Rocks'n'Diamonds Changelog

What's new in Rocks'n'Diamonds 3.3.1.1

Nov 19, 2013
  • This minor update adds volume controls for simple sounds, sound loops and music to the sound setup (which can be useful if your system does not have sound controls for individual applications or if you want to quiet down that annoying yam-yam noise in certain levels, while keeping music and other sounds at normal volume).

New in Rocks'n'Diamonds 3.3.0.1 (Aug 23, 2010)

  • Adds configurable key shortcuts for combined snap and direction player actions that can be executed in one single game frame

New in Rocks'n'Diamonds 3.3.0.0 (Jul 21, 2010)

  • added native Supaplex game engine
  • added support for native Supaplex levels in MPX level file format
  • added support for native Sokoban levels in XSB level file format
  • added saving read-only levels from editor into personal level set
  • added configurable key shortcuts for the tape recorder buttons
  • fixed potential crash bug in quickload and quicksave functionality
  • fixed some bugs with single step mode (and added it to native engines)

New in Rocks'n'Diamonds 3.2.6.0 (Nov 25, 2008)

  • fixed crash bug when scrolling with cursor keys in editor
  • fixed X11 crash bug when scaling images with width/height less than 32
  • fixed X11 crash bug when blitting masked title screens over background
  • fixed growing steel wall to also leave behind steel wall
  • fixed custom element change conditions where a player element is used
  • fixed bug with player relocation while the player switches an element
  • fixed problems with re-mapping players on playfield to input devices
  • fixed wrong behaviour of player option "no centering when relocating"
  • added condition "deadly when " for custom elements
  • added possibility to reanimate player immediately after his death
  • added "element used as action parameter" to element change actions
  • added optional initial inventory for players (pre-collected elements)
  • added change page actions "set player inventory" and "set CE artwork"
  • added switch for EM style dynamite "[ ] explodes with chain reaction"
  • moved "level settings" and "editor settings" to two tabbed screens
  • added level setting to start a level with always the same random seed
  • added CE action "set random seed" to re-initialize random seed in game