only once per minute
  • levels 5
  • 60 respawn time slightly increased
  • placeat fixed so that doors do not shift player aside and algorithm is smarter * Player houses*
  • house doors remember lock number and expiry time
  • house keys only open door if lock number and house number match
  • player can look at house door to see owner and knock on it which sends message to players inside
  • house keys show who owns the house
  • chests which are accessible to everyone in the zone inside each house
  • chests prefilled with a note and gifts for new house owners
  • houses made no teleport In
  • postman no longer used to remember which houses are bought
  • house tax charged monthly, if unpaid for 6 months, house confiscated
  • reselling houses is possible, regain 40% of value minus taxes owed
  • changing locks feature
  • can ask npc what houses are available
  • many houses redecorated inside to use new tiles

New in version 0.72 (February 23rd, 2009)

  • dagobert creates vaults for players, so they can access semos bank slot without spies. /me shows emotes.
  • The chat log can be saved by right clicking on gamelog, and is saved in home/stendhal/gamelog.txt.
  • Susi and her father live in a house in Ados, there is a special outfit lender Liliana in magic city, and a Deathmatch recruiter walks in the safer (upper) part of the swamp.
  • Find out which heroes are in the deathmatch already by asking Thonatus, the recruiter.
  • The /ban reason is no longer eaten on the client side.
  • The soup making exploit to boost karma is fixed.
  • Zara re-offers the quest if the player previously rejected it.

New in version 0.71 (December 2nd, 2008)

  • chatlog stops automatic scroll on when not at bottom of text
  • chatlog highlighted pink if the scroll was halted and there are unread messages
  • tab-completion toggles through all online players in chat line
  • attribute all players who kill in DM not just the DM starter
  • fix a bug in heal which was confusing the DM assistant
  • fix a bug in the calculation of DM score
  • add npc to guide players to the rat city and help them avoid going wrong way
  • leander buys cheese
  • place a few creatures that were low level but only accessible by going past high level creatures, in better places to aid mayor task
  • fixed a bug with using balloons
  • spots with black dragons decorated more
  • prototype pirate creatures added
  • consumption of meat, ham, soup, pizza and cheese sped up by about 1.5 x
  • added some more creature descriptions
  • pets at full weight (usually 100) get hungry slower
  • approximately 5 times slower
  • add healer ability to charge dependent on level of player
  • valo and ilisa healing dependent on charge (so all players can get healed in semos and ados)
  • pk skull icon got glowing eyes
  • semos mine town revival weeks celebrated
  • outfit lender + more
  • jailreport is available to level 50 admins, and takes an optional player argument

New in version 0.70 (October 5th, 2008)

  • Battles are much quicker and therefore more dangerous now
  • Experience level and attack skill both influence the fighter's ability to damage
  • Against fearsome creatures a heavy weapon is mightier than a knife or dagger
  • Those who kill another human soul shall be branded with the red skull of death
  • Be wary when patrolling in hostile areas. Enemies may appear at any moment
  • And lots of minor improvements