New in version 0.9.3

December 3rd, 2012
  • New features:
  • Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
  • Working pk3 autodownloading, thanks to the rtcwmp client server code
  • Knife throwing (yay!)
  • New sound code
  • added a new alias for the mp_quickmessage cmd: voicechat
  • Fixes:
  • 'attempts' in end level stats now shows the number of deaths of all players
  • if no more lives left wait a few seconds before restarting the map
  • new votesounds
  • tomb and escape1 one have fixed mapscripts, bugs should be gone
  • cvar security fixes, same for autodownload exploits

New in version 0.9.1 (October 30th, 2012)

  • New features:
  • !quit as a consolecommand, so you can press ! tab enter to quit quickly
  • shove command, press the +activate button to shove a player, must be enabled on the server with g_shove and g_shoveamount
  • Made the path on windows more accessible: c:\user\documents\rtcwcoop This will result in "loosing" your old configs, copy them from C:\Users\username\AppData\Roaming\Wolfenstein\main
  • Support for the color tags from ET
  • On osx your coop folder will now be in ~/Documents/rtcwcoop instead of ~/Library/Application Support/Wolfenstein
  • Some FUN stats on the endmap scoreboard (destroyer award, airbourne award and pickup award)
  • forced limbo mode when using flagzone respawn, time is controlled with g_limbotime
  • Fixes:
  • Fixed a possible divide by zero which could result in a server crash
  • fix logexit printing so only players are reported
  • Signal11 error fix
  • Bani's verify challenge fix
  • aluigi's info boom nuke fix
  • Fix for a segmentation fault on servers
  • No more broadcasting of dead bodies, this should keep fps higher
  • default value of r_primitives is changed this should fix fps drops with some new graphic cards.
  • shared lives now works again.
  • Don't disable a weapon if its ammo is out in battle gametype
  • Some AI related fixes where the AI code was depending on player '0'
  • longer delay between two maps, so stats can be viewed properly
  • Total number of secrets is fixed in the endmap
  • Show the foundsecret text print to the correct player and also give the correct player the points.
  • Fixed village1 and escape1 starting scripts, they also shouldn't crash anymore on a map_restart
  • Your server shouldn't be stopped when the last map is finished.
  • Dont go to main menu when pressing escape in ingame menus (thx to TitaN655)

New in version 0.9 (October 26th, 2012)

  • maxlives
  • Respawning bots
  • Extra enemies
  • server admin commands
  • teleport
  • 3 spawnpoint types: autosave, manual saving of your location, and a system like in rtcw multiplayer with spawnzones that need to be activated with flags.
  • New death screams
  • New interface
  • and ofcourse a load of bugs