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    Home > Linux > Games > Simulation > Sauerbraten > Changelog

    Sauerbraten 2010_07_21 - Changelog


    What's new in Sauerbraten 2010_07_21:

    July 23rd, 2010

    · added new player models Inky and Captain Cannon by Geartrooper
    · added new MP maps by t-chen & MisanthropX (tempest), MisanthropX & Finn & t-chen (xenon), mIscreant (mercury), Nieb & Geartrooper (justice), Blindabuser & PainKillAH (fc5), KI113R & Redon & SkiingPenguins (alloy), TomekGNO (ruine), Kretren (core_refuge), KaiserTodretter (infamy, desecration), Nieb (bt_falls), viruz (abbey, tortuga), Jonlimle & Argh! & Nieb (injustice), Jonlimle & Nieb & Razgriz (curvy_castle), Nieb & Jonlimle (authentic), t-chen (duel7, duel8, mbt1, mbt2, mbt10, caribbean), MisanthropX & t-chen & Nieb (industry), Fatum (nitro), Vincent (suburb), BlikjeBier (akaritori), Nieb & Destroyer & MisanthropX & viruz (park), KaZ (dune), Justin (pitch_black), and Meister (osiris)
    · added trak5 texture set by TRaK
    · added "efficiency ctf", "efficiency protect", "hold", "insta hold", and "efficiency hold" game modes
    · green and yellow armour spawn delay is now partially randomized and do not spawn immediately
    · can return the flag to base in protect mode by dropping the flag on top of the base
    · if a player explicitly drops a flag in ctf mode, he can't pick it back up (only his teammates can)
    · added numbered base blips for capture modes (toggled via "basenumbers" var, contributed by NancyWilliams)
    · players are now notified of team switches, and team switches can only be done while dead (forces player to die if alive)
    · teleports now preserve velocity if third attribute of teledest is set to 1
    · smoothed out climbing of 1:1 stairs
    · added mini-map to radar
    · match time remaining is now displayed in minutes and seconds
    · added crosshair selection menu
    · can now change the texture configuration in-game of all textures within a selection (via "vrotate", "voffset", "vscale", "vscroll", "vlayer", "valpha", "vshaderparam", "vcolor", "vreset", and "vdelta" commands)
    · added support for alpha-blended textures (controlled via "editmat alpha", "texalpha", and "valpha" commands)
    · added color scaling for diffuse textures in all shaders (via "texcolor" and "vcolor" commands)
    · added support for fogging skybox (controlled via "fogdomemax", "fogdomemin", and "fogdomeheight" vars)
    · added support for coloring skybox (via "skyboxcolour" var)
    · sky-textured geometry no longer blocks skylight (controlled via "skytexturelight" var)
    · added multi-threading for "calclight" command (controlled via "lightthreads" var)
    · edit clipboard is now synchronized when a new player connects to a coop-edit
    · added "replacesel" command that only replaces textures within the current selection
    · added "shrinkmap" command for reducing oversized maps
    · cubes are now textured on all sides with the second texture slot by default
    · added optional Quake-like mouse acceleration (controlled via "mouseaccel" var)
    · added "reconnect" command for connecting to the last connected server
    · added optional wall clock (controlled via "wallclock", "wallclock24", and "wallclocksecs" vars)
    · added "conscale" var that controls the size of console text
    · added teamkill filter for console
    · added "screenshotdir" var that controls where screenshots are placed
    · "writeobj" command now exports texture assignments
    · revised vertex format to be more efficient on older/generic 3D cards
    · added GLSL render path (toggled via "forceglsl" var)
    · added support for uniform buffer objects to GLSL skeletal animation path
    · improved skeletal animation blending quality in fixed-function mode
    · added support for environment-mapped world geometry in fixed-function mode
    · added rotational friction for ragdolls to make them settle more quickly
    · revised collision detection to use Minkowski Portal Refinement (allows for easier extending of collision to new shapes)
    · improved adaptive sampling for calclight (faster "calclight 1")
    · added motion blur effect (toggled via "motionblur" var)
    · "deathscore" variable controls whether scoreboard is shown on death
    · scoreboard shows the server you are currently connected to (toggled via "showservinfo")
    · added "guinameslider" for selecting from a list of names with a slider
    · added "guialign" for creating aligned lists
    · added SMD and IQM model support (see models.html)




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