June 12th, 2009· The map now works correctly
May 22nd, 2009· Hopefully fixed the crash.
April 3rd, 2009· Added tutorial
· Made a scrollable map
· Extended Vision (information on distant planets on screen)
February 3rd, 2009· Removed MyPGL library in favour of ExPGL
· Continued storyline
· Enemy ships now explode, instead of disappearing immediatly
· New save method (kept compatible with old method)
· Added more options (fullscreen/resolution)
· Improved Options menu (e.g.: editing keybindings via GUI interface)
· Made a game listing
· Fixed the bug that you could not load any saved games
· Removed a lot of code relics
· Put ABClock in its own file
· Improved menus
· Improved and fixed credits
· Fixed settings bug
· Removed MusicPack from standard repository
· Options saved after applying
· New font
December 31st, 2008· Made a better way for warnings
· HUDs for speed and direction
· More HUD improvement
· Several small optimisations
· Enemy ships can now shoot back
· Fixed annoying text flicker
· Uses Bitstream Vera Mono as font now
· Added word wrapping for DisplayMessage()
· Enemy ships now orbit certain points
· Extended storyline
· Only allows Resume Game when that makes sense
· New (softer) explosion sound
· Shortened shooting flash duration
· Changed a few instances of View into playerView
December 17th, 2008· Improved story line
· Improved shooting
· A new (better) main menu.
November 3rd, 2008· Not much new, some bits and pieces.
November 3rd, 2008Improvements:
· Stars on the background to help you navigate.
· A Sector-based navigational system.
· Goals.
· If you have enough bases, more planets are generated.
· Added credits
September 22nd, 2008· Added support for extended music.
· Crashing improved.
· Improved saving.
· After landing on a base, you can see how much oil is left.
· You can drop gradually now.
· The base count is always visible now.
September 16th, 2008· Split ActiveContainer to PlanetContainer and ShipContainer.
· Loading and saving now works!
· Some minor changes.