Scorched3D Changelog

New in version 43.2a

December 6th, 2010
  • This version fixes some bugs in the previous release, including client/server syncing issues, network dialog sizes, and camera modes.

New in version 43.2 (November 16th, 2010)

  • Fixed an issue with invalidly encoded characters throwing up a dialog box
  • Added read-only view of the online chat
  • Updated in-game versions for 43.2 release
  • Fixed square looking scorch textures
  • Fixed countdown sound continuing after shots played
  • Finished UPnP support to automatically add port mappings when running server
  • Gentoo Bug #339745
  • Added start of UPnP support
  • Changed network dialog to remove key entry and enter key connecting - ready for lobby chat
  • Removed lengthy description texts from the option entries
  • Updated avatar license to align with actual agreement
  • Fixed bug in team selector in player dialog
  • Score dialog only shows others player's money when not buying
  • Added delayed defence for shields to the new game engine
  • Fixed similar colours in the colour selector dialog
  • Fixed incorrect alpha value being used for some pine trees
  • Fixed wall obscuring clouds
  • Added height collision for projectiles for "air bursts"
  • Implemented max turns on the new game engine
  • Items can only be bought when the player is in the buying state
  • Changed installed to support installation directories based on the product name
  • Fixed tank/ai names not being recycled correctly when starting a new game
  • Fixed group name ordering for targets
  • Updated tank icons
  • Fixed transparent tank icon for client window
  • Fixed tank model store not clearing between games
  • Updated installer to add s3l file extension
  • Updated scorched3d icon
  • Updated distribution for VC10 deployment
  • Updated version for beta release
  • Updated player icons in chat to have a better template.
  • Boids camera angle
  • Sticky rollers (on shields)
  • Fixed tanks resigning again after a resign/death
  • Residual player information updated as soon as player connects
  • Fixed mac address fetching under DARWIN
  • Fixed unix scripts to cope with Visual studio 10 files
  • Moved round time from the OSD to the score dialog
  • Add tool tip to the shot timer
  • Fixed some tool tips not displaying for some UI elements
  • Updated player dialog to have explicit spectator and cancel buttons
  • Split combat messages into separate log window
  • Different deform types for roof and ground
  • Updated connection code to log unqiueid/suid when banned client connects
  • Fixed some fixed point maths so it deals with very large numbers
  • Fixed snprintf implementation so it deals with very large numbers
  • Started work on deforming options (solid, file, deform) for landscape and cavern roof
  • Fixed player/rules dialog not having a key binding when just connected to server
  • Added an optional penalty for tanks becoming spectators when alive
  • Players can now enter and leave spectator mode at any time
  • Players can change their name/color/team/tank at any time
  • Players are moved to spectator mode when they exceed the maximum number of missed moves
  • Fixed tank color drop down not working on some graphics cards
  • Fixed tank model not updating correctly under some conditions
  • Updated AnimatedBackdropDialog to load land faster
  • Client now closes connections when disconnectAllClients called
  • Mod files cleaned up before new mod files are loaded
  • More changes to allow reconnection
  • More updates to remove singletons from the server code
  • More updates to allow people to quit/restart games
  • GLTextureReference
  • More re-factoring of images to allow them to be loaded via ImageIDs
  • Paths to models changed to be relative to the mod root
  • Update image to reference count data to prevent copying (should also allow image resource management)
  • Tanks position indicators are drawn during the buying phase
  • Players get a larger skill change when killing lower skilled players
  • Roof can now be deformed via explosions
  • Cavern roof rendered using LOD and visibility quads
  • Fixed assertion in network dialog
  • Updated project to Visual studio version 10
  • Changed VC project to support multiple processor building
  • Fixed tank circle indicator being misplaced when target reflections are on
  • Fixed Tank color selector on radeon graphics cards
  • Fixed Tank color drop down texture
  • Added no channel sound and count down sound options to sound dialog
  • Fixed server and client calculating auto balance differently.
  • Money formatting changed so larger numbers are easier to read
  • Added AI logging to enable AI debugging
  • Camera mode is not reset between rounds when only AIs are playing
  • Count down sound for shot timer
  • Made text sound less obtrusive
  • Followed shots now don't flicker when being followed
  • Tank/shield health not shown in some of the camera views

New in version 43.1b (April 8th, 2010)

  • Changed ambient sounds levels to change better with the sound slider
  • Lowered the default sound levels for some of the louder ambient sounds
  • Changed shot camera so it always follows the shot regardless of what else is happening.
  • If there are shots from the current player it follows the shots
  • If there are no shots but the player is alive it views from the gun
  • If the player is dead it views other peoples shots
  • If there are no shots it views from the spectator angle
  • Added new aim camera that always views from the players gun regardless of what else is happening
  • Added key bindings for aim and explosion cameras
  • Fixed old sight position not working
  • Fixed new visible sight not being aligned with the gun
  • Fixed new AIs not getting the correct unique ids
  • Fixed auto defence not working
  • Fixed gifting money not working

New in version 43 (April 4th, 2010)

  • The main emphasis for this release is to streamline and improve the playing experience. The upshot is that the game can play like a RTS in some of the game modes. In general the game play has been sped up with less waiting around.

New in version 42.1 (March 3rd, 2009)

  • A few small issues were fixed. This included an altered skill formula with fewer fluctuations, changes for 64-bit and GCC compilers, and Windows quick launching.

New in version 42 (February 16th, 2009)

  • This release has many updates including an optimized engine to better use hardware, large landscape support, localization, and LAN timeout fixes.