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    Home > Linux > Games > RTS > Scorched3D > Changelog

    Scorched3D 43.3 - Changelog


    What's new in Scorched3D 43.2a:

    December 6th, 2010

    · This version fixes some bugs in the previous release, including client/server syncing issues, network dialog sizes, and camera modes.



    What's new in Scorched3D 43.2:

    November 16th, 2010

    · Fixed an issue with invalidly encoded characters throwing up a dialog box
    · Added read-only view of the online chat
    · Updated in-game versions for 43.2 release
    · Fixed square looking scorch textures
    · Fixed countdown sound continuing after shots played
    · Finished UPnP support to automatically add port mappings when running server
    · Gentoo Bug #339745
    · Added start of UPnP support
    · Changed network dialog to remove key entry and enter key connecting - ready for lobby chat
    · Removed lengthy description texts from the option entries
    · Updated avatar license to align with actual agreement
    · Fixed bug in team selector in player dialog
    · Score dialog only shows others player's money when not buying
    · Added delayed defence for shields to the new game engine
    · Fixed similar colours in the colour selector dialog
    · Fixed incorrect alpha value being used for some pine trees
    · Fixed wall obscuring clouds
    · Added height collision for projectiles for "air bursts"
    · Implemented max turns on the new game engine
    · Items can only be bought when the player is in the buying state
    · Changed installed to support installation directories based on the product name
    · Fixed tank/ai names not being recycled correctly when starting a new game
    · Fixed group name ordering for targets
    · Updated tank icons
    · Fixed transparent tank icon for client window
    · Fixed tank model store not clearing between games
    · Updated installer to add s3l file extension
    · Updated scorched3d icon
    · Updated distribution for VC10 deployment
    · Updated version for beta release
    · Updated player icons in chat to have a better template.
    · Boids camera angle
    · Sticky rollers (on shields)
    · Fixed tanks resigning again after a resign/death
    · Residual player information updated as soon as player connects
    · Fixed mac address fetching under DARWIN
    · Fixed unix scripts to cope with Visual studio 10 files
    · Moved round time from the OSD to the score dialog
    · Add tool tip to the shot timer
    · Fixed some tool tips not displaying for some UI elements
    · Updated player dialog to have explicit spectator and cancel buttons
    · Split combat messages into separate log window
    · Different deform types for roof and ground
    · Updated connection code to log unqiueid/suid when banned client connects
    · Fixed some fixed point maths so it deals with very large numbers
    · Fixed snprintf implementation so it deals with very large numbers
    · Started work on deforming options (solid, file, deform) for landscape and cavern roof
    · Fixed player/rules dialog not having a key binding when just connected to server
    · Added an optional penalty for tanks becoming spectators when alive
    · Players can now enter and leave spectator mode at any time
    · Players can change their name/color/team/tank at any time
    · Players are moved to spectator mode when they exceed the maximum number of missed moves
    · Fixed tank color drop down not working on some graphics cards
    · Fixed tank model not updating correctly under some conditions
    · Updated AnimatedBackdropDialog to load land faster
    · Client now closes connections when disconnectAllClients called
    · Mod files cleaned up before new mod files are loaded
    · More changes to allow reconnection
    · More updates to remove singletons from the server code
    · More updates to allow people to quit/restart games
    · GLTextureReference
    · More re-factoring of images to allow them to be loaded via ImageIDs
    · Paths to models changed to be relative to the mod root
    · Update image to reference count data to prevent copying (should also allow image resource management)
    · Tanks position indicators are drawn during the buying phase
    · Players get a larger skill change when killing lower skilled players
    · Roof can now be deformed via explosions
    · Cavern roof rendered using LOD and visibility quads
    · Fixed assertion in network dialog
    · Updated project to Visual studio version 10
    · Changed VC project to support multiple processor building
    · Fixed tank circle indicator being misplaced when target reflections are on
    · Fixed Tank color selector on radeon graphics cards
    · Fixed Tank color drop down texture
    · Added no channel sound and count down sound options to sound dialog
    · Fixed server and client calculating auto balance differently.
    · Money formatting changed so larger numbers are easier to read
    · Added AI logging to enable AI debugging
    · Camera mode is not reset between rounds when only AIs are playing
    · Count down sound for shot timer
    · Made text sound less obtrusive
    · Followed shots now don't flicker when being followed
    · Tank/shield health not shown in some of the camera views



    What's new in Scorched3D 43.1b:

    April 8th, 2010

    · Changed ambient sounds levels to change better with the sound slider
    · Lowered the default sound levels for some of the louder ambient sounds
    · Changed shot camera so it always follows the shot regardless of what else is happening.
    · If there are shots from the current player it follows the shots
    · If there are no shots but the player is alive it views from the gun
    · If the player is dead it views other peoples shots
    · If there are no shots it views from the spectator angle
    · Added new aim camera that always views from the players gun regardless of what else is happening
    · Added key bindings for aim and explosion cameras
    · Fixed old sight position not working
    · Fixed new visible sight not being aligned with the gun
    · Fixed new AIs not getting the correct unique ids
    · Fixed auto defence not working
    · Fixed gifting money not working



    What's new in Scorched3D 43:

    April 4th, 2010

    · The main emphasis for this release is to streamline and improve the playing experience. The upshot is that the game can play like a RTS in some of the game modes. In general the game play has been sped up with less waiting around.



    What's new in Scorched3D 42.1:

    March 3rd, 2009

    · A few small issues were fixed. This included an altered skill formula with fewer fluctuations, changes for 64-bit and GCC compilers, and Windows quick launching.



    What's new in Scorched3D 42:

    February 16th, 2009

    · This release has many updates including an optimized engine to better use hardware, large landscape support, localization, and LAN timeout fixes.




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