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    Home > Linux > Games > Simulation > Rigs of Rods > Changelog

    Rigs of Rods 0.36.3 - Changelog


    What's new in Rigs of Rods 0.36.3:

    July 17th, 2010

    · new installation method: online installer that also acts as an update service. Benefit: no need to download big releases any more. Just download the differences required to update.
    · new network code: character support and load support for multiplayer!
    · configurable differentials
    · new ground models, new ground behaviour. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
    · new slow-motion replay function that shows what's happening at 1/2000 of a second
    · new friction GUI: open via main menu
    · new main menu: open with ALT+M
    · new overview map using mygui, WIP!
    · LOD's for objects and flexbodies
    · positionstorage feature added: save and load truck positions
    · improved AngelScript Interface (currently dysfunctional)
    · camera improvements for detachable parts
    · new beam break debug in log
    · support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
    · Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs)
    · repair on spot - feature: backspace key
    · new particle system that works together with the new ground models: splash still broken, WIP!
    · new character animations: driving (sitting behind the steering wheel)
    · new beam deformation improvements: better crash deformations
    · Slidenodes: tank tracks!
    · Depth of Field: experimental, not used by default, WIP!
    · slight speedup by optimizing core code
    · updated to Ogre 1.6
    · possibility to use DX10, experimental, disabled by default!
    · glow effect for lights (look at docu)
    · multiplayer colour mode: player is uniquely identified by a colour when joining a server.
    · new loader type: allbeam
    · added crashrpt to project: decent crash reporting for windows users
    · POVs and sliders are now fully supported ingame and in the configurator.



    What's new in Rigs of Rods 0.36.2:

    March 20th, 2010

    · improved paged geometry
    · added density maps for trees
    · added version argument (so users can see what version they use)
    · added angelscript
    · added Landuse
    · removed old etm things
    · fixed hard crash when beyond map borders
    · fixed hydro invisible bug
    · added console script mode
    · added ogreconsole



    What's new in Rigs of Rods 0.36.1:

    March 11th, 2009

    · Fixed redistribuables
    · Fixed SSE incompatibilities
    · Fixed many contents problems



    What's new in Rigs of Rods 0.36:

    March 11th, 2009

    · Environment map effects (chrome effects)
    · Shader support (with damage map)
    · Completely new ground friction physics: now more realistic than ever
    · Custom sounds
    · Better support of flexbodies
    · New user interface
    · And much more.




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