SpaceZero Changelog

New in version 0.84.01

July 3rd, 2013
  • Fix: Pursuing target, waste of fuel.
  • Fix: no ammunition, don't return home.
  • Fix: graphics in statistics.

New in version 0.84.00 (May 17th, 2013)

  • Added: air resistance.
  • Added: game statistics.
  • Added: random planet names.
  • New explosions.
  • Added: new ship models for pirates.
  • GUI:
  • Now you can select ships in space.
  • Number of galaxies added to options window.
  • Added: enemyknown as game option.
  • Added: pirates as game option.
  • Ctrlw to write messages instead of Ow.
  • AI:
  • AI improved.
  • AI of missiles reviewed.
  • Attacks improved.
  • Added: retreat n(ear).
  • Sound:
  • New background music theme: M31 (thanks to Yubatake, http://opengameart.org/users/yubatake)
  • game sound and music controls.
  • Minor enhances.

New in version 0.82.03 (September 26th, 2012)

  • Bugfixes: pilots could not be upgraded; a bug that built identical planets; and bug that created unnecessary trace points.

New in version 0.82.01 (February 22nd, 2012)

  • Fix: AI bug related to the buy and upgrade of ships.

New in version 0.82.0 (February 3rd, 2012)

  • Added astronauts. Survival pods.
  • Window is now resizable.
  • Start up options menu.
  • Sound volume control.
  • Keys defined by user.
  • Help in game.
  • Select and send ships with a mouse click.
  • AI:
  • Added order RETREAT.
  • Modified order STOP.
  • EXPLORE reviewed. The ships dont explore out of Universe limits anymore. Explore method depends on ship's level.
  • Bug fixes:
  • Asteroids are no more visible everywhere.
  • Several minor bugfixes.
  • Minor enhances.