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    Home > Linux > Games > Arcade > Secret Maryo Chronicles > Changelog

    Secret Maryo Chronicles 1.9 - Changelog


    What's new in Secret Maryo Chronicles 1.8:

    April 14th, 2009

    · Better Moving Platforms and Static Enemy
    · Sprite updates
    · New GUI design and updated Menu
    · Bugfixes and Optimizations



    What's new in Secret Maryo Chronicles 1.7:

    December 29th, 2008

    · Many new sprites
    · Collision handling updates
    · Editor updates
    · New levels
    · Many fixes



    What's new in Secret Maryo Chronicles 1.6:

    September 28th, 2008

    · basic translation support without support for some cegui objects, levels, images and credits text yet
    · added german translation
    · mac support patch ( from auria )
    · implemented geometry and texture detail setting
    · implemented clipboard text handling for copy, cut and paste
    · updated options menu
    · plastic_1 ground recreated
    · sprites updated : ghost mushroom, arrow image, beanstalk_2 ( from youngheart80 ), green climbing plant ( from youngheart80 ), green_2 hedges, furball, spika, green_1 and light_blue_1 hills
    · implemented background image type for all directions !
    · implemented background image position and constant velocity
    · image cache resize is now done in software and only caches images who need to
    · updated ambient wind sound and removed the old one ( from consonance )
    · new ambient sounds ( from consonance )
    · updated and fixed audio engine
    · install VC 2005 SP1 runtime (vcredist_x86.exe) on windows (this removes the need for the Microsoft.VC80.CRT directory)
    · implement continuous ambient sound
    · added heightsticks for the level editor ( from BowserJr and small update from me )
    · pipe connection blocks in blue, green and red
    · new furball turn around image
    · handle page up/down and home/end keys in the world/level listbox
    · new level sauer2_nolin ( from sauer2 ) and ita_1 ( from italian )
    · updated levels ( some updates from sauer2 )
    · text box can be set invisible
    · updated command line handling and added world and debug arguments
    · changed gui slider style from vertical to horizontal
    · new big maryo and power jump sounds
    · add particle emitter iteration interval and quota limits
    · added a debug printf macro
    · get supported resolutions from SDL and display the good ones in green and bad ones in red
    · fixed destroyed objects got saved
    · fixed invisible state was ignored on box, level entry, level exit and particle emitter
    · fixed destroyed state was ignored on sprite and ambient sound
    · copying a text box also copies the text
    · configure.ac updated : added check for header files and check for gettext library
    · ducking small maryo should not be bigger than big maryo ducking ( thanks bowserjr )
    · fixed deleting ground object of an moving object crashed if exiting editor
    · updated overworld and level input system
    · fixed pressing left and right defaults to wrong key
    · fade ambient sound out if camera gets out of range
    · fixed an editor item menu endless loop because std::string::size_type is not used ( thanks nyhm )
    · updated editor object settings tooltips
    · move some txt author files to image settings data
    · updated float_to_string function (with a function from stringencoders)
    · renamed rex to krush
    · updated level loading
    · stop playing ambient sounds if a new one is set
    · fixed gee fly_distance_counter was framerate dependent
    · fixed could not cancel set joystick button dialog
    · changed shooting to be time interval based
    · rokko, thromp, gee and jpiranha always show the distance rect if the object settings are active
    · fixed moving platform height is not set if using a non default image
    · fixed world 4 first line is not always detected
    · fixed crash if creating cache failed
    · updates for cegui 0.6 support
    · fixed thromp did collide with massive objects if not moving
    · fixed frozen thromp is still used as ground object if hit
    · fixed furball turn around image is set if colliding with an object on top or bottom
    · fixed rokko death animation smoke z position
    · movingsprite col_move performance improved
    · updated the fixed colorbox effect
    · updated rokko and now shows the distance if in editor mode
    · fixed ostringstream openmode was wrong in float_to_string
    · fixed power jump is always set if ducking
    · updated furball and turtle collision rect
    · fixed green turtle color is displayed wrong in editor
    · fixed spika killed turtle boss on contact so it now only causes a state change
    · updated fonts
    · updated many tooltip help messages
    · removed the global cegui namespace
    · renamed all header include check defines
    · changed naming of pipe connections
    · correct direction rotation for gee
    · only convert to a new software image if needed
    · pixel removed in underground ground ( from sauer2 )
    · changed banzai bill to rokko in history
    · added check if the the window icon does exist
    · reset player animation if walking against a massive object
    · fixed endless loop if entering a not existing level with level entry set
    · removed old and unused image settings
    · removed some very old and unused images




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