SDL-Ball Changelog

What's new in SDL-Ball 1.01

Jan 11, 2009
  • Added some code to try and handle segfault on resolution change (that might be caused by sdl reporting a void current resolution). If resolution change fail, the game will quit, and not write the wrong resolution to config.

New in SDL-Ball 1.0 (Jan 8, 2009)

  • More levels. (50 Levels in total).
  • Added dio-sound-theme as an optional sound-theme, try it out and give feedback on the sf.net forum Balls now stop completely when the game is paused.
  • Added Window manager Icon to the program when it's running.
  • Added http address to the intro screen.
  • Disable background if it is not loaded correctly (not found/too large for gfx hw).
  • Uses $XDG_CONFIG_HOME enviroment variable over $HOME if found.
  • Updated Makefile accordingly to advice from Christian "idl0r" Ruppert.
  • Removed "> inc" option from levels.txt Removed "> up", "> left" and "> right" from levels.txt

New in SDL-Ball 0.13 (Nov 12, 2008)

  • New text rendering system (less memory usage).
  • Polished gameplay in several aspects
  • Bugfixes
  • Clock option (press C)
  • Fully GPL sounds.
  • More levels.
  • Removed confusing/buggy gravity powerup and added "Cash" instead.

New in SDL-Ball 0.12 RC4 (Oct 30, 2008)

  • 3 new levels.
  • Screenshot function
  • Fixed minor bugs
  • Added GPL header to relevant sourcefiles.
  • Updated Readme
  • Faster timeout (now is 20 seconds instead of 30)
  • Powerups are a bit larger.
  • Intro screen with powerup explanations.
  • Added header to savegamefile
  • Shop system (Need balancing)
  • Themes support for Graphics, sound and levels, See readme for info.
  • Moved texture properties to external files so they can change with themes

New in SDL-Ball 0.11 (Oct 8, 2008)

  • Sound
  • Wiimote, Joystick, Keyboard control support
  • Bugfixes (collision response, mouse position in menu)
  • More levels
  • Some polish and tweaking