July 23rd, 2010· added new player models Inky and Captain Cannon by Geartrooper
· added new MP maps by t-chen & MisanthropX (tempest), MisanthropX & Finn & t-chen (xenon), mIscreant (mercury), Nieb & Geartrooper (justice), Blindabuser & PainKillAH (fc5), KI113R & Redon & SkiingPenguins (alloy), TomekGNO (ruine), Kretren (core_refuge), KaiserTodretter (infamy, desecration), Nieb (bt_falls), viruz (abbey, tortuga), Jonlimle & Argh! & Nieb (injustice), Jonlimle & Nieb & Razgriz (curvy_castle), Nieb & Jonlimle (authentic), t-chen (duel7, duel8, mbt1, mbt2, mbt10, caribbean), MisanthropX & t-chen & Nieb (industry), Fatum (nitro), Vincent (suburb), BlikjeBier (akaritori), Nieb & Destroyer & MisanthropX & viruz (park), KaZ (dune), Justin (pitch_black), and Meister (osiris)
· added trak5 texture set by TRaK
· added "efficiency ctf", "efficiency protect", "hold", "insta hold", and "efficiency hold" game modes
· green and yellow armour spawn delay is now partially randomized and do not spawn immediately
· can return the flag to base in protect mode by dropping the flag on top of the base
· if a player explicitly drops a flag in ctf mode, he can't pick it back up (only his teammates can)
· added numbered base blips for capture modes (toggled via "basenumbers" var, contributed by NancyWilliams)
· players are now notified of team switches, and team switches can only be done while dead (forces player to die if alive)
· teleports now preserve velocity if third attribute of teledest is set to 1
· smoothed out climbing of 1:1 stairs
· added mini-map to radar
· match time remaining is now displayed in minutes and seconds
· added crosshair selection menu
· can now change the texture configuration in-game of all textures within a selection (via "vrotate", "voffset", "vscale", "vscroll", "vlayer", "valpha", "vshaderparam", "vcolor", "vreset", and "vdelta" commands)
· added support for alpha-blended textures (controlled via "editmat alpha", "texalpha", and "valpha" commands)
· added color scaling for diffuse textures in all shaders (via "texcolor" and "vcolor" commands)
· added support for fogging skybox (controlled via "fogdomemax", "fogdomemin", and "fogdomeheight" vars)
· added support for coloring skybox (via "skyboxcolour" var)
· sky-textured geometry no longer blocks skylight (controlled via "skytexturelight" var)
· added multi-threading for "calclight" command (controlled via "lightthreads" var)
· edit clipboard is now synchronized when a new player connects to a coop-edit
· added "replacesel" command that only replaces textures within the current selection
· added "shrinkmap" command for reducing oversized maps
· cubes are now textured on all sides with the second texture slot by default
· added optional Quake-like mouse acceleration (controlled via "mouseaccel" var)
· added "reconnect" command for connecting to the last connected server
· added optional wall clock (controlled via "wallclock", "wallclock24", and "wallclocksecs" vars)
· added "conscale" var that controls the size of console text
· added teamkill filter for console
· added "screenshotdir" var that controls where screenshots are placed
· "writeobj" command now exports texture assignments
· revised vertex format to be more efficient on older/generic 3D cards
· added GLSL render path (toggled via "forceglsl" var)
· added support for uniform buffer objects to GLSL skeletal animation path
· improved skeletal animation blending quality in fixed-function mode
· added support for environment-mapped world geometry in fixed-function mode
· added rotational friction for ragdolls to make them settle more quickly
· revised collision detection to use Minkowski Portal Refinement (allows for easier extending of collision to new shapes)
· improved adaptive sampling for calclight (faster "calclight 1")
· added motion blur effect (toggled via "motionblur" var)
· "deathscore" variable controls whether scoreboard is shown on death
· scoreboard shows the server you are currently connected to (toggled via "showservinfo")
· added "guinameslider" for selecting from a list of names with a slider
· added "guialign" for creating aligned lists
· added SMD and IQM model support (see models.html)